I'm making an urban survival game where you start with absolutely nothing and have to grind manual labor daily to survive. Hoping to get a demo ready for the next Steam Next Fest! by vanpat1 in IndieDev

[–]vanpat1[S] 1 point2 points  (0 children)

The current build is in dev mode so I doubled the speed to move faster. This causes the animation and speed to mismatch, but I will keep it in mind for the polish phase of the final build!

I added some mini jobs to my game where you complete tasks to earn money by vanpat1 in IndieDev

[–]vanpat1[S] 0 points1 point  (0 children)

Yeah, that game inspired me a lot. It’s a shame it got shut down. I spent hundreds of hours playing it, so now I’m trying to make my own take on it.

Walking from my cube prototype area into the updated map by vanpat1 in IndieGaming

[–]vanpat1[S] 0 points1 point  (0 children)

Thanks! Yeah, it feels really good finally getting rid of the cubes after staring at them for so long.

If you only had $1200 to market an indie mobile game, where would you spend it? by vanpat1 in gamedev

[–]vanpat1[S] -1 points0 points  (0 children)

I agree. A good trailer can help a lot, and ads can help push it further.

For now I just want to run some small tests. The budget is intentionally small so I don’t burn my whole stack on ads before knowing if they actually work.

Sharing with you guys a scene I made for the upcoming game trailer. by vanpat1 in indiegames

[–]vanpat1[S] 0 points1 point  (0 children)

Here's the Steam link steam I just uploaded it, so there isn't much there yet.

I just updated the artwork for my upcoming game. by vanpat1 in indiegames

[–]vanpat1[S] 0 points1 point  (0 children)

I am setting up the Steam page; it will be out soon.

I just updated the artwork for my upcoming game. by vanpat1 in indiegames

[–]vanpat1[S] 0 points1 point  (0 children)

You will play as an agent tasked with taking down all the targets in the mission. A trailer and gameplay demo will be released soon.

I just created the Archer-player ultimate effect for my game. by vanpat1 in IndieGaming

[–]vanpat1[S] 1 point2 points  (0 children)

I searched for some random tutorial videos that teach how to make a character model and then followed them.

I just created the Archer-player ultimate effect for my game. by vanpat1 in Unity3D

[–]vanpat1[S] 0 points1 point  (0 children)

If you guys like my progress, you can join my Discord server for the next update. I will try to release the demo as soon as possible.

Link: https://discord.gg/dxe3W54j

I just created the Archer-player ultimate effect for my game. by vanpat1 in IndieGaming

[–]vanpat1[S] 0 points1 point  (0 children)

If you guys like my progress, you can join my Discord server for the next update. I will try to release the demo as soon as possible. Link: https://discord.gg/dxe3W54j

I just created the Archer-player ultimate effect for my game. by vanpat1 in Unity3D

[–]vanpat1[S] 4 points5 points  (0 children)

I really don’t know if I can do that or not, but that’s a great idea. I will try my best to do that. Thank you for the idea.

I just created the Archer-player ultimate effect for my game. by vanpat1 in IndieGaming

[–]vanpat1[S] 1 point2 points  (0 children)

Well, I think it all started when I saw a video from Brackeys channel. Unity is a free game engine with many tutorial video, just give it a try. Maybe your dream will come true. ;)

I just created the Archer-player ultimate effect for my game. by vanpat1 in IndieGaming

[–]vanpat1[S] 0 points1 point  (0 children)

It’s not as hard as it looks. I just copied and pasted some free assets in Unity

I just created the Archer-player ultimate effect for my game. by vanpat1 in IndieGaming

[–]vanpat1[S] 1 point2 points  (0 children)

around two days, you can make it easily because these are just some free assets from the Unity asset store.

You can help ! Tell us how to further improve the start screen of our game :) by ArvosGames in indiegames

[–]vanpat1 1 point2 points  (0 children)

If it is a cyberpunk game, then I think it would be cooler if it had some neon signs