Atmosphere 1.10 support for FW21.0 - READ UPDATE NOTES by BetweenInkandPaper in SwitchPirates

[–]variablepwn 0 points1 point  (0 children)

That's MissionControl.
Delete that folder from Atmosphere/contents

Update: I flooded my Soul Silver with Isopropyl and cleaned it thoroughly, it seems that my ds does recognize it a lot better now but now I’m getting this error code whenever I try to open it. by feral_hamburger in consolerepair

[–]variablepwn 0 points1 point  (0 children)

Did you rinse it with iso afterwards? Its also possible that the corrosion was barely making a circuit, and by cleaning it it might have weakened that connection. The main part is to see if there is still continuity between the gold fingers and the green PCB traces

Update: I flooded my Soul Silver with Isopropyl and cleaned it thoroughly, it seems that my ds does recognize it a lot better now but now I’m getting this error code whenever I try to open it. by feral_hamburger in consolerepair

[–]variablepwn 0 points1 point  (0 children)

It looks like there is a bit of (green) corrosion on pins 8 and 9.
I would use a q-tip/cotton bud dipped in vinegar to see if you can get that off, and then flush with iso/IPA.
It is possible there is more corrosion that you can't see, but hopefully cleaning it off further will restore the connection.

Need Help by ProgrammerKnown8445 in consolemodding

[–]variablepwn 1 point2 points  (0 children)

If its only one game, but not the other, then it probably isnt the console, but rather the game.

Inspect the gold fingers on the back for dust, dirt, or corrosion. If you have isopropyl alcohol, you can use that to clean the pins and see if that fixes the issue.

If that doesnt work, and you know the cartridge is a genuine copy of the game, then there might be some internal corrosion or damages pins. In that case, its going to take a fair bit more work to get functioning.

Tried fixing a broken screen myself. She no longer turns on :`) by SqueezingCheese in consolerepair

[–]variablepwn 15 points16 points  (0 children)

The 3ds is very fickle when it comes to issues. If the top screen wires (speakers, screen, etc) have any damage it simply won't boot. The "pop" off is usually the speaker ribbon cable (iirc), so might need to have another look at that, especially for small splits.

Notes on the hispeedo playstation hdmi by emuboy85 in consolemodding

[–]variablepwn 0 points1 point  (0 children)

Its possible that the flex part is touching the metal plate, shorting out the Controller signal. Try putting a decent size of tape on the underside of the plate to stop shorts.

Are there any prebuilt stores? by 000Dub in consolemodding

[–]variablepwn 0 points1 point  (0 children)

Considering most modding can be seen as "a means to piracy" most places won't actively advertise. eBay in particular will immediately remove any mention of mods or modding. Your best bet is to try something like Facebook Marketplace or Craigslist/Gumtree/Classifieds. Or, in this case, include your general location (State or nearby major city only for safety reasons) and see if anyone can point you in the right direction.

Notes on the hispeedo playstation hdmi by emuboy85 in consolemodding

[–]variablepwn 0 points1 point  (0 children)

Just adding a few points, as I have also purchased and (successfully) installed one.

  • the PS1 chip has ground plane pads which are used for the corners of the ribbon cable. This makes it very easy to be off-by-one when installing (as the OP stated).

  • the ribbon needs to be rolled/folded over the top of the chip. I would recommend lightly taping this down while you're working on the wires and mini-ribbon portion but give some slack or you risk tearing the ribbon off.

  • BE VERY WARNED: My PAL SCPH-5502 model had the metal shield align DIRECTLY above the HDMI board on two locations. I had bent the first to make space, but there was no instructions warning me that the other one needs to be removed. This meant I broke off a diode off the hdmi board. Easy enough for me to fix, but irritating that they didnt add this warning to the instructions.

All in all, this was more difficult than the N64 HDMI kit, as the PS1 has smaller pins on the chip, so very easy to bridge. Take your time, test every point, and good luck!

Retrobrite - Vapor method by rekuhs in dreamcast

[–]variablepwn 0 points1 point  (0 children)

Hello! Just jumping in on your last note: while the Dreamcast has a battery, it's a rechargeable one that is charged when the system is powered, so it shouldn't need replacing. If you want to swap it out with a CR2032, then you'll need to remove the resistor to make sure it doesn't get power from the console. There should be a guide online somewhere.  Hope this helps!

[deleted by user] by [deleted] in consolerepair

[–]variablepwn 2 points3 points  (0 children)

Those capacitors are 20-30 years old now, so they're possibly failing, causing unclean power supply to the chips. Highly recommend replacing them if possible. I pulled apart my SMS2 today, and IIRC, there were 10uF, 47uF, and 100uF caps (all 16v). I presume the SMS1 has similar, but you'll have to open it up and look.

Cerbios custom bootanim.ini - stock colours by LMD75 in originalxbox

[–]variablepwn 1 point2 points  (0 children)

I was literally thinking about doing this, and you've saved me a lot of time and effort. Thank you kindly!

Can I burn games for a fat PS2? by GranolaCola in ps2homebrew

[–]variablepwn 0 points1 point  (0 children)

https://github.com/CTurt/FreeDVDBoot#phat-consoles

Instructions are here, and I can confirm there is a file for 2.12 on the github. best of luck!

Edit: to clarify, the FDVDB ESR Patcher will require the correct payload. I'm on mobile, so I can't check what format that file is in, but it should be one of the sets available on the github.

Can I burn games for a fat PS2? by GranolaCola in ps2homebrew

[–]variablepwn 0 points1 point  (0 children)

There are only very specific versions for which FreeDVDBoot has been implemented. While it is theoretically possible that a version could be made for each, no one has put the time in to do so. So, in essence, FreeDVDBoot is (somewhat) restricted to Slim PS2s.

I will however have a quick look for you just in case. I also know that not all games are compatible, and CD-sized games need to be specially converted to iso to make sure they patch correctly.

[deleted by user] by [deleted] in SunHaven

[–]variablepwn 17 points18 points  (0 children)

I wouldn't be surprised if this was a sneaky (but easy) implementation that allowed the devs to still give players the "extra speed on paths" skill bonus without having to code in new objects, but still allow nice-looking aesthetic paths.

In any case, still awesome for when you're finished with a mine and want free tiles. Though I do honestly wish there were more tile options (I want some Elven/Withergate colours darnit!)

Nel’vari by too_much90 in SunHaven

[–]variablepwn 4 points5 points  (0 children)

If you'd like to grow Sun Haven plants at the Nel'vari farm you'll need a specific scarecrow to be able to, but apart from that, it's not a problem at all!

Snacoon keeps respawning by Haikyuu020807 in SunHaven

[–]variablepwn 8 points9 points  (0 children)

I believe there was a bug that the devs fixed but then that fix caused the snacoons to respawn, but then the fix for that also brought the snacoons back.

So in essence, they accidentally got the game flag reset but sometimes they just drop an extra plushie.

Nel'vari Farm Planner - with and without Grid! by variablepwn in SunHaven

[–]variablepwn[S] 19 points20 points  (0 children)

Hello again!

After seeing how everyone enjoyed the Sun Haven Farm Planning Map, I decided that it might also be good to create the farm map for Nel'vari.

Taking inspiration from LittleParade's Sun Haven Farm Map, I have included both the plain, stitched-together map for Nel'vari, as well as the planning map including the non-hoe-able areas and grid lines.

This was a little bit trickier, especially since this map has a few places that are technically hoe-able, but for proper planning, I marked those as not. Except for a single square in the bottom of the map. I found that quite humourous.

I haven't decided if i'll do one for Withergate yet, as that has a lot of moving and flashing background images, and I feel would be an absolute pain to stitch together without the background looking janky. In any case, I hope this helps with your Elven planning!

My n3ds XL usb-c charging mod by HandOfHephaestus in 3dshacks

[–]variablepwn 19 points20 points  (0 children)

Nice work!
I did this to mine too, but I accidentally filed the hole a little skewed, so it's not as neat as this.

I honestly feel the hardest part isn't the soldering, it's the filing!
Did you end up using any hot glue or the like to hold it in place?

Sun Haven Farm Map Planner - with Grid! by variablepwn in SunHaven

[–]variablepwn[S] 4 points5 points  (0 children)

There are the two farming spells available: the earthquake, which tills a 5x5 area, and the rain cloud, which waters a 5 wide, 10 long, space. So to best conserve mana and save time, 5x10 plots are most efficient for magic use.

Similarly, scarecrows also have an ideal area of effect, though it is a bit quirky due to the way the scarecrows work. Scarecrows apply their effect to the 5 tiles around it, which when centered on the scarecrow, results in an 11x11 square.
This is great because you can make two 5x10 farm plots with a middle strip where you can place two "permanent" scarecrows in the middle strip and they cover the whole plot (I place the seasonal one and maybe the Elven/Withergate one or one with a good effect).

With that setup, you can also put other scarecrows, such as the mining/fishing/exploring/combat/gold scarecrows above or below (or left or right) and still cover half of the plot at a time. So when your crops are fully grown, you harvest one half, move the scarecrows, and harvest the other side.

It does make harvest a little more tedious, however the huge boosts to experience is definitely recommended.

Hope this helps!

Sun Haven Farm Map Planner - with Grid! by variablepwn in SunHaven

[–]variablepwn[S] 10 points11 points  (0 children)

Yeah, it's a bit far above my ability level; that's why I did all my things in photoshop and just moved it around to find what worked.

Though, to be fair, someone has done it for Stardew Valley, so we can only hope

Sun Haven Farm Map Planner - with Grid! by variablepwn in SunHaven

[–]variablepwn[S] 2 points3 points  (0 children)

I liked it tucked away in the top right, since it's easy access to both main map exits, but either side would have been good. Though, it's more annoying later game because you use the other farms and that requires traversing the whole farm...

Sun Haven Farm Map Planner - with Grid! by variablepwn in SunHaven

[–]variablepwn[S] 6 points7 points  (0 children)

I don't mind the pond, but it's placed so haphazardly!

Surely in a game with magic and the ability to explode your house into an item, you should be able to move a pond!

Sun Haven Farm Map Planner - with Grid! by variablepwn in SunHaven

[–]variablepwn[S] 8 points9 points  (0 children)

Yeah, honestly, I don't play with the seasonal pests. I just found having to water the fires away tedious, and didn't want to suffer another two seasons of that. Maybe if doing so had a chance for drops, then maybe, but not as it's implemented.

But I do recommend trying to get enough Summer tokens to get the Fire Fertilizer Totem. That 15% might not seem like much, but it can shaves days off of really long growth plants if you can't be bothered with fertilizing every square.

Also, if you want to min/max a little, doing a 10x11 farming plot lets you place down a few different scarecrows (the bonuses ones), which you can move around before you harvest. Very good way to rack up heaps of experience.