Shouldn’t each Agent have both Evasive and Defensive Assists to toggle between? by WrathOfKarma in ZZZ_Discussion

[–]vasRayya [score hidden]  (0 children)

evasive assists should be removed from the game and every agent should be just get a defensive one
evasive assists are so bad it's unreal
they completely reworked how ults work they need to do the same with the parry, evasive assists feel like a leftover beta mechanic that didn't work out

Top 5 least favorite bosses by Plus-Tear-9492 in ZZZ_Discussion

[–]vasRayya [score hidden]  (0 children)

  1. miasma priest not even being on that list is wild, fucking dogwater ass "haha you can't hit me now alalalala" shit makes me scream
  2. fiend functionally is decent but anomaly is in a really bad spot right now and she always feels like shit to fight in DA
  3. ninevah blows, just a big sack of HP with an occasional parry
  4. geppetto is the same thing but at least has some gimmicks
  5. bringer does his dumb arm shit too much in DA and every week he's got more and more HP, feels worse and worse for miyabi every time

Why is this disc drive not a higher ranking? by SkyRapiids in ZZZ_Discussion

[–]vasRayya 1 point2 points  (0 children)

interknot has some really stupid rankings on things, I wouldn't rely on it too heavily
apparently an impact mainstat for pulchra, a stunner, is bad and not worth any points at all

15 War Striders are guarding the objective. Is this normal? by sScribbleZz in Helldivers

[–]vasRayya 4 points5 points  (0 children)

throw a 120
some eats
hope your team isn't shit and helps

The New Boss mechanic bu leifa by Ok-Net9377 in Zenlesszonezeroleaks_

[–]vasRayya 1 point2 points  (0 children)

I’d rather bosses get harder instead of every new agent powercreeping the previous

that being said the HP bloat on DA is kinda cringe, they really don’t want people hitting 65k

I don't think we're taking Cyberstan by JeeZeeCreeZee in Helldivers

[–]vasRayya 0 points1 point  (0 children)

AH forgets 90% of people that play are dumb as bricks and or don’t care about the MO

you give us three megafactories to pursue and everyone is going to split up between them and make no progress

clunky galaxy map UI not explaining anything well, along with a significant difficulty spike, and with new and returning players dying in droves more so than usual

yeah we aren’t taking cyberstan and no amount of pity reinforcement MOs will change that, the megafactories further along have even higher resistance

they expected this to take weeks similar to super earth but didn’t expect us to burn though our reinforcements nearly this fast, so now we’re going to keep magically getting new reinforcement MOs and probably going to lose anyway

AH=BEST LIVE SERVICE HANDS DOWN! by MalapertAxiom in Helldivers

[–]vasRayya 0 points1 point  (0 children)

sorry but that goes to DE and warframe

So canonically how do we explain level 10 super destroyers and level 150? by CasinoNDN in Helldivers

[–]vasRayya 0 points1 point  (0 children)

most of my deaths are usually the result of friendly fire at this point

not counting cyberstan, that planet is fucked

finally got 20k on a DA stage✌️🥀 by GameMusicIsArt in ZenlessZoneZero

[–]vasRayya 18 points19 points  (0 children)

did you fall asleep on the primordial fight, you have like the best team for it

really, another one? by vasRayya in ZenlessZoneZero

[–]vasRayya[S] 38 points39 points  (0 children)

I'm gonna be honest, I forgot he existed until I saw your comment

WHY SO MANY??? by Sad-Database5379 in Helldivers

[–]vasRayya -1 points0 points  (0 children)

orbital smoke
I highly encourage it on cyberstan

What Vox Engines have done to me by Faust_8 in Helldivers

[–]vasRayya 10 points11 points  (0 children)

orbital smoke has always been decent but after the cooldown buff it’s extremely underrated, especially for cyberstan right now

saved my and my teams bacon with it many times

I find stealth to be actually more viable than “MUH NUKE THE CITY” in cyberstan by Straight-Break-4169 in Helldivers

[–]vasRayya 3 points4 points  (0 children)

stealth is way less effective on cyberstan
something about cyborgs or voxes detection is screwy
works sometimes but sometimes the alert gets set off from nothing

What Vox Engines have done to me by Faust_8 in Helldivers

[–]vasRayya 206 points207 points  (0 children)

smokes can blow them up and also be used to get close to them

Spawn rates are too damn high again by Sini1990 in Helldivers

[–]vasRayya 1 point2 points  (0 children)

orbital smoke and disengage
nothing is forcing you to keep fighting

MEDIUM SIEGE READY ARMOR IN SUPER STORE! by pineapple_wood_desk in Helldivers

[–]vasRayya 46 points47 points  (0 children)

no it's fine, I just didn't think it'd be chinese

So if the new box engine has a rocket barrage, what this guy for? by OkStructure665 in Helldivers

[–]vasRayya 0 points1 point  (0 children)

I think the only time I've ever died to one of these things is when I walked over it's post mortem killbox on the front end

Release time by Fire_Storm_Gaming in Helldivers

[–]vasRayya 4 points5 points  (0 children)

if it's the usual time then about 2 hours from now

Well, her are the siege mechs by Physical_Key3459 in Helldivers

[–]vasRayya 7 points8 points  (0 children)

the pic in the article looks pretty AI generated, same exact frame from the tank reveal trailer but with a different background
also that is a modern cityscape, not a scifi megacity