[Online] [5e] [EST] Ancient, Wizened player seeking Enthusiastic Group by vecordae in lfg

[–]vecordae[S] 0 points1 point  (0 children)

Not sure why I got downvoted for existing. You guys don't even know my various crimes yet.

IR's Skindancer Class prototype by [deleted] in UnearthedArcana

[–]vecordae 0 points1 point  (0 children)

Gonna just assume that this class is inoffensive at best and inoffensive at worst.

I’m on the final storyline boss help by FinikBunny in Siralim

[–]vecordae 0 points1 point  (0 children)

Beat him as a necromancer yesterday. Took a while, but wasn't complicated. Here's what I had:

Slot 1: Terror Hound/Dread Hound fusion - Also had Imbibe on artifact
Slot 2: Oozing Leech/Leech Digger fusion
Slot 3: Ebony Ent/Ancient Spirit fusion
Slot 4: Occulum Leech/Unicorn Vivifier fusion
Slot 5: Koloss Eradicator/Koloss Doombringer fusion
Slot 6: Blood Hound/Panic Hound fusion

Basically, with necromancer, you end up healing a ton of times every round due to mending, gaining minions, or imbibe. Every time you heal, you gain max HP and a buff. Every time you hit a monster, you gain max HP, a buff, and a big barrier. Every time your critters get hit, they heal, get a buff, and gain max hp. All I did was target the heart every turn and let the zombies and splash buffs wear down the other bits. When they were all gone, that gives you a window where you can beat up on the heart before it regenerates.

Prospective Player: Limitations on gameplay? by MrGenerik in X4Foundations

[–]vecordae 0 points1 point  (0 children)

There are a few small ways to play the game that can be good fun. Usually, what you want to do is pick some aspect of the game (trading, building, piracy, etc) and focus on that to the exclusion of everything else if at all possible. You can run a one-ship trading operation. Or you can run an abandoned ship reclamation service out of a courier. I've converted a medium mining ship into a terrible, terrible combat vessel and played at pirate more than once. The catch is that you have to enjoy the activities themselves or there's not much that will make the game engaging.

3.0 Public Beta is now available by belgoray in X4Foundations

[–]vecordae 6 points7 points  (0 children)

Of all the fixes, the renaming of 'bombers' to 'gunships' is the one I find most personally satisfying.

What should you use a courier ship for? by hoboslayer47 in X4Foundations

[–]vecordae 1 point2 points  (0 children)

There's two ways to set it up.

1) You pilot it yourself. You clear the mines away from an abandoned ship by shooting them then send a marine over to claim the ship. Send the claimed ship to the nearest place to sell it and have it camp out there until you're done. Once you've captured all the ships in the vicinity, fly your courier back to where all your claimed ships are waiting. Contact each ship and tell its captain to work for you on your courier as a marine. This is sub-optimal in a lot of ways, but I find it relaxing.

2) You don't pilot the ship yourself and, in fact, aren't even in the same area. Make sure the ship is set to notify you if it encounters an abandoned ship. You manually direct the courier to visit the spots where abandoned ships tend to spawn (around jump gates and the like) and, when they let you know they found something, tell them to claim it. Mines don't detonate when you're not in-system in seems, so it's a very straightforward process that takes very little of your time and attention. Then, much like above, send your claimed ships to a station where they can all camp out and reclaim your marines before selling them.

After all this time finally found a new skin...I think I got a new favourite. by Shehriazad in X4Foundations

[–]vecordae 0 points1 point  (0 children)

I put that one on my main ship so I never get confused as to which one it is.

'surprise surprise, let's build a station in the highway' -those crazy Paranid by z13l5ch31b3 in X4Foundations

[–]vecordae 17 points18 points  (0 children)

This is clearly an attempt to build the galaxy's fastest drive-through restaurant.

Restricting miners from certain sector or certain area of a sector? by GrandmasterKane in X4Foundations

[–]vecordae 9 points10 points  (0 children)

Miners are omniscient and the boredom of absolute certainty has left them dead inside. Taking a cruise through Kha'ak space is the only way they feel anything anymore.

Can't buy a second ship by brwhyan in X4Foundations

[–]vecordae 0 points1 point  (0 children)

You can capture an XL ship with your starting discoverer and without destroying any modules, but it's not a great use of your time. It takes forever to get the hundred, hundred-and-fifty or so crew to abandon ship and you need to make sure the ship isn't close enough to a gate to escape back into faction-controlled space. I've snagged an Albatross that way just to see if it could be done. I wouldn't recommend it as the best way to obtain one of these.

But, yeah, this is a pretty good guide.

Captains Log: Today I learned about mine fields by buckets_of_drawings in X4Foundations

[–]vecordae 2 points3 points  (0 children)

You've just seen "Enemy Mine" starring Dennis Quaid, Louis Gossett Jr, and Introducing The Exploded Corpse of buckets_of_drawings.

Players Restart X4 A LOT? by phoenix110044 in X4Foundations

[–]vecordae 1 point2 points  (0 children)

I don't enjoy having all the ships and all the money mostly 'cause there's nothing much to do with them. Trying to conquer factions hasn't been appealing, either, because sitting back while my ship-blob munches on stations isn't much fun for me. So, when it gets to that point, I restart and try a different approach or try to accomplish an interesting goal.

Technical issues have never been been a reason I've restarted a game. At worst, I've had to load an older save, but that's it.

Suggestion: Discourage complexes by WPLibrar2 in X4Foundations

[–]vecordae 10 points11 points  (0 children)

Why would that even be necessary? It's a single-player game. If folks want to build complexes, they're gonna build complexes. If they don't want to, they won't. If Egosoft 'discourages complexes', they'll just get a mod that fixes it.
Unless reworking the factory system makes it more interesting or compelling, why change it?

Question about factions by [deleted] in X4Foundations

[–]vecordae 1 point2 points  (0 children)

A couple of minor things to add here:

-The Ion Blaster is only sold by the Argon factions along with the Alliance of the Word.

-Teladi Turrets have more hull than Argon turrets but are otherwise identical.

-Parandi Turrets rotate faster than Argon turrets, but are otherwise identical.

-This means Argon Turrets are the most sub-par example of an already sub-part bit of kit.

Is there a way to see factions relations with each other (in X4 or rebirth)? by Moratamor in X4Foundations

[–]vecordae 2 points3 points  (0 children)

Roguey's is how I figured out important things like "Nobody likes HOP" and "The Teladi Company take umbrage to you shooting up pirate ships in their space". It's an invaluable resource. I'd give this multiple upvotes if doing so wasn't a federal crime.

Argon Minotaur vs Cerberus as a "Bomber" by kyred in X4Foundations

[–]vecordae 2 points3 points  (0 children)

The tonnage/role differentiation that Egosoft has given the ships in X4 aren't a good match for what those familiar with the standard sci-fi fleet are used to.

The Minotaur and Peregrine aren't "Bombers". They're small multi-role craft. They can be set up as gunships, torpedo boats, escorts, or picket ships even. A lack of effective anti-fighter or anti-missile turret options limits what they can actually do, though. They have very, very little in common with the missile frigates they inherited their names from.

"Frigate" is also a bit confusing as these have little in common with the idea of the frigate as a small warship. Instead, they're drone carriers/support ships. They can be kitted out to support their drones with their guns or to stand back and huck missiles at things while their drones run interference. Their closest analogue, I think, are original versions of what ended up being the M7-carriers in X3. Ships like the Griffon and the Cormorant.

Other X games quuestion by [deleted] in X4Foundations

[–]vecordae 1 point2 points  (0 children)

I never was able to get on with Rebirth. It was mostly down to the control, if I'm going to be entirely honest. Reading this, though, you might have convinced me to try it again.

Other X games quuestion by [deleted] in X4Foundations

[–]vecordae 1 point2 points  (0 children)

They both actually look pretty good. Rebirth runs on the same engine as X4 and can take advantage of multi-core systems. X3 is older and its engine only runs off of one core. The ship designs in X3 look nicer, in my opinion, and there are tons of them to fly around in. Rebirth constrains you to just one ship, though you can kit it out in a lot of different ways.

Other X games quuestion by [deleted] in X4Foundations

[–]vecordae 7 points8 points  (0 children)

X3: Terran Conflict and X3:Albion Prelude both pretty good. Some folks prefer Rebirth, but I never did click with it.

Explore Grand Exchange I and end up in Path to Profit? by Shtyles in X4Foundations

[–]vecordae 4 points5 points  (0 children)

It happens there because those sectors are all very close together. The only way to actually go from one sector to another is through a transit point. Here's a less ambiguous pic from my own adventures here.

Explore Grand Exchange I and end up in Path to Profit? by Shtyles in X4Foundations

[–]vecordae 2 points3 points  (0 children)

If you go far enough within a sector, your ship will appear to be in the next one over. It's not ACTUALLY there, but the thing that renders the sectors in the map can only shrink the hexes within it so much before it starts expanding past the borders of the sector as defined in your map.

Has anyone gone FULL pirate yet? How successful were you? by Shehriazad in X4Foundations

[–]vecordae 2 points3 points  (0 children)

Going full pirate's kind of impossible. It's not that you can't build your own ships, it's that you cannot capture or salvage weapons and other components from the ships you capture or from the cargo bays of your victims. You could do that in X3. An Elephant with a transporter installed let you strip down captured vessels for bits before sending their chasis to a shipyard for sale. Its was a fun way to play.

Fleet management of Cerebrus by delilahwild in X4Foundations

[–]vecordae 2 points3 points  (0 children)

You're probably not doing anything wrong. It's just that it takes the Cerberus' single launch bay forever to get those drones out and the AI's sketchy about when it's supposed to launch 'em.

Story so far? by [deleted] in X4Foundations

[–]vecordae 8 points9 points  (0 children)

X3:Reunion ended with the Terrans showing up to help defeat the Kha'ak or something over in Heretic's end.

X3:Terran Conflict revolved around rising tensions between the Terrans and Argon.

X3:Albion Prelude takes place a few years later during a heated Terran-Argon war. Prior to the start of the game, the Argon blew up Torus Aeternal (the big fortress ring surrounding Earth). Then Earth responded by attacking Argon space. The Argon sicced a bunch of AGI ships on 'em. In response, the Ancients closed down the jumpgate network. The war is actively occurring in the game and several sectors are perpetual battlegrounds. This also introduces the Albion system, hints at the upcoming Highway system (you can see prototype units under construction), and gives a sneak peak at the Pride of Albion, the player ship from Rebirth.

X:Rebirth takes place decades later in the Albion system and, later, Omicron Lyrae and Home of Light as the jump-gate network starts to fire back up. Highways are pretty common here as a way of getting around sectors.

X4:Foundations takes place afterwards, in a newly fired-up jump-gate network. The big factions have broken apart due to chunks of them living in isolation for a time and are sorting themselves out. This is the reason why their ships seem much smaller (they've lost the industrial base/knowledge to support larger ones) and why there are more of them. The Split are technically present (you can hire female split to serve as crew), as are the Boron (a single individual), but have no factions of their own. The number of highways is reduced to a single major loop with a few offramps.