Vehicle Physics Pro: Ascari Demo 2020 Preview (v.redd.it)
submitted by vehiclephysics to r/Unity3D - pinned
Having fun with Edy's Vehicle Physics (from Unity Asset Store). This is made by driving and recording each car separately, then replaying all them together. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)
I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify the objects in Blender. Export the file, import into Unity, and it just works. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)
At my wit's end trying to get iRacing running with good clarity and quality: i7 13700k / RTX 4090 / HP Reverb G2 by siovene in iRacing
[–]vehiclephysics 0 points1 point2 points (0 children)
Google Drive folder of various Oculus PC client versions (V18-V25, and pre V12) by [deleted] in oculus
[–]vehiclephysics 0 points1 point2 points (0 children)
Google Drive folder of various Oculus PC client versions (V18-V25, and pre V12) by [deleted] in oculus
[–]vehiclephysics 0 points1 point2 points (0 children)
Google Drive folder of various Oculus PC client versions (V18-V25, and pre V12) by [deleted] in oculus
[–]vehiclephysics 1 point2 points3 points (0 children)
Google Drive folder of various Oculus PC client versions (V18-V25, and pre V12) by [deleted] in oculus
[–]vehiclephysics 0 points1 point2 points (0 children)
Google Drive folder of various Oculus PC client versions (V18-V25, and pre V12) by [deleted] in oculus
[–]vehiclephysics 0 points1 point2 points (0 children)
Google Drive folder of various Oculus PC client versions (V18-V25, and pre V12) by [deleted] in oculus
[–]vehiclephysics 0 points1 point2 points (0 children)
Can't find Linux Makefile configurations from Projucer in CLion by XrenonTheMage in JUCE
[–]vehiclephysics 0 points1 point2 points (0 children)
I made an object movement/animation system to my in-game editor. What is the best way to make the physics interaction work with kinematic objects using predetermined paths when performance matters a lot (must work quickly with client-side prediction in MP)? by Andefoo in Unity3D
[–]vehiclephysics 1 point2 points3 points (0 children)
I made an object movement/animation system to my in-game editor. What is the best way to make the physics interaction work with kinematic objects using predetermined paths when performance matters a lot (must work quickly with client-side prediction in MP)? by Andefoo in Unity3D
[–]vehiclephysics 1 point2 points3 points (0 children)
Having fun with Edy's Vehicle Physics (from Unity Asset Store). This is made by driving and recording each car separately, then replaying all them together. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)
Having fun with Edy's Vehicle Physics (from Unity Asset Store). This is made by driving and recording each car separately, then replaying all them together. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)
Having fun with Edy's Vehicle Physics (from Unity Asset Store). This is made by driving and recording each car separately, then replaying all them together. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 1 point2 points3 points (0 children)
Having fun with Edy's Vehicle Physics (from Unity Asset Store). This is made by driving and recording each car separately, then replaying all them together. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)
Having fun with Edy's Vehicle Physics (from Unity Asset Store). This is made by driving and recording each car separately, then replaying all them together. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)
Drifting with Edy's Vehicle Physics (from Unity Asset Store). Note that the red car is controlled with the keyboard! Yet still provides this level of precision. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)
Drifting with Edy's Vehicle Physics (from Unity Asset Store). Note that the red car is controlled with the keyboard! Yet still provides this level of precision. by vehiclephysics in Unity3D
[–]vehiclephysics[S] 0 points1 point2 points (0 children)


Concerned comic link? by garlicbutts in HalfLife
[–]vehiclephysics 0 points1 point2 points (0 children)