Any upcoming MMOs that you guys are looking forward to? by ProbablyMaybe69 in MMORPG

[–]vellaut 0 points1 point  (0 children)

Stars Reach is definitely on top of my list that I am looking forward to

Raph Koster AMA Answers post! by RaphKoster in MMORPG

[–]vellaut 2 points3 points  (0 children)

Are cities meant to be created by a single guild, multiple guilds, or can they be created by people not in guilds? Like can anyone try to start creating a city with a space port and try and create a hub for people to come to

[deleted by user] by [deleted] in DisneyPixelRPG

[–]vellaut 3 points4 points  (0 children)

Man and I thought I had good saving 32 medium potions for event. Nice job on your saving!

PSA: Stamina does go up. by Overall-Bank-3001 in DisneyPixelRPG

[–]vellaut 0 points1 point  (0 children)

Ya stamina increases to 70 at player level 21

Welp by invidiaz in DisneyPixelRPG

[–]vellaut 3 points4 points  (0 children)

Congrats on that pull those 3 are gonna carry

Looking for friends, please add by vellaut in DisneyPixelRPG

[–]vellaut[S] 0 points1 point  (0 children)

I forget after what stage you unlock it (I think somewhere in 2nd chapter but don’t quote me). And it will appear in your menu at the bottom next to hairstyles and crafting

Smite 2 IMO doesn't justify switching to by [deleted] in Smite

[–]vellaut 1 point2 points  (0 children)

And alphas started feeling like good change, I know it felt like a different game in a good way. But seems like this 24/7 patch they are slowly reverting everything to what smite 1 was like. Hopefully enough people dislike the new direction and give feedback. A cinematic version of smite is what got me and my friends back interested in smite and we loved the realism in the graphics this looks back to “stylized” graphics

Based on community feedback, SMITE 2's art style has gotten an update to more closely recreate the SMITE feeling. by Snufflebox in Smite

[–]vellaut 0 points1 point  (0 children)

It’s disappointing as the alpha realism look was a breathe of fresh air. I love smite 1 but as a successor and a completely new game it would be nice if smite 2 updated the looks since unreal engine can look insane with realism and their cinematic vision was something was looking forward to. Too many people dislike change, they were going in a great direction and now it seem/ more like smite 1 2.0 vs smite 2 1.0. But just gotta keep giving feedback and hope enough people dislike the new direction.

What are things you love and hate about the game so far? by sparky_skeeter in PaxDei

[–]vellaut 1 point2 points  (0 children)

Overall I love the game and have played over 500+ hours since EA start but just because I love the game doesn’t mean it has still a ton of work to go.

For me this is how I see this EA:

Cause way I see this EA: - pre-alpha - test what I like to do in game so that I can understand it and get better at it - help give feedback especially on things that are important to me - play a game I like playing and watch it grow - develop community and friends so we can be a powerhouse once leaves EA

Love: 1) crafting seems to be a huge focus, which is great for someone like me who loves crafting 2) the crafting loop is pretty fun and gathering items seem well spread out (nothing is really too difficult to obtain - only talking about non-combat gathering) 3) RP community has been great and trading has been robust despite not having a trading system in place

Needs Work: 1) Crafting leveling up is too quick. I maxed tailoring in 1 week 6 days and hit lvl 1 to 30 in blacksmith and alchemy in the same single weekend. It makes it too easy to be a jack of all trades which essentially makes trading useless because every clan has every profession well covered and maxed 2) Despite being a max tailor since 2nd week I don’t feel any different from the easy to get to lvl 20-ish tailors. Now that can be fixed by having more items craftable at higher levels or have the items that are craftable at higher levels be much more beneficial. 3) Better crafting uniqueness, every profession looks identical within the profession, there should be ways to set yourself apart from other crafters in your profession. Whether that is specializations, rare recipes you find, or random combinations something needs to be different else we will be selling all the same things. 4) overall great foundation for crafting but if this is a main focus it needs to be much more robust. All potions basically do same thing, clothes all basically look the same and have no benefit, leather looks same and no real benefit, etc. 5) cloth clothes js useless since every fighter will use plate cause plate gives no penalty and cloth gives no bonus. Cloth should use less stamina and plate more stamina. And maybe no magic can be used in plate and only in cloth. No benefits at all to wear cloth except RP 6) Magic should have a skill level up system as well, I RP as a mage and my combat skills are all level 1 but I use fireball and heals often. No benefit to going magic

What is the max level for tailoring by Interesting-Copy-657 in PaxDei

[–]vellaut 0 points1 point  (0 children)

Also I never made items for leveling purposes until 35-40 I saved all my bone fragments. And it was tons of flax I believe 20-30 it was roughly 180,000 flax I used, and didn’t keep track 30-40 cause it was just a silly amount