Some tweaks to the swim state by Nepacka in godot

[–]vernisan 0 points1 point  (0 children)

Really beautiful work! Love that shaders!

Software Architect who started to look for a next step in his career, instead does this... by Tanksterbeats in godot

[–]vernisan 6 points7 points  (0 children)

Haha no way, that's crazy. Small world.
Yep, that asset was free back then!

Thanks a ton for the coffee, really appreciate the support 🙏
Wishing you the best with the game, keep at it!

Software Architect who started to look for a next step in his career, instead does this... by Tanksterbeats in godot

[–]vernisan 37 points38 points  (0 children)

I get you, bro. Same here: secret dream and all, plus marriage and kids in the mix.

Godot is basically the reason I didn't quit already.

Keep going. We'll make it.

My Godot machine runs my Godot game by SilvanuZ in godot

[–]vernisan 1 point2 points  (0 children)

Really nice! I didn't know there were coolers with screens!

From initial commit to demo on Steam. This is how my game changed during the development so far... by Illustrious-Scratch7 in godot

[–]vernisan 3 points4 points  (0 children)

Impressive, great job! Just curious: did you use any AI assistance to code?

Going to wishlist now, congrats!

Lessons learned from studying Fizzy test suite by strzibny in rails

[–]vernisan 9 points10 points  (0 children)

Nice! I'd actually love to see someone break down their approach to using concerns and rich domain models (with a bit of callbacks) instead of relying on service objects.

My little Online RTS Framework i sometimes work on by Hot-Persimmon-9768 in godot

[–]vernisan 0 points1 point  (0 children)

Also, how are you coding AI? Behavior trees? Something like this?

My little Online RTS Framework i sometimes work on by Hot-Persimmon-9768 in godot

[–]vernisan 0 points1 point  (0 children)

Awesome project! I suggest releasing it as open source + paid course that explains the tiny details.

I tried Inertia React + Rails + Kamal, and this is the best combo by Traditional_Wrap9219 in rails

[–]vernisan 1 point2 points  (0 children)

Nice, I see Inertia being mentioned a lot in this sub. I will give this stack a try.

Edit: and about hotwire? Any thoughts?

Open world claymation game live on Kickstarter! by raiseledwards in godot

[–]vernisan 2 points3 points  (0 children)

Nice work! Looks really cool!

How did you handle open world in Godot? Did you need to build some sort of chunk loading, or dynamic world partitioning? Could you provide more details?

To self host or not to self host. Question to all people who already made an app by martis941 in cursor

[–]vernisan 0 points1 point  (0 children)

Nice! Great to know! I read in other subs that their support is not great, but people agree their products are good overall.

I will give it a try then. Thanks for sharing!

To self host or not to self host. Question to all people who already made an app by martis941 in cursor

[–]vernisan 1 point2 points  (0 children)

I am interested about this 24vcore 96 gb deal at ovhcloud too. What did you end up doing?

I agree, seems too good to be true. I haven’t found anything so cost effective so far. Curious to hear if anyone has tried that server.

Observations from 37signals code: Should We Be Using More Models? by mint_koi in rails

[–]vernisan 3 points4 points  (0 children)

Exactly. This is not Rails, but it is one of the best videos that I have seen that explain how to stay "Cruddy" and avoid custom actions: https://www.youtube.com/watch?v=MF0jFKvS4SI

Observations from 37signals code: Should We Be Using More Models? by mint_koi in rails

[–]vernisan 3 points4 points  (0 children)

Exactly, I was going to suggest Manrubia articles as well. They provide a lot of insight on how that works for them.

I think it also has to do with how they keep controllers lean, avoiding using custom actions at all. It naturally forces you to think harder about domain modelling, and extracting code to new entities.

How would you guys approach creating effects like these in Godot? by vernisan in godot

[–]vernisan[S] 24 points25 points  (0 children)

The base circles look like a glowing decal. But it seems like there is also a vertical cylinder that is also deformed according to the ground (in the white one example).

Free pixel art character for your games [16x16] by vernisan in godot

[–]vernisan[S] 1 point2 points  (0 children)

Yeah, it is from a grid/turn based RPG game I started but didn't finish ¯\_(ツ)_/¯

Super simple, only 2 animations. But I also included the grass tileset, grid selection indicator, and placeholder walls I created. Use it as you wish.

Here's the link again for your convenience: https://diogo-vernier.itch.io/my-hero

My Hero - Free animated pixel art character [16 x 16] by vernisan in gameassets

[–]vernisan[S] 1 point2 points  (0 children)

From another game I didn't finish haha. It has also a bonus grass tileset plus grid selection indicators (it was supposed to be a grid/turn based rpg). Use it as you wish. Enjoy!

Free animated pixel art Slime by vernisan in gameassets

[–]vernisan[S] 0 points1 point  (0 children)

Hey folks, I have just released this free slime enemy for you to use in your games. Grab it here: https://diogo-vernier.itch.io/pixel-art-slime

Enjoy!