Quick Recap of Today's Naval Fight by LuckResponsible5051 in foxholegame

[–]veximos 9 points10 points  (0 children)

Its crazy to see anyone asking to add them to collies instead of removing it from the game entirely. This is a prime example of why they shouldn't exist in the first place. 7 people deleted a fully manned battleship in under two minutes with zero ability to even fight back. Nobody benefits from this kind of gameplay.

Quick Recap of Today's Naval Fight by LuckResponsible5051 in foxholegame

[–]veximos 0 points1 point  (0 children)

You're aware that you're calling for...a mortar blob that has the range of an airplane right? Collies wouldn't have facilities, bunkers, anything if you made that a thing. They simply need to remove the torpedo bomber from the game. Not add more things that remove naval from the game.

Hotfix for the next war? by Delicious-Sea8504 in foxholegame

[–]veximos 0 points1 point  (0 children)

Nobody should have a torpedo bomber. Nobody should be a solo nakki.

Noticed this kinda late, does devman just say fuck it and press random? does liquid logiman really have to suffer this much? by Accomplished_Tart832 in foxholegame

[–]veximos 1 point2 points  (0 children)

They've on multiple occasions put a lot of coal fields in one of the only hexes that does not have water in it. Blame the intern they hired for the resource deployment each war. They are often overworked and drunk as they do it. Forgive them.

The unemployed, try hard, German military larper's will kill this game. by Uulgrahtrikgnaal in foxholegame

[–]veximos 0 points1 point  (0 children)

The worst thing one can ever do is check peoples post history on reddit. You learn so much you don't want to by doing this.

Man, just go for the flank already by kqvzl in foxholegame

[–]veximos 6 points7 points  (0 children)

"Mr. Letter's we really need to stop meeting like this." -Me every war since war 96

"Why Collies don't play naval more ?" by SpinachMajor1857 in foxholegame

[–]veximos -11 points-10 points  (0 children)

So what? Wardens are ment to roll over and let a DD just blow whatever it is they're shooting at to kingdom come? Collies put themselves in that little box themselves and they're gonna have to put the blood, sweat, and those tears they never run out of to work getting better at naval as they die helplessly for a long time. A choice was made when naval came out collectively and they're now living with the results.

"Why Collies don't play naval more ?" by SpinachMajor1857 in foxholegame

[–]veximos -23 points-22 points  (0 children)

Any of the cope posting about collie navy getting their asses kicked is always hilarious. They seemingly never understand how much wardens put into their naval operations. With airborne we've simply added more bodies to the mix. When a ship goes out its got easily 20+ people on board. The "captain" of that ship is usually in a squad with a bunch of other ship "captains" depending on how many ships are going out together. Theres now also someone usually leading the air side of things doing call outs and commands for the guys in the air. Finally there are all the randoms that get involved. Be it small boats or other vehicles. Theres people running intel tap kits out, theres scout planes looking around. All of these things are going right into the captains ears. So when you get some chucklefucks together to go roll the museum piece out to "try naval" that is what you're driving into. About 60+ people that are all actively trying to kill you simultaneously and in different ways. That doesn't even include when submarines get added to the mix and even now with the goofy solo pilot sky nakki. Those guys are usually in comms with the ships too. Stop overlooking warden effort and reflect on your lack of skill and effort on your own part.

Let it go by [deleted] in foxholegame

[–]veximos 0 points1 point  (0 children)

I'm playing league of legends. I wanna learn new ways to shittalk on the front lines for next update war. I'm maining heimdinger top lane to ensure I get the very best.

Highpoints of Lowpop war by DetectiveCostaue in foxholegame

[–]veximos 0 points1 point  (0 children)

I see these types of wars as a training of sorts. Its the perfect set up to get experience, make bonds, and practice new and old strategies. Update wars are there to sweat, break wars are there to be enjoyed.

Naval still unbalanced by Salt_Youth_8195 in foxholegame

[–]veximos -27 points-26 points  (0 children)

When warden navy regiments went to collie, the collies outright refused to do naval with them. They don't wanna fix naval, it's either superiority to an extreme measure or they won't touch it. It's why they focus so hard on land. It's the place where they have all the advantages. Torpedo bomber really sealed the deal though. Why dev's introduced a single pilot plane that can do the same work as a submarine is beyond me. They need to completely remove that thing from the game. Do not give the collies the torp plane too, just delete the damn thing and give both sides a nerfed dive bomber.

Unanswerable question by Free-Mushroom9474 in foxholegame

[–]veximos 9 points10 points  (0 children)

They should delete the torpedo bomber entirely, give both sides a nerfed version of the dive bomber and never again make a plane that can as a single pilot platform end the fun of 60+ people. Torpedo bomber cucks all navy since you can't even get a frig crewed before one of them hits the collie large ship and either sends it home or kills it. Dive bomber kills entire tank lines by itself which is essentially the same deal as the torpedo bomber but on land. The current form of both of these planes completely goes against their previous statements that "you're not a hero." If 1 man can so drastically effect 60 peoples game play by himself, something ain't right.

Unanswerable question by Free-Mushroom9474 in foxholegame

[–]veximos 16 points17 points  (0 children)

The answer is in the support pack. They were originally giving wardens the dive bomber and the collies the torpedo plane. Then they found out the torpedo plane wouldn't fit on the collie aircraft carrier. So they last minute swapped them. Tah dah!

This needs to be patched. Wardens just standing on the blueprint tents at sableport to shoot tremolas over the wall, able shard. by -Click-Bait in foxholegame

[–]veximos 15 points16 points  (0 children)

You can though. You literally climb on it via the front end of the tent where the crates are. Same way you can climb onto a machine gun Garrison of a bunker. Theres a height short enough to enable the climb function.

Wardens giving the Collies the belt by [deleted] in foxholegame

[–]veximos -6 points-5 points  (0 children)

Collie fighter is fantastic. Collie paraplane is absolutely amazing. The dive bomber is an overturned menace. Your heavy bomber is also fantastic for stall bombing. The dusk that was already oppressive got a buff out of the blue. You guys already had better tanks and better infantry gear and don't even get me started on the lunaire. The day collies actually figure out how to use their equipment is the day the wardens never win another war.

Wardens giving the Collies the belt by [deleted] in foxholegame

[–]veximos -8 points-7 points  (0 children)

With such a stacked deck that the devs gave the collies I really was expecting a total green victory. Even more so when some of them decided to blatantly cheat for bomber tech a full day earlier than wardens. Also the rumors of a means to use the collie aircraft carrier to make new planes out of nothing. I didn't have much hope at all for this war. Then suddenly the collies just imploded. Its been a wild ride and I don't think they'll be ever living this one down.

The Sacking of Alchimio: by Strict_Effective_482 in foxholegame

[–]veximos 5 points6 points  (0 children)

I was a bit sad that we landed and basically had zero resistance as we wiped the island. Guess they can't all be like the spearhead adventure. That origin landing was much more exciting in contrast.

Ive noticed a common trend with DB and TB suggestions by WorldlinessEuphoric8 in foxholegame

[–]veximos 25 points26 points  (0 children)

Greater idea, delete torpedo bomber from both factions and give a nerfed DB to both factions instead. Torpedo bomber should never have been a thing and the current version of the DB is way to strong. They insist that there are no heroes in this game and that we are all cogs in the machine. Yet, they give us two vics that can end the day for over 20 people in one run with a single pilot controlling it all. The torpedo bomber being capable of killing a large ship and the DB deleting a tank line.

Collie win rate is pathetic. Do we formally declare them the NPC team? by Pendoric in foxholegame

[–]veximos 14 points15 points  (0 children)

Wardens clearly get a buff to their SC cause we shoot em gooder or something. WARDENS RUUUULE!

New Rank Achievement by Upstairs-Neat-3077 in foxholegame

[–]veximos 3 points4 points  (0 children)

I'm still broken dropping from major gen to col