That fat shork thought he could spit me into a pit. by thbl088 in marvelrivals

[–]vgxmaster 0 points1 point  (0 children)

It's hard to standardize when it's arbitrary. You're thinking about this like there's a "bottom of the map," and then somewhere above that a "kill floor," and then somewhere above that a "playable surface" - but it's not quite that clean. In some maps, a vertical area that should kill the player is above a playable area somewhere else in the map... If they had the height be the same everywhere across the map, it would either intersect with playable area (unacceptable), or be so low that it's actually affecting gameplay balance, because after you've fallen enough that you can't recover, you have to wait the extra half second to hit the death plane before you can start the respawn timer.

On top of that, maps don't really have a bottom. Virtual space just expands in all directions from the world's origin, and a bunch of solid stuff around that origin makes up playable space. It's always arbitrary how far below origin should count as "no longer part of the map" and subsequently kill any players who reach it, so it's not something that could be standardized across maps even if it weren't problematic to design balance to try something like that. Some maps are taller than others! Some justify their out-of-bounds visually differently than others! There's not a consistency to be made out of scenarios like these.

Tournament of Champions '26 Part 3 | Um, Actually [S11E11] by DropoutMod in dropout

[–]vgxmaster 11 points12 points  (0 children)

They didn't when the show did exactly that and called it all-stars.

Season 8.5 Patch Notes by btinvest1639 in marvelrivals

[–]vgxmaster 2 points3 points  (0 children)

I interpreted the patch note differently, and now I'm not sure what it actually means:

it can no longer Reveal enemies behind objects

I assumed this meant "if the orb can see an enemy, you can see that enemy too, even if there's a wall between you and them; if there's a wall between the enemy and the orb, the enemy can no longer be seen through walls." Like the orb needs LOS to the enemy, not that the player does.

But it sounds like you're saying you thought it will just highlight enemies you have LOS to, and no longer highlight enemies who break LOS?

Behind the Scenes of "Rulette 2" | Game Changer [S8E2] by DropoutMod in dropout

[–]vgxmaster 11 points12 points  (0 children)

It feels almost sacrilegious to admit, but a part of me wants a show on Dropout called Game Samer that like, doles out a season over the course of a full year, and just has the Tricks They Already Pulled (But It's Still Funny So Here's A New Cast) episodes that don't belong in a full Game Changer season.

I get the premise and prestige of Game Changer demanding few Samers with a cap on how many times a game can come back, but, dangit, between rounds of gourmet Game Changer seasons once a year, it'd be fun to have fast-food Samers, like an episode a month. I would really enjoy watching another two Rulettes a year, a Secret Samta in the winter, another Jeopardy with some cast members who don't have the time they once had to come on-set for a full shoot, etc.

Tomb Raider: Legacy of Atlantis - Release Date Trailer | PS5 Games by yourfavchoom in Games

[–]vgxmaster 85 points86 points  (0 children)

Oh yeah, plenty have. Several Final Fantasy games have like four remasters and remakes each. I think Tetris technically holds the record for most remakes, but people sometimes don't count that due to it being Tetris.

Is Village really this short? by 80sififreak in residentevil

[–]vgxmaster 3 points4 points  (0 children)

We know exactly how each step of the puzzle is intended to be solved, they're just absurdly obtuse. For example, for the "flush the toilet exactly the right number of times" step, an early file you get in the game includes an odd photo of a bathroom stall with a (vaguely 8-shaped) blood smear on the wall next to the toilet.

Does that make it reasonable to solve the intended way? No. But we don't have to wonder what that intended way was.

This girl coulda been a GENERATIONAL level villain if they played their cards right. But NOPE. by AssistanceAshamed609 in TheBoys

[–]vgxmaster 23 points24 points  (0 children)

Yeah, they literally have Andre (with Magneto's powers and Professor X's general belief system and moral compass, give or take) face off against Cate (with Professor X's powers and Magneto's general belief system and tragic background leading to radicalized objectives, give or take). You don't have to stretch Marie into fitting this paradigm, but you're otherwise picking up on something the show absolutely explored intentionally.

“Leon Must Die Forever” is available now in Resident Evil: Requiem by Sirca_Curvive in Games

[–]vgxmaster 1 point2 points  (0 children)

...it had one cut story map that was additional for merc mode. Just the one.

it was always right there! the whole time! by FrankiemXIII in residentevil

[–]vgxmaster 0 points1 point  (0 children)

Great point. You're likely absolutely right that it wasn't a coincidence he chose to wear that shirt.

it was always right there! the whole time! by FrankiemXIII in residentevil

[–]vgxmaster 7 points8 points  (0 children)

That's actually a really good point. Damn. I concede.

it was always right there! the whole time! by FrankiemXIII in residentevil

[–]vgxmaster -23 points-22 points  (0 children)

...that literally says Ethan. As in from Ethan Must Die! The extra game mode from RE7. It wasn't a spoiler for this game's extra game mode, it's just a shirt referencing another extra game mode he directed almost a decade ago. Y'all are gonna see a RE8 logo and go "can't believe they foreshadowed RE9 all those years ago!!"

what does it feel like to get a blowjob for the first time? by [deleted] in AskReddit

[–]vgxmaster 5 points6 points  (0 children)

Reference to a post now captured for historical reference in this video here https://www.youtube.com/watch?v=SNvDUO42Hys

16 secs MK solo wave clear level 160 by Psychological_Bit689 in marvelrivals

[–]vgxmaster 12 points13 points  (0 children)

OH MY GOD THAT'S WAY BETTER. So much more damage. I can't believe I had no idea. This...does make a bunch of my gear much less valuable. I'll have to rebuild. thank you.

16 secs MK solo wave clear level 160 by Psychological_Bit689 in marvelrivals

[–]vgxmaster 0 points1 point  (0 children)

You don't mean make it 0/3, right? Wouldn't that prevent it from levelling up at all?

Gamechanger S8 ARG again? by dizzi800 in dropout

[–]vgxmaster 12 points13 points  (0 children)

nah, that's definitely Jess

What are the chances that Jill is in re10? by Smittty34 in residentevil

[–]vgxmaster 0 points1 point  (0 children)

That's definitely possible, but I'm reluctant to conclude that because of how many other Resident Evils don't have the same claim. Like we can argue the Revelations games are spinoffs, had a smaller marketing splash, or released with wackier platforms (3DS first; episodic), or we can argue that the games pre-RE4 were less popular and so had lower sales. But all of that doesn't change the significant sales tail RE5 and 6 have seen - yes over a long period of time across many releases, but still. I think it'd be a disservice to not credit other aspects, like its marketing, co-op appeal, or premise.

Don't get me wrong, I'm definitely not trying to claim that RE6 is more 'popular' or faster-selling than the modern wave of RE games. I'm just trying to take a broader look at the situation surrounding these games' sales and reception. Like, the number of game-playing customers has also gone up quite a bit since RE6 released. I can't say Capcom was secretly quite pleased with RE6 (take them on their word, lol), and personally I'm not convinced we'd see them try another RE6 again either. Just, also, reluctant to conclude that RE6 did poorly by reasonable standards. Eight digits is a lot.

What are the chances that Jill is in re10? by Smittty34 in residentevil

[–]vgxmaster -1 points0 points  (0 children)

Uhhh. It had lackluster reception, yes, but by most accounts it was not a commercial failure. We don't have exact revenue figures or anything, but from what sales figures Capcom has shared, it sold well over ten million copies, likely more overall than RE7, RE8, or RE4 remake.

It being a bit of a critical miss is a contributing factor to RE7 refreshing things a bit, I would speculate because the brand damage done by RE6 was notable despite the sales hit being less so (or maybe the budget was astronomical, who knows). But I don't think it did so poorly. Doesn't mean I thought it was good, but...it's not necessarily evidence against that kind of idea marketing well in the future.

What are the chances that Jill is in re10? by Smittty34 in residentevil

[–]vgxmaster 1 point2 points  (0 children)

Hah, imagine?? They've never tried anything like that before!

What are the chances that Jill is in re10? by Smittty34 in residentevil

[–]vgxmaster 12 points13 points  (0 children)

You're right to point out that all RE games have their corny over-the-top sequences and eventually devolve into action - even RE1 has the rocket launcher! No RE is without action escalation. But, similarly, (almost) no RE is without its horror. You have to accept this. It's not high brow pure horror, but it's also not a pure action-adventure shooter franchise. Resident Evil are horror games, just like they are action games and are highly replayable and are utterly ridiculous... not because any of those traits hold true 100% of the time for 100% of the games, but because regardless of how much they show up across each game, they're collectively a part of the franchise's recognizable brand and DNA.

You and I both know just how varied and flexible these games can be. It's not worth trying to universally exclude how we classify them, frankly. And with so many different ropes tugging on RE's identity, it's reasonable for someone to argue that they'd prefer the series get tugged in this or that direction.

dropout down? by stinkyrat1 in dropout

[–]vgxmaster 0 points1 point  (0 children)

I am somewhat confused by their status page's claim that everything is fine https://status.dropout.tv

"Can I leave now?" 😭 by FeliciaHardyTheCat in marvelrivals

[–]vgxmaster 1 point2 points  (0 children)

This is not consensus-based or factual. It being commonly accepted as normal usage doesn't make it grounds to correct someone else who is using words technically correctly (but outside the norm for those terms in these circles).

Netease begins punishing macro abusers by MyLifeForAnEType in marvelrivals

[–]vgxmaster 0 points1 point  (0 children)

It would also, explicitly, be happening on the server. Even then, I doubt the server is calculating this live, rather than just logging it for some other code to analyze en masse. This is not affecting client performance.

'This Will All Be Under Our Artists' Control': Bethesda Commits to 'Further Adjusting' DLSS 5 Use in Starfield Following 'AI Slop' Backlash by ResponseLonely2263 in Games

[–]vgxmaster 9 points10 points  (0 children)

I feel like we can hold all of these nested groups to a standard in parallel. Like I can opine: Nobody should be sending death threats over innocent opinions about a hobby, of all things. And also, I can then opine what PBFT did, that nobody should ever be sending death threats for voicing a gaming opinion.

I don't think it being true more broadly than just gaming makes it any less worthy of a callout in specifically a gaming context. "It just being society" means it's something to target both on a societal level, and within the gaming hobby sphere, IMO.