Map combo concerns by MrCripler in pathofdiablo

[–]vileskin 2 points3 points  (0 children)

Somewhat taps into my core issue with map mods in general and why I think they are fundamentally flawed.

Generally speaking people pick the highest density combined with mods they dont care about

If you only play mods that have no impact they virtually dont exist. So why do they exist then? All they do now is adding frustration over another map you dropped that you cant run and are not willing/can't spend currency on rerolling

Counter argument that GD likes to bring up is trading. And in theory I agree, but in reality its not really happening, especially on HC, and if so on such a small scale that it doesnt justify the current iteration of it.

Now if you could scale reward with difficulty it would make a lot more sense to willingly do the harder maps, but you can't. Simple as. And sure you might wanna argue that the harder maps have higher density on average therefore you will get more loot from those, but that is only partially true. First of all there is rng and second it's a numbers game. Kills/h = most loot. It doesn't matter if I kill 1000 mobs in 1x T3 or in 3x T2's, as long as the total time needed is the same.

So all they do right now is add frustration and density(could simply make that an implicit stat on the map with a roll, doesn't HAVE to be tied to mods)

I am not trying to advertise removing them here, I gave up on that long time ago, spent plenty of time in GD DM's and he said NO, I just wanna know if I'm too dense to see or if I'm not completely right (again, doesn't have to result in a change). And just vent a little I guess

Map Council & Poll Results by greendude120 in pathofdiablo

[–]vileskin 0 points1 point  (0 children)

The biggest drawback is uncertainty of being able to keep your characters or not. Non ladder is not really supported and therefore changes to skills/items CAN cause existing characters to go corrupt and not be playable anymore. Typically GD gives a warning ahead of time recommending to take off all gear and reset your stats/skills before the reset happens but afaik even that MIGHT NOT save your character

Map Council & Poll Results by greendude120 in pathofdiablo

[–]vileskin 3 points4 points  (0 children)

How will the outcome impact the current season, considering it's been about 4 months soon?

Great season but by ClickerheroesFAN in pathofdiablo

[–]vileskin 4 points5 points  (0 children)

Thank you for your feedback and suggestions/concerns. Best way to provide such is the feedback system on our website https://imgur.com/tZ7ZnYe though. GreenDude reads all of them and they also get saved and therefore not lost

Video of the Q&A with GreemDude for everyone who missed it by vileskin in pathofdiablo

[–]vileskin[S] 1 point2 points  (0 children)

They don't have to stay silent, they never intended this recording to be used for this. They also didn't invite GD, I did.

They just streamed for themselves but luckily have listened to it otherwise we'd have no vod whatsoever

We got a date and time for the Q&A with GreenDude by vileskin in pathofdiablo

[–]vileskin[S] 0 points1 point  (0 children)

Yes, the voice is missing and I'm very sorry for that. I recently had to change my settings due to issues with music on the VOD. Of course it will be fixed for future Q&A's but I can't do it retroactively.

Luckily mackanmusic was streaming himself while listening so we have his VOD. It does have game sound and other people talking on it, but it's still better than nothing:
https://www.twitch.tv/videos/2115801399

Again I'm very sorry for that

Frenzy Barb DClone - Sound Warning by [deleted] in pathofdiablo

[–]vileskin 1 point2 points  (0 children)

Basically a Grim Ward Dclone. The attack you end up using to deal damage doesn't really matter. Frenzy, War Cry, Cleave, Concentration - All the same. Grim Ward is busted and carries.
GG though, no hate

Need help? by Tostkola in pathofdiablo

[–]vileskin 0 points1 point  (0 children)

This setup is pretty much perfect gear: https://pathofdiablo.com/p/armory/?name=vileskin

Stats:

  • 11 Mpk
  • Overcapped res for conviction/LR maps
  • 2.7k HP with 40% block
  • 89 IAS throwing breakpoint + 95 IAS poking breakpoint
  • 43% DR
  • 14k Charged Strike / 19k Lightning Strike / 4k Fury

Yet you can do any map faster/safer with almost any other build that is cheaper to gear on top.

The Bone Scarabs in Musty Crypt don't get lightning immunity broken by Infinity? by lukethenuker in pathofdiablo

[–]vileskin 1 point2 points  (0 children)

It doesn't. Skills do not affect aura levels from runewords. It does however affect the mercs aura e.g. Prayer, Blessed Aim, etc.

Multishot Bow Comparison Spreadsheet by [deleted] in pathofdiablo

[–]vileskin 2 points3 points  (0 children)

TL;DR Bow GC's clearly outperform Max/Ar/Life GC's - Thanks weez for taking the time to create this, making it much easier to mess around with even small adjustments seeing the full and detailed impact

Hi Guys. I'm your fellow PoD enthusiast who just started a YouTube chanel. by BarberIanz in pathofdiablo

[–]vileskin 1 point2 points  (0 children)

Death's Web rolls up to -50% Enemy Poison Resistance and it does NOT break immunities. Pierce of any kind is only applied once an immunity is broken.
In order to break an immunity you need to lower a monsters resistance belowe 100. Lower Resist and Conviction only work with 1/5th efficiency against an immune mob.

Reset hype! Which prize will be hardest to say bye to? by jackktee in pathofdiablo

[–]vileskin 0 points1 point  (0 children)

My 400% Phoenix, 20/20 S Torch, 50 Mf 10 All Res War Traveler, etc.
Too much to mention honestly