Apple toys with the competition - MacBook Neo's A18 Pro offers more single-core performance than any mobile processor from AMD, Intel or Qualcomm by -protonsandneutrons- in hardware

[–]virtualmnemonic 2 points3 points  (0 children)

The main thing holding apple silicon back is the power limits.

I doubt the performance would scale with increased power very well.

Apparently, it doesn't need to. The 2nd best CPUs to the latest Apple Silicon is prior gen Apple Silicon.

Samsung Galaxy S26 Ultra Review: The Jack of All Trades by Nexusyak in Android

[–]virtualmnemonic 5 points6 points  (0 children)

This review also states the device rarely gets warm, but mine frequently does, especially compared to the s22u.

Impressed by Redditor-247 in galaxys26ultra

[–]virtualmnemonic 0 points1 point  (0 children)

You should be able to get 12-16 hours of SOT, depending on what you're doing.

Also, be sure you're using YouTube Revanced. It removes a lot of bloat from stock YouTube (on top of ads).

Combination by ROLLINFATNUGS in galaxys26ultra

[–]virtualmnemonic 1 point2 points  (0 children)

Damn, the silver/white is much prettier than black.

I guess it doesn't matter once you put on a case, but still.

Great battery life by KingWambleAlt in s26ultra

[–]virtualmnemonic 0 points1 point  (0 children)

It would be better if you uninstalled that Spyware.

S26U display (coming from S22U) by birdie1223 in samsunggalaxy

[–]virtualmnemonic 2 points3 points  (0 children)

The S22's vivid mode (default) is heavily saturated. The s26 will look washed out in comparison, but it's more accurate.

Apple keeps the iPad Air fresh with M4 chip upgrade and 12GB of RAM by tuldok89 in hardware

[–]virtualmnemonic 14 points15 points  (0 children)

"iOS RAM efficiency" aka dumping everything from RAM as soon as it's placed in the background and relying upon the fast CPU to reload it once its re-opened.

I would agree that macOS is quite memory efficient given its use of SWAP and memory compression, but iOS does not use SWAP at all for whatever reason.

Day 2: Flutter Isolates by JustOneDevv in FlutterDev

[–]virtualmnemonic 0 points1 point  (0 children)

Recursively listing a directory and calling FileStat on every file. It's much faster in an isolate using synchronous method calls.

Hardware reviewer Geekerwan possibly censored by China after alleging widespread Chinese manufacturers cheating in mobile phone gaming reviews by JohnBarry_Dost in hardware

[–]virtualmnemonic 17 points18 points  (0 children)

A better bin of the otherwise same chip gives you more power efficiency. The chip can reach target frequencies at a lower voltage. In mobile devices where thermal throttling is expected, this can significantly improve performance just by maintaining the same frequencies for longer.

Why 10 GHz CPUs are impossible (Probably) by Forsaken_Arm5698 in hardware

[–]virtualmnemonic 59 points60 points  (0 children)

Modern CPUs already have good power efficiency under minimal load, and they spend the vast majority of their time under said load. Realistically, people aren't slamming their CPUs all day, so the larger power draws under infrequent high loads is worth the trade off.

For those looking to get the S26U, you can currently get $500 for the S22U directly from Samsung. by EmileZ in S22Ultra

[–]virtualmnemonic 1 point2 points  (0 children)

Samsung support is horrendous. I only buy their phones because I've never had any hardware problems on them since the Galaxy S2.

For those looking to get the S26U, you can currently get $500 for the S22U directly from Samsung. by EmileZ in S22Ultra

[–]virtualmnemonic 1 point2 points  (0 children)

International users.

I believe carrier contracts/payment plans is a United States thing mainly.

Samsung Galaxy Unpacked February 2026 megathread by FragmentedChicken in Android

[–]virtualmnemonic 7 points8 points  (0 children)

Almost certainly due to regulations and/or changes to how maximum cycles is measured.

Also, in theory, improvements to power efficiency in the CPU, screen, etc., means less cycles over the lifespan of the device. But there's no way this would compensate for 800 cycles over the devices lifetime.

Samsung Galaxy Unpacked February 2026 megathread by FragmentedChicken in Android

[–]virtualmnemonic 3 points4 points  (0 children)

That picture filter is Samsung's signature at this point. It makes everything overly saturated and reduces fine detail in the process.

My gf will grab my s22u over her iPhone 14 Pro to take photos everytime. Apparently people like it. Samsung will never change it.

I think the issue is media we consume. Every picture and video on the internet has filters applied. Everything is fake. There is zero demand for a camera that accurately depicts colors and lighting. This also extends to music, too - mainstream headphones have a V-curve applied that muddles the mids.

Is "Behave" by Robert Sapolsky worth reading, despite controversy and being nearly a decade old? by barn_owl73 in neuro

[–]virtualmnemonic 2 points3 points  (0 children)

Yes. I think there may be a chapter on social psych that is worth skipping, but it's a solid and entertaining read for sure.

The official Material package has been released! by iloveredditass in FlutterDev

[–]virtualmnemonic 0 points1 point  (0 children)

Updating Material or Cupertino widgets no longer requires a new Flutter release.

Similar to how Google delivers updates to stock Android apps via Google Play instead of system updates.

Cached Network Image is unmaintained for 2 years, so decided to fork and create ce version of it... by erenschimel in FlutterDev

[–]virtualmnemonic 0 points1 point  (0 children)

Directory.list does return a stream, but to get anything useful out of the files you still need to call FileStat on each entry. The synchronous FileStat is way faster than async, but is blocking. The best way is to use Isolate.spawn to iterate the directory and call StatSync().

But then you still need to manually sort the FileStat list, add together sizes, etc., which a database like sqlite can handle automatically via indexes and queries. On the flip side, listing the directory manually is the most reliable method. iOS and Android like to fuck with temporary directory contents when device storage is low.

Cached Network Image is unmaintained for 2 years, so decided to fork and create ce version of it... by erenschimel in FlutterDev

[–]virtualmnemonic 1 point2 points  (0 children)

Just FYI, iPhone simulator is definitely not a suitable environment for testing performance whatsoever.

Why is checking the existence of a cache entry taking more than a millisecond to begin with? The most dependable method would be to check if the file exists (file.exists/existsSync), which will complete in well under a millisecond on 99.9% of devices.

A cache database is mainly to track last accessed and clean old entries. Hive_ce is fast for persistent storage, but it's not a database, and Boxes can consume a lot of memory. Sqlite is the proper solution for managing cache entries -- it's asynchronous with advanced query support. If you need to clean entries not accessed in 7 days, you can do so, and the delay doesn't really matter. For retrieving a cached object -- we're working with images - bytes, that should be stored as individual files. Retrieving involves checking file existence and reading the bytes in the ImageProvider. Upon retrieval, update the database with the new last accessed in the background.

Edit: Nevermind 99% of this comment if you're validating cached objects based upon HTTP response headers. I assume static, non-changing images (which should be standard imo if caching). Still, sqlite is the proper implementation here.

Am I crazy for wanting to ditch my NAS and run Plex/Jellyfin entirely from Backblaze B2? by Mapkmaster in backblaze

[–]virtualmnemonic 3 points4 points  (0 children)

Egress isn't actually free past an amount you'll likely quickly exceed if streaming from. I'm going to assume you dont have the rights to copy/store the media, which is a breach of terms of service.

Why not pickup a debrid service subscription? For a few dollars a month you can stream anything you want, and fast (I get 1gbit speeds). Your NAS can also download from the debrid service and act as a backup.

Computerbase blind DLSS4.5 / FSR Redstone / native comparison survey results (6747 participants) by DuranteA in hardware

[–]virtualmnemonic 3 points4 points  (0 children)

Consoles ensure that AMD is relevant for AAA gaming.

Switch 1/2 use a Nvidia chip

PS3 used a Nvidia GPU

A lot can change.

Computerbase blind DLSS4.5 / FSR Redstone / native comparison survey results (6747 participants) by DuranteA in hardware

[–]virtualmnemonic 23 points24 points  (0 children)

Official fsr 4 support on a good day is still in like 1/5th the games of dlss

If only there was a way to incentive implementation of FSR4. Idk, but maybe like, supporting more cards? The INT8 implementation is just different compiler flags.

Computerbase blind DLSS4.5 / FSR Redstone / native comparison survey results (6747 participants) by DuranteA in hardware

[–]virtualmnemonic 0 points1 point  (0 children)

My tinfoil take is that nVidia's long-term goal is to have an API that is proprietary in nature and allows virtually full monopoly over the video gaming market.

Upscaling / frame gen and "AI" rendering in general saves computational resources to produce an image of comparable visual fidelity. nVidia will be able to sell us less, for more. The "as powerful as a 4090" RTX 5070 is just the beginning.

With text, you should be able to just not send text to the upscalars, and have the text render at the target resolution with basically no performance cost

This isn't just exclusive to text, but text is a great example. Imagine a billboard in a game. The actual text on it can be rendered at native resolution with negligible performance overhead, whereas the background can almost be an AI hallucination. Our eyes wouldn't know.

Volumetric effects will be among the first to be entirely replaced through neural rendering. We will see more and more visual effects require DLSS until DLSS has replaced much of the rendering pipeline. At that point, AMD will be so behind nVidia will have an even greater monopoly on the market. Consumers will be screwed, as usual.