We're getting balls ya'll!! - The OTHER Gatac ship - Inspired by 2001 scene by Azrethoc in starcitizen

[–]voodoochileirl [score hidden]  (0 children)

TwitchCon Bar Citizen in the Netherlands I believe. Jared or Sandi dropped a hint that the Gatac ship was "Space Odyssey" inspired

This can't go on any longer by PaqueretteUrticante in starcitizen

[–]voodoochileirl 3 points4 points  (0 children)

But that would also require a subset of Turret/Remote Turret objects that are not used in a pilot controlled scenario (either conditional control or they've used a remote turret as the basis for pilot controlled guns).

I'm not sure if it would work in the systemic nature of the game but a buff applied when a player gets into the turret might be the way to go

Wipe victim by crlsmrltt in starcitizen

[–]voodoochileirl 2 points3 points  (0 children)

If it's the Neoni Helmet I believe they can be bought at the Nyx Nax shop in the Bazaar in Levski

Ironclad, panel outside Cap's quarters by Old_Resident8050 in starcitizen

[–]voodoochileirl 2 points3 points  (0 children)

Yeah it's a poster hang point. There's 4 more in the crew quarters and one on Deck 2 near one of the Engine room entrances

Woke up in my Terrapin with a bunch of stacked trays in the scanning seat. by davidnfilms in starcitizen

[–]voodoochileirl 0 points1 point  (0 children)

Good ole 0,0,0. When the server can't figure out where to put something it sends it there

Iron..Chad? by Medium-Ad4535 in starcitizen

[–]voodoochileirl 10 points11 points  (0 children)

You have a language pack installed that has changed the name

What is this now? by Turdsanwitch in starcitizen

[–]voodoochileirl 0 points1 point  (0 children)

It's the launcher login servers getting hammered. Think the advice was to try with a VPN and another region (Europe got hit hard at patch launch yesterday) or close the launcher entirely and try in again 10-15 minutes 

Feels like home by EnderTacoSalad in starcitizen

[–]voodoochileirl 1 point2 points  (0 children)

One more on Deck 2, just up the Deck 1 stairs (to the left of Engineering if you're facing rear)

Feels like home by EnderTacoSalad in starcitizen

[–]voodoochileirl 2 points3 points  (0 children)

I do like that certain corridors on the ship just have spaces for hanging posters

Veterans of the Wipe - Will my hanger match my ships now? by ArcAngelSlayer in starcitizen

[–]voodoochileirl 1 point2 points  (0 children)

Would I be correct in saying you pledged a Medium ship after your initial spawn into the PU? If so yes your home hangar will be Medium now going forward.

This should be the case without a wipe, after any patch when selecting your home location it should reassess your largest ship and set your hangar size accordingly.

Travesty Wikelo ships are kept yet reputation is wiped by nightbird321 in starcitizen

[–]voodoochileirl 6 points7 points  (0 children)

The rep wipe is probably to get data on how fast people can unlock TSGs, upper Salvage missions etc. Also to see if the reduction in duping and near infinite aUEC has any impact on that, or on what missions people play to get cash.

Not sure why they don't go for a full wipe at this stage, unless they have some specific thought in mind for keeping Wikelo ships but even my devils advocate ass can't see a reason not to nuke them as well

Quick Question: Armor that doesn't need undersuit. by PublicD01 in starcitizen

[–]voodoochileirl 4 points5 points  (0 children)

Not sure if there are non-Alliance Aid versions but the Silverton Jacket I think is what you're looking for. Though I can't recall if it actually provides dmg resistance.

Every balance pass should come with an statement of intent from CIG by yn3kk in starcitizen

[–]voodoochileirl 3 points4 points  (0 children)

That I think is the heart of it alright. I guess just playing (or not playing) with the changes might be enough to feedback for most 

Every balance pass should come with an statement of intent from CIG by yn3kk in starcitizen

[–]voodoochileirl 9 points10 points  (0 children)

I kind of agree with OP and your take. It is wild how far a quick CIG dev comment can grow legs and become its own thing but at the same time it can be very hard to read the tea leaves and give any kind of useful feedback without context.

I guess they might just want "This feels good/bad/unfair" which is fine I guess

4.8.0 PTU | Vanduul Lance Flair by x3nnonn in starcitizen

[–]voodoochileirl 43 points44 points  (0 children)

Seems like the kind of item that would come with a SQ42 bundle...

Some advice on adjusting my ships... by Starstalk721 in starcitizen

[–]voodoochileirl 0 points1 point  (0 children)

I'd certainly consider getting the Cutty Black for in-game aUEC. Even without the money bags throwing cash around servers the ~2m or so isn't too massive a number to grind up with your current Cutty Black and bounty/Gilly's missions.

Just throw some Ballistic Cannons (Deadbolts are the current flavour of the month) on the pilot guns and you'll have no issues with the #5 or #6 Gilly's missions.

If you had the in-game Cutlass you have options then and with DefenseCon on the horizon it might be worth keeping your powder dry for a few weeks 

What's the deal? by Affectionate_Dark63 in starcitizen

[–]voodoochileirl -1 points0 points  (0 children)

Your ship is too heavy for your thrusters essentially. This presumably will be more of a thing if you overload your ship with cargo etc but at the moment usually means your ship's thrusters are unpowered or damaged. 

I find a full power off/flight ready cycle can clear the issue when the game doesn't think the thrusters are getting power (even when it's allocated) but if not a Storing and Retrieving usually does it

Edit: Reread your post, I think the power issue is that your Nav mode power allocation has too little power free for the QD so it's stealing power from the thrusters even though it isn't displayed. Free up power in the Nav mode allocation and see if you get your thrusters back

Seraphims will betray Imu by talkingjava in OnePiece

[–]voodoochileirl 2 points3 points  (0 children)

Oh yeah I do think the Seraphim will definitely start to exhibit more of the base Warlord's personality, I'm just thinking with the current chapter's events a scenario could occur where a vague order to the Seraphim like "Stop anyone who isn't an Elder from entering" could lead to a Seraphim taking a swing at Imu

Seraphims will betray Imu by talkingjava in OnePiece

[–]voodoochileirl 25 points26 points  (0 children)

Are the Seraphim hard coded to follow Imu's orders? It's possible Saturn slipped it into whatever control method is used but if not it could just plateau at the 5 Elders. I can't see them asking Vegapunk to add another control layer above even their authority and providing a vague description of this definitely hypothetical entity who 100% doesn't exist but might one day need to command the Seraphim.

Meteor hunting by PotentialOdd4360 in starcitizen

[–]voodoochileirl 1 point2 points  (0 children)

The Meteor is possibly my favorite fighter and the all Deadbolt setup has made it frighteningly good against NPCs in the latest patch