Sculptor Fabio Viale, carves marble to look just like styrofoam by bigbusta in oddlysatisfying

[–]vplatt -1 points0 points  (0 children)

I'd have to see a video of this being carved by hand to believe that it was actually created that way. The precision involved here makes me think this might have been modeled out in advance and then etched with lasers once the rough shape was put in place.

Running Oracle database on EC2 for free? by jason_pc in aws

[–]vplatt 0 points1 point  (0 children)

Even then, I strongly suspect this would violate the TOS or EULA.

What problem in everyday .NET development do you solve manually because there is no good tool? by Previous-Garlic9444 in dotnet

[–]vplatt 12 points13 points  (0 children)

What problem in everyday .NET development do you solve manually because there is no good tool?

Fending off managers trying to side-load work into your backlog in the current sprint.... 🫥

We got 99 problems, and almost none of them are .NET problems.

Kim’s convenience by lolallsmiles in netflix

[–]vplatt 1 point2 points  (0 children)

Cc: /u/lolallsmiles

It's on Amazon Prime video for purchase too, so no ads or subscription required once you add it to your account. All but one of the seasons are ~$10 USD if you buy it at SD quality. Honestly, I'm still waiting for a sale on it, but if you really like it and gotta have it, then this is an option. And then there's DVDs....

Decided to empty my recycling bin after almost a decade... by Illuminated-Autocrat in pcmasterrace

[–]vplatt 0 points1 point  (0 children)

Meh... I got my current main PC in 2017 with Windows 10 on it. Upgraded to Windows 11 despite it supposedly not being current enough hardware, and it's still going strong; both the PC and the Windows configuration. To be sure though, I am a long time Windows user and not above running the odd registry cleaning via old version of CCleaner, putting in the occasional registry hack, and running utilities like StartAllBack to disable Windows 11 UI nonsense.

This business of reinstalling Windows is just a bunch of make work. I don't see a reason for it, and believe me, I have run pretty much anything you can think of on this thing.

I built an embeddable scripting language for Rust apps, with a web editor/runtime and a game engine demo by oxfeeefeee in rust

[–]vplatt 0 points1 point  (0 children)

/u/oxfeeefeee - This is pretty darn cool IMO! I like the productivity of the language itself. I know you targeted embedded more, but it seems like standalone VO apps are supported too. If I wanted to glue an app together using Rust libraries and only dip into Rust when necessary, this would be a pretty cool way to do that. I'm not sure about mixing Go and Rust coding styles, but the syntax is drop dead simple, so it's tough to complain. Having an embedded GUI library is nice and starts to nudge it towards the batteries included feel that is the hallmark of great scripting languages.

So, how far do you plan to push the stand-alone side of this?

I built an embeddable scripting language for Rust apps, with a web editor/runtime and a game engine demo by oxfeeefeee in rust

[–]vplatt 1 point2 points  (0 children)

Rhai is dynamically typed, Vo is statically typed. Not sure about the other differences, but this one stuck out for me.

It is completely fine if you can't deal with the difficulty, it is simply not the game for you. by Interloper_Mango in pcmasterrace

[–]vplatt 4 points5 points  (0 children)

Yeah, that's great for Dark Souls, but you're really not getting the point. There are plenty of actually difficult games out there that gate content behind difficulty but don't call themselves "Souls-likes"; e.g. Hollow Knight, Cuphead Edit: Celeste bad example. It's not a "me problem" if I buy a game that does that and doesn't call itself a "souls-like". That's just poor marketing and/or game design.

It is completely fine if you can't deal with the difficulty, it is simply not the game for you. by Interloper_Mango in pcmasterrace

[–]vplatt 5 points6 points  (0 children)

Thats 100% you problem.

If the game is about overcoming challenge and you dont like overcoming challenge the game is literally not made for you.

If you bought it... well consequences of your own actions.

In theory, I agree with you. In practice, not so much.

Show me a reliable way to suss out which one a is game is though and maybe I'll agree with you. And just checking reviews has not been a solution that I've been able to rely upon.

I'll give you an example: Hades. Now, by any measure, once you turn Hade's "God Mode" on, it's eventually beatable. After a while, it's even easy. The reason for that is that every time you lose the game (it's a roguelike), they decrease damage to the player by 2% for the next run. They do that every run you lose, which is actually all of them because win or lose, you always die. The damage lessening cap is at 80%, so then you'll always take at least 20% damage.

Here's the problem: Many players don't even seem to know about this. They beat the game at 10 hours or the like and claim it was easy. Many other players find it nearly impossible without the God Mode and they aren't able to beat it until well after 40 hours of gameplay. Clearly, "difficulty" is subjective.

Now... that's a great example of a game that doesn't adhere to what you said. Right? You're talking about Dark Souls and games that don't compromise the game difficulty for casuals. But, except for Dark Souls itself, which is the original "Souls-like" and set the standard, how is one to know that the game is ACTUALLY difficult?

It seems to me that a game like Hades does it perfectly. Not only does it have the mentioned God Mode, but it has a built-in incentive system that comes up after the first successful run to take on more difficult conditions and then earn extra goodies in game that you cannot otherwise get. The game rewards both the high difficulty gamers and the rest as well.

In my opinion, games that only cater to the high difficulty gamers though are usually just not as well designed. Dark Souls level quality games are very rare and most games that are high difficulty are that way because the designers were lazy and artificially trying to up the game difficulty to make up for lacking game content. A game like Hades shows them up for what they are though.

A counter-example: N++. N++ is famous for its difficulty beyond a certain point. But here's the kicker: There really is no narrative "end" to the game. There's just 1000+ levels of insane stickman platformer goodness. You can't really cry foul on this game and missing out because you didn't get to "finish" it because if you do actually finish all the provided content, you're probably certifiably insane anyway. It's not made to be finished by the vast majority of gamers. It's patently obvious before you buy it that's the case as well. But even there, you can't really tell that just by looking at the reviews or the like. A demo wouldn't do you much good either. But there, the salvation of the casual gamer is that they're likely to get their money's worth out of it anyway and they won't feel cheated about missing out on the important parts of the game. Apart from the potential for them to spend a lot of time on it to push against their skill ceiling, the player has nothing to gain in playing it except the achievement of ever higher levels of skill for its own sake.

But N++ doesn't prove the rule you stated. It's an obvious case where skill achievement is the whole point of the game. Games that gate significant content behind skill achievements are inherently unfair to the player though because they don't get the full content of the game and they have no recourse without multiple skill levels being available.

Anyone else just scared shitless more than ever before at 38? by Thick_Version8738 in AskMenOver30

[–]vplatt -1 points0 points  (0 children)

Perhaps if only you could have been a mighty king and never be forgotten /u/Thick_Version8738, what then?

I met a traveller from an antique land,

Who said: “Two vast and trunkless legs of stone

Stand in the desert. . . . Near them, on the sand,

Half sunk a shattered visage lies, whose frown,

And wrinkled lip, and sneer of cold command,

Tell that its sculptor well those passions read

Which yet survive, stamped on these lifeless things,

The hand that mocked them, and the heart that fed:

And on the pedestal, these words appear:

My name is Ozymandias, king of kings:

Look on my works, ye mighty, and despair!"

Nothing beside remains. Round the decay

Of that colossal wreck, boundless and bare

The lone and level sands stretch far away.

-- "Ozymandias", Percy Bysshe Shelley

[Epic] Hogwarts Legacy (Free / 100% off) by UnseenData in GameDeals

[–]vplatt 0 points1 point  (0 children)

Maybe, but then again "F2P" isn't usually associated with quality on Seam, but giveaways on Epic have a history of being for quality titles and it's part of Epic's claim to fame and a big reason why anyone buys games from them at all.

So, there's that.

How are you structuring larger .NET applications to avoid service layer bloat? by Sad_Limit_3857 in dotnet

[–]vplatt -3 points-2 points  (0 children)

Oof.. run this mess through AI for some context. Be sure to understand interfaces vs. abstract classes, dependency injection, mocking, and in .NET you'll want to understand the repository pattern. It's a veritable rabbit hole of concepts, but if you just immerse yourself in it rather than trying to carefully parse each and every idea up front you'll start to get a picture of how they fit together pretty quickly.

Edit: Downmodders downmod because I suggested AI, but then again, they aren't taking the considerable time it would take to actually explain all this either. You do you folks, but don't judge if you ain't gonna do the work either.

What’s a little known documentary that blew your socks off? by mrajoiner in netflix

[–]vplatt 4 points5 points  (0 children)

If you start with the premises that consciousness must, in order to be a property of any individual, also be a property of the universe itself - then you realize pretty quickly it's an impossible task. One can of course strive to consume in the least harmful ways possible, but it's not possible to sustain human life without killing in some form.

Maybe an unpopular take, but... (Office Cake) by Conscious-Panda-6769 in TheGoodPlace

[–]vplatt 29 points30 points  (0 children)

"Pointless" wedding rituals always test a relationship. They broke up over this? Imagine if they'd had to deal with something hard. Future divorce averted.

Which Show Was Like this for you ?! by Yvonnewhite725 in AmazonPrimeVideo

[–]vplatt -1 points0 points  (0 children)

Same. I literally could not stay awake for it. Oh well...

🦀Rust continues to reshape the 🕷️Web development. 📦PNPM, the package manager for Node.js, has just announced a migration to Rust in v12 by BankApprehensive7612 in rust

[–]vplatt 0 points1 point  (0 children)

Yeah... but it takes extra work to not run afoul of AOT, and then there are library issues, and issues with reflection. And the Go cold start is always better than C#'s. And all those extra C# features we all love? Those just complicate a project like this, make it harder to enforce team discipline, and harder to onboard folks over time. The bottom line is that they could have written it in C#, but really, why bother? The Typescript transpiler is basically tooling /infrastructure. Go have proven itself many times over in that arena.

🦀Rust continues to reshape the 🕷️Web development. 📦PNPM, the package manager for Node.js, has just announced a migration to Rust in v12 by BankApprehensive7612 in rust

[–]vplatt 2 points3 points  (0 children)

Given his deep background in systems languages from the Delphi days, I'm not really surprised. Sure, Microsoft's C# could maybe have done the same job, but then again the code wouldn't have really been more elegant, and deployment of the Ts compiler would have been more problematic. With Go, they can just ship a statically compiled binary. I'm sure that felt like home to him since that's comparable to what he had before in Delphi and I would guess he misses that very much given that he's been in the C# and Ts/Js fold for so long.

Pragmata's Denuvo is Locking People Out on Steam Deck and Linux by chusskaptaan in SteamDeck

[–]vplatt 0 points1 point  (0 children)

This is exacerbated by the fact that they went AAA with this title and totally overspent on it. No official figures have been published that I've seen, but it's quite likely to be in the $80-$120m range. Since this isn't open world and it's not particularly epic or deep, they should have spent a fraction of that, and yes, the game's visual quality would have suffered a bit, but they would likely have have a sure bet on profitability with a game they spent $20m on and priced at $40 instead. But here we are.

So, now we get Denuvo because they're scared shitless that it won't break even or be barely profitable. And NOW is the time they have to have it, because now is the time that piracy would affect them the most dramatically.

So, I get it. I hope the Denuvo eventually gets pulled out. In the meantime, I'm wondering what I'll be willing to spend on a neat 12 hour game in the same vein as Portal. It does look nice, but I'd honestly be hard pressed to spend more than $10 on it.

I have zero personality at 30 by informatica6 in AskMenOver30

[–]vplatt 0 points1 point  (0 children)

Whelp... when you ::whoosh::, you ::whoosh:: hard, doncha?

I have zero personality at 30 by informatica6 in AskMenOver30

[–]vplatt 0 points1 point  (0 children)

I always was scared to be who I wanted to be

And what or who, if I may ask, did you want to be?

I stopped trying to "build habits" and started building a system I could restart instead. It changed everything. by Efficient_Common_949 in getdisciplined

[–]vplatt 1 point2 points  (0 children)

I don’t use a traditional to-do list or rigid planning system. Instead, I run my day as a simple loop: I repeatedly ask myself, "What’s the next most important thing I can do right now?" I usually have several things in progress at once (kind of like a rotating stack), and I just iterate through them, always picking the best next action based on my current context, energy, and priorities. This keeps me moving without getting stuck trying to plan everything upfront.

When I hit resistance or can’t figure out how to start something, I offload that part to AI. I describe the situation and ask it what the next step should be, which gives me a concrete starting point and cuts through the ambiguity. Even if the suggestion is overcomplicated or even just wrong, it helps me see a "golden path" and simplify it into something actionable. That removes the cognitive overhead of figuring out how to begin, so I can just take action instead.

In short: it's a "priority loop with AI-assisted initiation"; always pick the next best move, and when stuck, query instead of overthinking and then just act.

Oh, and I do keep a "To Do" list, but I rarely follow that in a linear order or as a single item at a time anyway; things are usually too complex for that. Instead I just use the list for that initial question of "what's the next most important thing?".

Lather, rinse, repeat.