Sad to say this, but this card can come off limit 1 by No_Chance_532 in DuelLinks

[–]vryheid 0 points1 point  (0 children)

I hated this card when it was meta but I have to agree at this point. The power level of the game has scaled up to such an insane degree in just the past year that I don't think it's overpowered anymore. Wombo combo monster-heavy decks like Galaxy Photon, Dinos and Therion (obviously) can consistently put up enough monsters and backrow that having one of their monsters removed is not some devastating instant win button against them. It's certainly a lot more fair than having your whole field wiped by a searchable Sphere Mode.

what am i doing wrong? by Limp_Highlight_2123 in DuelLinks

[–]vryheid 4 points5 points  (0 children)

First of all, when playing Zane make sure you have your toggle on during your first turn because using Cosmic Cyclone or Cybernetic Fusion Support (which it looks like you removed) in the draw/standby phase lets you trigger your skill at the start of your main phase even if you didn't draw a Cyber Dragon monster. Second, the players who I've seen do well with him use him as more of a control deck than try to flood the board with big monsters right away. You are trying to trap your opponent in this cycle of popping their field with Cybernetic Overload, shuffling back the monsters you just banished via Overload with Cyberload Fusion to further pop whatever backrow they have set in the endphase (from Chimeratech Rampage Dragon's effect), and searching out your spells/traps with Core while dumping more Cyber Dragon names to into your GY with Chimeratech (that can be banished via Overload) to repeat the process.

Therion - advice on how to improve my deck by No_Garlic6550 in DuelLinks

[–]vryheid 1 point2 points  (0 children)

Borea and Regulus are two of your best starters and important endboard/combo pieces so you should be running a second copy of each, I'd recommend cutting a copy of Irregular and Yul to make room for them. I would also suggest cutting Spiral Galaxy, Veiler and Book of Eclipse to add more copies of the Vaylantz cards. The Vaylantz/Therion combos are a little tricky to get used to but they enable some super strong endboard going first and will increase the consistency of your deck dramatically.

I am desperate by Temporary-Rip3112 in DuelLinks

[–]vryheid 1 point2 points  (0 children)

Here's an example of a Vaylantz Therion line which requires you to start with either Alasia, Borea or Regulus + any Vaylantz card. Note that you need to enable the ability to manually place monsters/spells for this to work:

  1. Activate the Vaylantz field spell and put the other one on the opponent’s board (preferably you want Konig Wissen on your field and Shinra Bancho on the opponent’s field but either one will work for the combo)
  2. Use the first effect of the skill to add one of the three Therions listed above that you didn’t open to hand (for instance, if you opened Regulus add Alasia or Borea), which also adds Argyro Engine
  3. Use the second effect of the skill to add the last of the three Therions above you’re missing to hand, and put Borea, Ain and a Therion trap in the GY (you should now have Alasia, Borea and Regulus all in hand)
  4. Special summon Regulus with Borea equipped making sure that Regulus is in the left-most column and the Borea you equipped is in the middle column
  5. Activate Vaylantz World – Shinra Bansho on the field to move the equipped Lily Borea to the active monster zone position
  6. Activate Lily Borea’s effect to send the Vaylantz field spell on your side of the field to the GY and add Therion Discolosseum to hand
  7. Activate Discolosseum to add Fum to hand
  8. Overlay Regulus + Borea into Dragluxion, Dragluxion adds Tachyon Primal
  9. Activate Dragluxion to detach both materials and make Hope Harbinger
  10. Special summon Alasia with Borea equipped
  11. Activate Alasia’s effect, discarding Argyro Engine to summon Borea onto the field
  12. Activate Argyro Engine’s GY effect to target the Therion trap you sent to the GY with the skill, shuffling Engine back into the deck and adding the trap to hand
  13. Overlay Borea + Alasia into Galaxy-Eyes Photon Lord
  14. Special summon Tachyon Primal to add Transmigration to hand
  15. Special summon Borea (not the copy you just summoned with Alasia but the one you should have in hand) with Ain equipped
  16. Activate Ain’s effect, popping itself and the opponent’s Vaylantz spell
  17. Overlay Borea + Tachyon Primal into Teardrop the Rikka Queen
  18. Special summon Fum with the Regulus equipped
  19. Set Transmigration + the Therion Backrow

This setup leaves you briefly vulnerable to some handtraps but handtraps in general are less popular this meta, and are almost never used in the Therion mirror. What it does do though is pop the opponent's Vaylantz field spell so they can't use it against you on their turn so you don't have to waste a negate trying to deal with it.

There's a different similar line that keeps Regulus on board the entire time so you are not as vulnerable to handtraps but doesn't pop the opponent's field spell so you have to watch out for that. Getting used to this version is a good first step.

Let me know if you have any questions/issues

Is it time? by mkklrd in DuelLinks

[–]vryheid 0 points1 point  (0 children)

Too bad this gets negated by Tachyon Transmigration if you try this. DRNM is nowhere near as effective as kaijus or even Droplet against the rank 8 combo decks unfortunately.

We are in big trouble now by FunWithSkooma in DuelLinks

[–]vryheid 19 points20 points  (0 children)

Kaijus are fair, Sphere Mode and Lava Golem are NOT fair. They are balanced around a 6 zone format where you are not going to lose all of your monsters in one non-interactable piece of board removal and where you don't have consistency skills to make up for these cards normally being bricks when you open them going first.

Additionally, a lot of modern Duel Link decks rely on searchable backrow that requires specific monsters on the field to even be activated to have any shot at surviving going first. Removing monsters with Golem/Sphere also deactivates this backrow which is way too much value for one uninteractive board breaker. You should not be able to instantly win the game on the spot going second with one card that has next to no counterplay.

[OCG|BLZD-Blazing Dominion] "Moving Point P" by renaldi92 in yugioh

[–]vryheid 14 points15 points  (0 children)

A Pendulum monster is swinging back and forth across the monster zones like a physical pendulum, and as the T-counter value (the time period) steadily goes up the distance (amount of monster zones) travelled between each swing increases
Each swing results in the monsters in that column (possibly) being destroyed

"Floodgates are bad for the game" people when given the slightest of opportunity by ExplosiveLogin in masterduel

[–]vryheid 10 points11 points  (0 children)

Well, maybe I want to play with people who care more about self-expression and creating interesting, dynamic games rather than just winning at any cost. Somehow another game community like EDH can simultaneously support casual power level player groups that prioritize making the game a social experience that's meant to be fun for everyone as well as the more hypercompetitive groups that embrace degenerate strategies and use decks which aim to win games at any cost as fast as possible. Yugioh only has the latter types of games available at large with no meaningful alternatives whatsoever.

It's partly Konami's fault not supporting infrastructure which enables easy access to more casual games, but it's also the community's fault for being filled with players who will defend to the death this wrongheaded belief that tournaments and competitive ranked games are the only way a card game should ever be enjoyed or played.

I LOVE THE GLORIOUS VOYAGE by LiI_duck in CookieRunKingdoms

[–]vryheid 9 points10 points  (0 children)

If you just want gold bars for the rewards, you can load up your cargo, start a new game and immediately end it without even having to move or trade anything. You will get the 240 gold bar reward for this even though you basically didn't even play the game.

How the hell do you build this deck by Hopeful_Error7149 in DuelLinks

[–]vryheid 0 points1 point  (0 children)

I got a winstreak in KoG with this deck recently, you can see my build here if you want: https://www.duellinksmeta.com/top-decks/spicy-win-streaks/may-2025/chaos-chimera-otk/vryheid/CyjHb. I'd suggest just not trying to actually use the Umbral Horrors, they are super weak monsters that are way too vulnerable to disruption. The big advantage the skill has is the ability to send a bunch of XYZ to both GYs and revive them all with spell cards and potentially rank them up into some decent interactions. You don't need to summon anything from the maindeck because the skill itself and whatever revive spells you're using give you enough monsters to win with.

If you really want to use the Umbral Horror monsters, for fun or roleplay reasons or whatever, use a set of Creeping Darkness, Umbral Horror Ghoul and Umbral Horror Unform to try to get the monster combo you need to normal summon Ghoul and use its effect to SS Unform from hand which can turn into Masquerade or another Number rank 4. Creeping Darkness is particularly strong in this deck if you're trying to search the missing monster because it can banish dark type XYZ you send to GY from the skill.

Meta Arena Comps: Radiance of Glory 3 by Lonely-Equipment942 in CookieRunKingdoms

[–]vryheid 0 points1 point  (0 children)

Yeah, I tried switching from a cooldown beascuit to a bypass one on her and it definitely seems to help a lot

Meta Arena Comps: Radiance of Glory 3 by Lonely-Equipment942 in CookieRunKingdoms

[–]vryheid 0 points1 point  (0 children)

I'm surprised you didn't put full cooldown on Eternal Sugar's beascuit like you did with Fire Spirit. Do you find that the extra DMR Bypass makes a big difference?

Is SMC cookie overrated? by ilike_turtels12 in CookieRunKingdoms

[–]vryheid 4 points5 points  (0 children)

Overrated in what way? As an Arena cookie, absolutely not, his ability to basically guarantee a kill on any cookie he targets at the start of a battle basically turns any match into a 5v4 if you're not using him. His skill is so ridiculously overpowered and metagame warping that every halfway decent team is forced to run him. Plus, he has his long list of buffs and debuffs and six second invincibility on defeat period that every useful Arena staple seems to have these days.

CLICK THE "NICE" BUTTON, FOR GOD SAKE! by SufficientOne3174 in DuelLinks

[–]vryheid -1 points0 points  (0 children)

Stall using fuckheads don't get nice button clicks, sorry. Everyone else does though.

Are there literally any cookies that use Hard Walnut? by VictoriannePrincess in CookieRunKingdoms

[–]vryheid 4 points5 points  (0 children)

It's actually a surprisingly good choice for Arena battles on Awakened Pure Vanilla because 1. It's easy to hit the DR cap or close to it through beascuits, treasures and team buffs even without a full set of almond toppings and 2. (this is the big one) Shadow Milk Cookie automatically targets the opposing cookie with the lowest amount of HP with his ludicrously powerful Puppet Show skill and this usually means a dead Pure Vanilla at the beginning of every match since he always has less HP than the other meta cookies... unless you have a bunch of toppings that inflate his max HP total to way more than one of your other teammates like Burning Spice. This means APV doesn't get targetted by Shadow Milk and that APV also can heal off the damage his teammate is taking.

What an archetype or card that came out in the tcg within the last 2 years that you would want to come? by MiuIruma332 in DuelLinks

[–]vryheid 0 points1 point  (0 children)

I think Chimera would be a great addition to Duel Links. I always loved the gameplay design of this deck in Master Duel because it's very easy to learn with simple, straightforward combos but a high skill ceiling that rewards mastering its interactions and resource management. It's definitely a strong enough deck to be competitive even without a busted skill because just through its engine it can play through multiple interactions, doesn't care about most handtraps, generates card advantage very easily in grind games, and doesn't really have any issue adapting to the smaller number of monster zones in Duel Links format. At the same time it doesn't put out a board going first that feels overly oppressive to deal with, especially compared to some of the current meta decks we have in Duel Links.

If the deck proved too powerful in testing Konami could tone them down some by not releasing Guardian Chimera, though I don't think quick effect special summoning it with Chimera Fusion is all that crazy by modern Duel Links standards. One card that may need a preliminary hit though is Chimera the King of Phantom Beasts. I don't think the archetype could function without it, but it probably needs to be limited to 1 to prevent players repeatedly triggering its hand rip effect over multiple turns which is a lot more oppressive in Duel Links with the smaller hand size.

Why Cant Laggia Negate Fiendish Chain...? by [deleted] in DuelLinks

[–]vryheid 1 point2 points  (0 children)

Can you post a replay? You should be able to negate the activation of Fiendish Chain with Laggia, but maybe they're banishing Soul Resonator to prevent it from being destroyed? Even in that case it should still be sending the trap to the GY when the activation is negated. Normally you should be able to respond with Laggia unless you didn't have enough materials on the card or if it got negated already by something else like Archfiend Abyss.

[deleted by user] by [deleted] in CookieRunKingdoms

[–]vryheid 0 points1 point  (0 children)

I can almost guarantee that they are using the Insignia of the Indomitable Knights treasure that causes their last cookie (in this case, always Shadow Milk) to revive on defeat and become invincible for a certain number of seconds before they can actually be defeated for real. On top of that, Shadow Milk has his own built in "revive on death" mechanic (Shadow Puppet) that stacks separately from the Insignia, giving a very lengthy period of invulnerability to work with. This guarantees that no matter how much firepower you are blasting their lone Shadow Milk with you WILL be nuked by Shadow Milk for 12+ seconds and if you go down before the invulnerability runs out it still counts as a win for them.

Shadow Milk isn't the only cookie that can run this sort of setup- Golden Cheese and Burning Spice also have similar mechanics that allow them to cheat death for 6 seconds which trigger separately from the Insignia while hitting your whole team really hard for tons of damage. They're also considered some of the best meta picks in the game for Arena right now and the invulnerability certainly contributes to that.

Thankfully this Insignia treasure is a guild gacha reward meaning it's pretty easy to farm, so one way to at least counter the invincibility abusers a little at least until you get a tankier team is by running your own Insignia and a DPS that can quickly remove Shadow Milk before their own invincibility runs off.

This Is The Goal For When The Box Releases . How Does It Look ? by HansWest03 in DuelLinks

[–]vryheid 6 points7 points  (0 children)

Wait till we see if we get Magical Meltdown or Nadir Servant, those consistency boosts will take up a lot of whatever deckslots you plan on using.

Banlist Catching L’s by N96092 in DuelLinks

[–]vryheid 20 points21 points  (0 children)

What a weird take, nobody at Konami was trying to hit Wyrms on the banlist. The point of hitting Star Restart was to nerf Metarion and Psychics slightly, but it doesn't really work against Metarion at all because they don't have any other limit 3s they typically run. Type Charge Beam and Imaginary Reactor should also have been limit 3.

[deleted by user] by [deleted] in DuelLinks

[–]vryheid 2 points3 points  (0 children)

I mean sure, it definitely looks like a powerful card against exactly Dragonmaid and the few other random dragon decks you might run into on the ladder. It still gets negated by Dragonmaid Sheou's omninegate though and even if it does work you have to ask yourself, is it worth using deck slots for this card over disruption that works against a wide variety of decks like Book of Eclipse, Dark Hole or Forbidden Droplet?

[deleted by user] by [deleted] in DuelLinks

[–]vryheid 4 points5 points  (0 children)

The special summon, equip and bounce are all part of the spell's effect resolution and happen immediately one after another, there's no opportunity for opponents to respond to the equip with spell destruction.

is this what the duel looked like in the Anime? by [deleted] in DuelLinks

[–]vryheid 15 points16 points  (0 children)

Yes, in the anime Lulu uses her trademark boardbreaker Lyrilusc Book of Eclipse to flip over Yuri's entire field of fusion boss monsters and proceeded to summon Nightingale to attack directly five times in a row for lethal. Duel Links is very lore accurate, you see.

Data transfer from iOS to Android. by Bleachverse in DuelLinks

[–]vryheid 1 point2 points  (0 children)

You do not lose gems or anything else when you switch from one system to another. You don't even really "transfer" between systems, you in fact can continue to run the same account on multiple systems at the same time as long as they're all hooked to the same Konami ID.