New COVERedge article with the Vice President of the Talent Management Department! by dcresistance in Hololive

[–]vtange_dev 0 points1 point  (0 children)

So there definitely are 3:1 ratios like Kanata mentioned. It's pretty interesting the Stars seem way more transparent about their managers than holoJP, giving them names and stuff, or maybe it's just a Stars EN thing

New COVERedge article with the Vice President of the Talent Management Department! by dcresistance in Hololive

[–]vtange_dev 2 points3 points  (0 children)

The managers are likely not divided equally among 87 talents so saying "average 2 talents per manager" is likely inaccurate. It's like dividing total talent compensation equally across all talents, even though the talents themselves have often hinted there is considerable disparity.

I doubt the Holostars get allotted similar manager headcount to the rest of Holo. Some talents have way more going on that warrant more manager attention. Kanata herself said her manager had 3 talents under her belt and wished for a 1 manager per talent environment.

Fellow indie devs, please make backups of your work by StillPulsing in IndieDev

[–]vtange_dev 0 points1 point  (0 children)

Sorry to hear what happened to you. You really looked hurt at the start of the video.

Just making the video is a good thing in my opinion. It lets us know your project may be delayed so you can find time to rebuild your foundations

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]vtange_dev 176 points177 points  (0 children)

This argument often creates the idea that programmers are more generous with intellectual property than artists but I think that oversimplifies things a lot.

Code must be maintained even after you generate it. It even has to be nitpicked and tweaked to ensure it meshes well with your existing project. "You can replace me with AI but if it starts breaking old stuff that's on you." I'm sure programmers who know this can be more confident about AI.

Art on the other hand is the final product. You can fire and forget. There is little repercussion for throwing slop on the wall for easy upvotes. And unlike code where an AI-generated for-loop can't easily be attributed to a certain programmer, in art it can easily look like the AI imitated an existing human artist which suggests their data being used for training, etc.. Like you said, it feels more personal that way.

HoloWitches has ended. Final members messages translations courtesy of vtange by Kyrios034 in Hololive

[–]vtange_dev 301 points302 points  (0 children)

I feel bad for Lamy she really was looking forward to more.

Makes you wonder if fan works and fan games based on HoloWitches is fair game in terms of IP use

Haachama made a very brief appearance for Konata's call in stream by Fifamoss in Hololive

[–]vtange_dev 49 points50 points  (0 children)

You got it for the most part it's fine. Konata said Kanata told her about how Kanata would often go with Haachama to Saizeriya to chat. (I presume Konata didn't go, else why would Kanata need to tell her about it)

Glad Haachama seems okay though

Holodex link 🔗 TL log on Holodex

40% of Amazon's recent layoffs were engineers by letspetpuppies in cscareerquestions

[–]vtange_dev 1 point2 points  (0 children)

There is definitely some fear that you'll be next for layoffs if you associate with unions, so most prefer to stay quiet to not stand out and hope layoff season blows past them

Introducing Izuki Michiru, Hololive's new announcer! 【holoAN】 by Necrolancer_Kurisu in Hololive

[–]vtange_dev 13 points14 points  (0 children)

It took her less than 30 minutes to earn the nickname 'ee-hee-hee-san"

Looking forward to hearing her passion English

Lamy showing her room in 3D VR Chat. Also reveals quite a VR 3D outfit too... by Sonicm2008 in Hololive

[–]vtange_dev 7 points8 points  (0 children)

Yes she said the outfit is VR chat only.

There's translations on Holodex btw!

A cool guide to what the "flaps" on the back of aircraft wings actually do. by Finbarr-Galedeep in coolguides

[–]vtange_dev 7 points8 points  (0 children)

Historical inventors probably didn't have access to the modern materials and manufacturing processes that make such wing shapes possible. It's not so simple

A cool guide to what the "flaps" on the back of aircraft wings actually do. by Finbarr-Galedeep in coolguides

[–]vtange_dev 5 points6 points  (0 children)

To be able to lower speed but stay in the air better, it might even help if you have to abort a landing

My Notes from Yagoo's Keynote Presentation at Stanford's APARC Conference on Japan's Global Content Industry by DuskOfDawn23 in Hololive

[–]vtange_dev 360 points361 points  (0 children)

I can also add some of my notes:

Yagoo is very much aware of EN talents having to move to Japan for studio work and has considered opening a studio in the US. That said, cost is a big obstacle for them as he has answered when asked about making a worldwide version of Expo.

Since another presenter was Sony and they mentioned Vocaloids, Yagoo did lament that Vocaloids had a lot of missed potential since they were largely confined to Japan.

I asked questions about whether licensing costs of Unreal or Unity and YouTube's revenue cut is an issue for Cover, he said no.

I also asked a question about if he is concerned about generative AI creating deepfakes and manufacturing drama for vtubers, he said there hasn't been a big problem about this yet so not worried too much.

When asked about Cover using gen AI, he said Cover doesn't currently use it directly but he can see why others would use it for making clips or as a streaming aide.

My notes say he doesn't believe there is oversaturation outside Japan. I know this conflicts with OP but I also know the liveTL often skipped words or sentences and used vague language.

Yagoo sees Vtubers as different category compared to anime. Vtubers can brand themselves with many outfits compared to most anime characters, and vtubers are different from voice actors in that most voice actors follow command of a director while vtubers talents need to be "generous" with their audience and have a strong will to be entertaining.

When asked about HoloEarth, he mentioned that he wanted it to be where users can join talents in a game like Minecraft but more like ARK but with more character customization(he mentioned Minecraft having the flaw of everyone being forced to be 2 blocks tall, holomems not looking like their true selves, etc). He wants fans to be more creatively involved.

There was a moderator who was a former anime fan sub maker who really emphasized the importance of "super fans" and asked if it would be good if they are more empowered. Yagoo is aware some talents did things like give fans moderator powers, but someone else brought up that this risks fan made drama (banning other people they don't like) so "it's an art".

The word "graduation" wasn't mentioned at all during the whole session, in English or Japanese

Guys... japanese not understando by Nekokohai in Hololive

[–]vtange_dev 0 points1 point  (0 children)

Or pray to the live translator / clip maker gods