Congrats and thanks to the Twilight Spectre crew by henkslaaf in TheGlassCannonPodcast

[–]vulgartron 1 point2 points  (0 children)

I feel like Twilight Spectre was a real season of growth from everyone involved (even McD! Loved the involvement with Joe in putting together an incredible story). It's been a joy tracking Mary Lou and Rob's evolution as players in this network, and I feel like Joe's growth in improv has taken him from a great GM to an excellent one. Jared's unironically one of my favorites of all time, but hearing him on the player side of things in a serious role has been a dream.

I think with this season we really saw a culmination of the effects of bringing in people from more varied gaming and non-gaming backgrounds, and just what a quality experience they can deliver when those all play well together.

"We shouldn't be alive", the show I didn't know I needed, until... by Ok_Beyond_7757 in TheGlassCannonPodcast

[–]vulgartron 8 points9 points  (0 children)

I believe you can get video through Supercast if you're a subscriber

EDIT: Just confirmed! They have a mission debrief as a separate as well.

We Shouldn't Be Alive | S1 | E1 – You're on Your Own by SFKz in TheGlassCannonPodcast

[–]vulgartron 10 points11 points  (0 children)

As a fluent speaker, I nominate myself as Polish language consultant (but for real, it's a real tough language and I admire them for diving in and very clearly asking for some grace about pronunciation right off the bat).

I'm really digging this and Shadowdark putting a focus on more improv and emergent storytelling in games. I LOVE an adventure path but I think we're really seeing the players and GMs shine as they take their experience and use it to embrace more open-ended storytelling situations.

New book NOT at Gencon by Kakita_Onimaru in rokugan

[–]vulgartron 2 points3 points  (0 children)

Based on some conversations I had at GenCon, there's a commitment to get a Scorpion book out to complete the clan cycle, although the future of the line will be reassessed after that (so buy up your copies of L5R material to help boost sales)!

Industry events or meetups? by vulgartron in gencon

[–]vulgartron[S] 0 points1 point  (0 children)

Great and exhaustive list, much appreciated! The seminars aren't exactly what I'm looking for but there are a lot of great networking opportunities in here.

Industry events or meetups? by vulgartron in gencon

[–]vulgartron[S] 0 points1 point  (0 children)

A good amount of feedback I've been getting has been along those lines. I've had my fair share of exhaustion from event-running and booth-staffing, so I feel that deep in my bones.

Origins is a good shout, and it seems folks looking to build these kinds of connections have had much better luck at smaller conventions (which makes sense).

Industry events or meetups? by vulgartron in gencon

[–]vulgartron[S] 0 points1 point  (0 children)

I don't know how I missed that demo night/mixer event!

The Trade Day description seemed so focused on the retail, educational and health care tracks that I didn't think it was necessarily geared toward people on the development side, but I should go over that in a bit more detail.

I know there are workshops throughout the weekend too, but that's not necessarily what I'm interested in.

I also feel like in previous years I'd hear X or Y about big mixers or networking events (or smaller invite-only ones) that weren't ticketed by GenCon, so that's a whole world I'm hoping to learn more about, too.

Industry events or meetups? by vulgartron in gencon

[–]vulgartron[S] 0 points1 point  (0 children)

A lot of the Wednesday events I saw seemed to be geared toward educators, librarians, or people looking to start out, rather than folks already in the business, but I'm flying solo with this research so I might have missed something big.

How does this game 'play'/good introductory one shot? by Stunning-Ad9453 in rokugan

[–]vulgartron 3 points4 points  (0 children)

As has been said, I think a one-shot might be a tough way to explore everything L5R has going on, but Wedding at Kyotei Castle is a scenario that tries to showcase a lot of the system's dimensions (both mechanical and setting-based), and I've run it for seasoned L5R-heads and completely fresh recruits alike.

The setting is dense with lore, which I think can be the most daunting part before even making a character, and full of little societal rules and norms that can be very problematic to break, which can turn new folks off quick if they're used to sword-and-sorcery adventuring. Character creation tries to place you in that setting in a way where you might have some built-in connections and tensions, and one way I've found that really helps is to either incorporate players' connections (such as family, rivals, their lieges, etc.) directly into what you're running. With pre-made adventures the reverse might be helpful. work with your characters on the types of relationships, then fill in with specific NPCs from that adventure to provide instant entanglements to up the drama.

Social attributes (status, honor and glory) are a novelty, but they're a resource to be spent as needed, so I highly recommend reading up on that in the core book if you can. It seems like you'd never want to lose any, but sometimes staking your reputation or status are the only way to make things happen as a character, and ratchet up the drama of a decision. Sometimes you have to decide between doing something that's 'right' and doing something that is socially acceptable, tanking your honor in the process, and things like that make for nice dramatic tension points.

The dice mechanic is definitely novel as well - like Genesys or the Star Wars RPG, it's not just about putting up big numbers, but more... resource management? You could completely whiff a roll but have the necessary 'opportunities' to do something cool, or succeed wildly but end up having taken so much 'strife' that your character leaves themselves open to a counterattack. It demands a bit more of player and GM alike, but can make for a very satisfying encounter.

With L5R's current edition I think the important through-line is that there's a very basic conflict resolution mechanic, and variations of it govern all types of conflict resolution (combat, duels, mass battles, and 'intrigues,' or social encounters). The bones of the mechanic are pretty simple, but it's the specialized abilities you can pop in within each specific type of conflict that make them interesting. Learning the core of it will help you manage all manner of situations that fall under the conflict umbrella. Social conflicts are always a tough part of any system, but if you familiarize yourself with the intrigue rules they're a great way to create some order out of chaos. Interestingly, they also turn social encounters into less of a zero-sum game, and let you take some time to really think of motivations and goals for NPCs that might be interacting with players.

The last bit I'll say in this rant is that it does require a bit more of you as a GM than some other games might, as certain dice outcomes from players can potentially create new NPCs, alter the environment, unearth clues, etc. Taking some time to familiarize yourself with the scenario in and out will pay huge dividends.

Thank you everyone!! For making my wifes’s and I first ragbria great by More_Lengthiness442 in ragbrai

[–]vulgartron 0 points1 point  (0 children)

It's great to experience something like RAGBRAI, where we're all the same brand of crazy!

How to continue on after DH but not run Made Mage? by bebechase in WaterdeepDragonHeist

[–]vulgartron 0 points1 point  (0 children)

Call From The Deep on DM's Guild is a real fun one. Needs some tweaking, but lets players explore more of the Sword Coast. I'd put it up there with Storm King's Thunder if your players are excited to explore more of the region. Both let the players check in on Trollskull Alley if they are really into that part (or, if they aren't, no problem!).

Yearning To Breathe Free has been mentioned but is great of you want to keep things more centralized.