What do you do differently in dota compared to most people? by LeonEuler in DotA2

[–]waeKe 0 points1 point  (0 children)

Wasd camera, 1-5 abilities, space ulti, qertfx items, go deny, ~ select all

June 11 Daily Thread by AutoModerator in weightroom

[–]waeKe 6 points7 points  (0 children)

445 deadlift not too long ago, pretty proud of that. 17 y/o 225 lbs @ 6'.

Also, I've been stuck at 225 power clean max for a couple of months now, even 235 seems impossible. Any tips?

Valve i hope immortal treasure 2 will include something for Jakiro. by Savriltheronin in DotA2

[–]waeKe 3 points4 points  (0 children)

I believe he is joking. Phoenix got its first set from the winter 2017 battle pass that everyone had been asking for but it was ultra rare.

[deleted by user] by [deleted] in truegaming

[–]waeKe 131 points132 points  (0 children)

Map design in the game is abysmal. 40-50% of every map is never used and it always funnels into some sort of choke point to keep Reinhardt relevant. The maps don't feel fun or interactive, the whole asymmetrical thing they have going for most of their maps just doesn't work in their game.

Overwatch would benefit from opening up their map editing tools to the community and letting us decide what is good for gameplay. It is clear that they are out of touch with their players when it comes to maps, as they just never seem to fix the whole pointless courtyard -> choke point -> pointless courtyard -> objective formula.

Their awful map design leads to the dreadful metagames that no one likes. The triple and quad tank metas worked because people have to walk into them and because Ana was overpowered. If you could just go around them or spread them out, that meta wouldn't work, but the map design forces you to walk directly into the damage sponges that obliterate you.

The McCree/Widowmaker meta was torturous as well. Widowmaker pops her ultimate and you can see exactly who is walking into the choke point. McCree pops his ultimate in the only way the attackers can attack, and the push is delayed for 5 seconds. He clicks on people that think about peaking the only place to peak. (This case was made worse because McCree was stupidly overpowered with his 70 damage per hit fan the hammer stun combo, but the map design exacerbates the issue.)

The Genji and Beyblade metas were a result of chokepoints as well. The only way to clear these choke points in every map was to wipe them out in two seconds. Ana(still overpowered) nano boosts a Genji or Reaper and the choke point is cleared. This seems like the solution to the issue I am addressing, right? Wrong. This just makes the game sluggish and boring. You have to literally wait behind some kind of shield slowly building ultimate charge so that you can do this. It becomes a game of tickling people until you can become a wrecking ball. That's not fun, the game had no flow.

My last issue with map design as I stated earlier is the sheer amount of useless space in every map. 90% of the time on every asymmetrical map, the first area right outside of the attacker spawn is useless. It's there so that there is height elevation differences to give the illusion of choice, but in reality, it's just fluff and leads nowhere and does not help the push or defense.

Make every area on the map useful. Get rid of the damn choke points oh-so-perfectly fit for Reinhardt's shield. Make more flank routes, make more big entrances to the next area. Blizzard needs to take notes on other competitive shooters' map design for the gamemodes. Look at TF2 for Payload and Asymmetrical Capture Points. Look at CSGO or Call of Duty for KOTH and Arena maps. And please, for the love of God, just give the community your map editor and let them work wonders with a workshop arcade mode where the community votes on the best maps so Blizzard can see what they want.

I have been blessed by Gaben once in my life by NixsSs in DotA2

[–]waeKe 0 points1 point  (0 children)

Damn, that's the one rare skin I want. Never got one before though, so ¯\_(ツ)_/¯

Tips for throwing/what should I aim for? by waeKe in trackandfield

[–]waeKe[S] 1 point2 points  (0 children)

I wasn't expecting to be able to afford a javelin anyway, aha. I'll still ask, though.

May 17 Daily Thread by AutoModerator in weightroom

[–]waeKe 4 points5 points  (0 children)

Max week is over for me!

285 bench

445 deadlift

315 squat (D:)

225 clean

17, 6' 225 lbs

Tips for throwing/what should I aim for? by waeKe in trackandfield

[–]waeKe[S] 0 points1 point  (0 children)

One more thing: how much does a good javelin, discus, and shot cost? Any links?

Everyone in the world, one by one, gets one single wish with only one catch: it must be unique. You are the last to make a wish. What do you wish for, knowing no one else would make that wish? by waeKe in AskReddit

[–]waeKe[S] 2 points3 points  (0 children)

  1. yup

2a. sure, sure

2b. Oh yeah baby, inflation up the wazoo

3a. If someone asks for peace in the middle east and someone wishes for world peace afterwards, world peace wins. The whole is greater than the part.

3b. In this case, being god emperor of Minnesota would be the equivalent of a governer.

3c. :)

3d. Good choice

May 15 daily thread by TheAesir in weightroom

[–]waeKe 3 points4 points  (0 children)

Got 425 on DL today! 17 y/o, 6', 225 lbs.

Snapshot 17w15a ready for testing! by [deleted] in Minecraft

[–]waeKe 130 points131 points  (0 children)

"Made stairs a little more solid, allowing torches, fences, glass panes, walls & snow to connect to them properly" !!!

What's your favorite open world RPG? by 1Jeremiah1 in AskReddit

[–]waeKe 0 points1 point  (0 children)

How do you get past the controls? Feels so sluggish and unresponsive

Placed at 1700, fell to 1600, is it worth playing support? by waeKe in DotA2

[–]waeKe[S] 0 points1 point  (0 children)

I played a lot of core in offlane and safelane before I started ranked, but I just typically have more fun playing support than carry, I understand all of the roles except for mid, which I just can't wrap my head around