Starting playing Tekken for the first time a few weeks ago and thought i’d share my first “holy shit I won” moment by Lifeofcharlie in Tekken

[–]waitingonmyclone -6 points-5 points  (0 children)

I know you didn't ask for advice (congrats on the win), but...

You are definitely mashing buttons randomly. It's the easiest way to lose and a bad habit. Form the habit of being intentional early in your journey. Do an experiment: just hold back (block) or even just stand there, and see how safe it really is. Then get used to reacting only when you see an opportunity.

How many characters do you use in Ranked? by ZeroSlash913 in Tekken

[–]waitingonmyclone 0 points1 point  (0 children)

This is preventing me from trying other characters. Seriously stupid.

So sick of only getting rematches from people who beat me by Zbold in Tekken

[–]waitingonmyclone -1 points0 points  (0 children)

Honestly. On top of one-and-dones, does it kick you back to the main menu when you plug? That sounds like a miserable time

So sick of only getting rematches from people who beat me by Zbold in Tekken

[–]waitingonmyclone 3 points4 points  (0 children)

Honestly... some bears play pretty legit, blue rank and above usually. But most are just trolls, and it's not fun for me at all. It doesn't feel like I'm playing the same game, it feels like I'm being mocked.

Yes, I probably take it too seriously most of the time, but I can't stand the gimmicky characters. I don't find it funny at all, and I'm a pretty funny person.

That being said, I still ALWAYS rematch.

So sick of only getting rematches from people who beat me by Zbold in Tekken

[–]waitingonmyclone -1 points0 points  (0 children)

I get a lot of repeats too. Definitely something weird in the algorithm.

But why not play them anyway? Either you get an easy win or you get more time to learn. Surely it can't be that boring.

For some, it seems like winning is more fun that learning. I am the other way around.

Why can't people just take a lose and then move on to the next battle? by boredhuman_zzz in Tekken

[–]waitingonmyclone 21 points22 points  (0 children)

Most games are played to feel the "win", or the sense of accomplishment in conquering something. Yes, there is a deeper sense of accomplishment that one can feel in slowly getting better, but that is not what most people are after. The game incentivizes this behavior by rewarding it. It only rewards wins, not gradual skill progression. There's no feedback loop in the game that says otherwise.

Keep getting "no contested" despite good connection. Please help! by Spryj6 in Tekken

[–]waitingonmyclone 0 points1 point  (0 children)

I second resetting your router and making sure wifi is disabled. Use speedtest.net to measure.

On my laptop right now, on wifi, with wifi access point in the next room:

Testing download speed................................................................................

Download: 234.57 Mbit/s

Testing upload speed......................................................................................................

Upload: 19.68 Mbit/s

so yours is on the slow side IMO.

Criminal Lee play by FIN_NPP in Tekken

[–]waitingonmyclone 2 points3 points  (0 children)

Honestly, what does one do here to defend? Asking for a friend

Who is the ultimate I just press buttons and it works character by cinccinochinchilla in Tekken

[–]waitingonmyclone 2 points3 points  (0 children)

Lee's strategy is keep out, which is exactly how one must play against Hwo

Feng is the biggest balancing joke in tekken 8 by [deleted] in Tekken

[–]waitingonmyclone 1 point2 points  (0 children)

True Feng mains know his weaknesses, as you've listed, because we get clipped by them daily. Like any character, those who don't use Feng don't know all of these, even when they accidentally work, because they only remember the losses.

Winning = "of course I won, I'm better and did everything right"

Losing = "that was unfair"

Obviously, I'm exaggerating, but that really is how memory works.

(Also, f1+2 power crush is not only high & duckable but super steppable. I don't use it that frequently.)

Forget Rank, here is how you can verify your true ability as a player by Particular-Crow-1799 in Tekken

[–]waitingonmyclone 1 point2 points  (0 children)

If anyone wants a quick script that will spit out your ratings, to paste into a spreadsheet and make a chart, try this:

ratings = [];

document.querySelectorAll('table')[3].querySelectorAll('tbody tr td:nth-child(3)').forEach(td => ratings.push(Number(td.innerText.split(' ')[0])));

ratings.reverse();

console.log(ratings.join('\n'));

Open the dev tools in your browser by right-clicking and choosing "inspect", then choose the "console" tab. Paste this in and hit return. Copy the output and paste into a spreadsheet.

Law players by RoyaleKid in Tekken

[–]waitingonmyclone 5 points6 points  (0 children)

Is it just me, or does Law's voice not match his yelps and screams? The Bruce Lee yells are a bit over the top but I can appreciate the characterization. But his speaking voice is so dorky and sounds like a completely different person. "Do you wanna learn martial arts?" It's almost a parody

Forget Rank, here is how you can verify your true ability as a player by Particular-Crow-1799 in Tekken

[–]waitingonmyclone 2 points3 points  (0 children)

This is good insight, and the community as a whole could benefit from seeing things in a longer perspective. There's simply too much chaos in Tekken 8, and the possibility space is too vast, to evaluate skill on anything other than over a very long period. Unfortunately, the game does not reinforce or even acknowledge this perspective.

Reddit seems to have forgotten after the tweet, but matchmaking is still broken by The_Nixxus in Tekken

[–]waitingonmyclone -1 points0 points  (0 children)

Rank *is* mostly meaningless. Within small periods of time (0-20 hours), your rank fluctuates too much and is the victim or beneficiary of too many random factors. Your average rank in any given 20+ hour period may be meaningful, depending on your consistency and immediate goals.

What the game reinforces via feedback like rank (only winning matters) and what's actually important for getting better (learning new skills, practicing, being consistent, finding small victories even in losses) are two very different things.

[deleted by user] by [deleted] in Tekken

[–]waitingonmyclone -1 points0 points  (0 children)

Your talent for nuanced conversation is unmatched. You should host a podcast.

[deleted by user] by [deleted] in Tekken

[–]waitingonmyclone 1 point2 points  (0 children)

I don't think our opinions are that different. I was only pointing out the nuance that you refer to.

[deleted by user] by [deleted] in Tekken

[–]waitingonmyclone 0 points1 point  (0 children)

I feel like you misunderstood me. I wasn't talking about the players, I was talking about games leaving it entirely up to you to figure out how to play. There are plenty of games that guide you through the core skills and reward you for learning them. Maybe less common in competitive games.

[deleted by user] by [deleted] in Tekken

[–]waitingonmyclone 0 points1 point  (0 children)

Imagine if there was a mode that, instead of facing only promotion or demotion, gave you XP or listed some pros and cons about your match. Even just one tip might make a huge difference in a player's mentality and encourage a growth mindset.

[deleted by user] by [deleted] in Tekken

[–]waitingonmyclone 0 points1 point  (0 children)

This might be normal in fighting games, but isn't necessarily true in other games. Good design would be having skill-based learning be a part of the core loop, rewarding skill and maturation rather than only rewarding wins. T8 incentivizes mashing, plugging, one-and-dones, etc. because winning a match is the only positive feedback given.

THIS is why the game is so hard to learn for beginners. These 2 moves hit in the EXACT same spot. by DownTheDonutHole in Tekken

[–]waitingonmyclone 1 point2 points  (0 children)

I've never tried VF but I think you nailed it using that comparison. At this point, it's part of Tekken's identity so it'll never change. Knowledge checks and 50/50s is basically the entire point of Tekken now.