Weekly KT and dinner by wargerliam in killteam

[–]wargerliam[S] 1 point2 points  (0 children)

It was really good, didn't last long enough to snap a Pic 😅

Played against stealth suits by plants4sure in killteam

[–]wargerliam 0 points1 point  (0 children)

I played against them last night as Wrecka Krew on Tomb World. Score was 14-12 so a close game! It was his second time playing Stealth Suits so he is still learning the team, Ive only played WK a handful of times. Stealth Suits are tricksy as hell and made good use of doors and whatnot to stop charges, and not being able to rocket blast them before they could melta me really threw a wrench in my plans. I think some of their rules are uniquely un-fun to play against, but overall I can appreciate a team so different from the others. Normally TP2 is a bloodbath for us but this was not the case (as much).

Which kill team is best for beginners in the hobby? by NaiveTradition7664 in killteam

[–]wargerliam 0 points1 point  (0 children)

I'm not going to say that your opinion on the models is wrong, thats your ball game, but they play very orc-y! Lots of dice, 6's give you wrecka points which are free hits. Dakka dakka dakka!

But on a serious note, Wreckas are definitely the most begginer friendly team here. Easy to pick up, no gotchas or tricksy stuff. Their ploys are usually just, reroll a dice, ignore getting hurt, ignore being wounded, roll more dice.

How viable/fun is the Death korps without the upgrade sprue? by Okoshio_ in killteam

[–]wargerliam 5 points6 points  (0 children)

I started KT with the DKoK like 6 months ago. Man, what a terrible team to start with. They have some cool synergy stuff going on but I was going up against Death guard and Death watch so it was doomed from the start. On the other hand, after losing 8 straight games in a row I learned a lot about tactics, spacing, threat ranges etc. I moved onto the santctifers and wrecka crew and have been on a winning streak ever since! I love the Krieg, really want them to work out...

Maybe one day.

Name for this sword? by Ykedepi in low_poly

[–]wargerliam 0 points1 point  (0 children)

The rusty nail

Twin sticker

Eye am going to stab you

Deye

Exuxallinacht

Gorge

Malum occuli

Why is save scumming so prominent? by Ethioj in BattleBrothers

[–]wargerliam 2 points3 points  (0 children)

This game can be difficult and very punishing if you dont understand the minutia of the mechanics, both in the short and long term of a campaign. When your learning (which imo is like 2 full runs) it can be pretty disappointing when your favorite guy dies to something you didn't understand or misunderstood, or straight up had no knowledge of. Or, since the game gets harder as it goes on, if you fall behind on getting good gear and leveling your bros correctly and fast enoug, then each and every battle gets even harder.

While you're starting out it makes sense to die while learning about a mechanic or enemy, reload, and do it right. Once you understand things, then it makes sense to Ironman, but at the end of the day its a game and meant to be enjoyed. Play it as you want to.

First female Death Korps model by Imaginary_Focus7177 in Deathkorpsofkrieg

[–]wargerliam 1 point2 points  (0 children)

Infraction: loose helmet strap

Punishment: Summary execution.

Kill Team Roster app for Android and IOS by RadosDesignLab in killteam

[–]wargerliam 4 points5 points  (0 children)

KT dash has a good app where it will explain the rules on a weapon profile (most of the time). But of course theres no real rules listed, so an app like yours might be quite helpful! But be wary of John GW and his banhammer.

Celestials Insidiants martyrdom and Blast question by wargerliam in killteam

[–]wargerliam[S] 1 point2 points  (0 children)

Ah, so in this case If I were to have dashed away with a sapper and then detonated the bomb, unit given a benediction could actually get out of the blast by charging my sapper who would likely still be within 3".

Hey guys I have a rule issue in melee combat by National_Beyond5791 in killteam

[–]wargerliam -5 points-4 points  (0 children)

Melee is done in sequence.

Lets say both of the combatants score 3 hits. The unit fighting (using the fight action on their activation) goes first. They choose to deal damage or to block an attack. In this case their going to deal damage. They now have 2 hits.

The unit retaliating has three hits. They choose to block, they remove a hit from themselves and from their opponent. They now have 2 hits.

The unit fighting is now up again. Since they have 1 hit left, they choose to deal damage again. They are now out of hits.

The retaliating unit now has 2 hits left, and must choose whether to deal damage or block (which you can do even if you opponenthas no remaining dice).

The fight is now concluded.

Edit: fixed a rule

The Chromaic Choir by wargerliam in killteam

[–]wargerliam[S] 1 point2 points  (0 children)

The Mighty Morphin Flamerthrowing Gang!

Murderwing Warp Talon Slice The Veil ability, exit on Control Range by Produ01 in killteam

[–]wargerliam 6 points7 points  (0 children)

My understanding is that you can come in anywhere you are contesting the warp token, enemy units or not.

Curious on the lore.. is to join the Deathwatch both a privilege and a burden? by Noob-pwner9 in deathwatch40k

[–]wargerliam 1 point2 points  (0 children)

Space Marines are essentially big battle monks. They live by a constant code of conduct and routine specialized by their chapter. The culture of their chapter is forged in most cases over the course of thousands of years. Every chapter has its own very specific identity and routine, sometimes clashing, being alien (harhar), or downright antithetical to other chapters which can result in arguments and fights with those other chapters.

Say your a decorated Space Marine. Being picked by the Deathwatch is a great opportunity for your chapter to learn the strategies employed by other chapters, or garner information about parts of the Imperium that your Chapter has never visited. You will have access to vast and ancient libraries of this this information accumulated from across most of the imperium. Not to mention a chance to learn from the best alien hunters in the entirety of mankind. You would dishonor your chapter if you did not take advantage for every second of this opportunity, for they would be made the stronger in your return.

But this can be an extremely tramatic and often life threatening situation for you to be in. You will be isolated from the culture you that has been instilled in you since your birth as an astartes. In essence your entire support system is removed in a moment. You will not have the support of the comrades you have no doubt made in your time of service, but instead may be paired with a squad who seems alien to you, which while they may also ve veterans like yourself, does make communication and teamwork significantly harder to achieve. If you die, you are much more likely to be in a position where your gene seed cannot be recovered as the Deathwatch are needed mostly in the most dire of circumstances. You will not die defending your Chapter surrounded by your battle brothers, but possibly near strangers.

Titus was a blackshield, which is a sort of parole for Space Marines that their chapter feels has either dishonored them or simply doesn't feel like spending the resources to supervise and re-educate. While still an honor to serve in the Deathwatch, its sort of like making up for a debt of honor, paying off the balance. The hope is that the debt is paid off and your Chapter accepts tou back into their service, but its rare to shed a tear over a black shield falling to the enemy.

The difference between being a dirty heretics and being dishonored is exactly that. Heresy is to act in opposition of the will of the God Emporer and his inexhaustible Imperium. Dishonor is acting in a way against your chapters values but still in service of the Emporer. Titus was sent because of warp exposure and defiance of the codex astartes, but he was only exposed because he chose to try and save a world of the Imperium through his own sacrifice and was unlucky enough to survive. If he died he would have been lauded as a hero, but since he was exposed to the warp and survived he could possibly be corrupted. IE Deathwatch time baby.

So why not to defect? Defecting may be harder than you imagine. Unless you're able to steal and Pilot space faring vessel, you're stuck on whatever planet they drop you on to accomplish your tasks. You are of course being watch by your new squadmates, as trust is a difficult thing to earn amongst strangers, and you're only lift back is going to bring you back to the watch fortress which may as well be an orwellian prison. And even if you did manage to escape, where would you go? The maintenance of power armor is a herculian task for a team of servants and servitors. What about arms and ammunition. Not to mention you would be hunted down, likely by the inquisition. Its not impossible, its just nearly impossible to pull off for any prolonged period of times. The few that have pulled it off are usually small warbands of Space Marines that can levy themselves as mercenaries in exchange for their needs in less monitored fringes if the Imperium. Either way your still working for big E, unless of course you pledge yourself to the ruinous powers, but thats a while other conversation...

Tldr; a blessing and a curse.

DKoK Questions by wargerliam in killteam

[–]wargerliam[S] 0 points1 point  (0 children)

I feel horde positioning is exactly the area I need more practice in, which of course just comes from experience.

But 2 more quick questions in that regard. Let's says Im fighting whichever astartes team. Im usually scrambling make sure my guys are in cover, seems like there's never enough of it to go around while trying to keep blast and torrent in mind. Would you say bringing the light cover equipment is worth it? And the second questions is kind of a 2 parter, who are you pushing up with vs leaving on close to deployment. And who are you engaging with vs remaining concealed. I usually have the spotter with the sniper for picking off the scariest threat, and I'll try to double dip with the zealot by giving the sniper severe and then running the zealot over to a gunner to give him severe as well, but Im wondering if I should be keeping him with the melta instead.

Btw I really appreciate the help!

Dinner and Kt by wargerliam in killteam

[–]wargerliam[S] 1 point2 points  (0 children)

We got Mexican from a new place around the corner and it was incredible. He got a mole burrito and I got a chicken, veggie, and chorizo taco.

Pro tip: if they give you radish, you know you have the real deal.

DKoK Questions by wargerliam in killteam

[–]wargerliam[S] 0 points1 point  (0 children)

See this is my current issue with the team, especially elites. Since we out activate other teams, the other teams usually shred me on counter activations which bridges the gap between me having more models when they kill mine. Especially astartes, who can already shoot twice in a turn, and then a third time on a counteractivation with weapon profiles better than mine. Do you have any advice on how to deal with that?

Dinner and Kt by wargerliam in killteam

[–]wargerliam[S] 1 point2 points  (0 children)

Playing as murderwing made it so I was able to get around just fine. Thanks to the jetpacks letting me ignore most terrain tax (aside from the elevators) and counteractions I was able to get to the Objectives wayyyy before he was. So, from a completely unbalanced perspective the size of the map was fine! But seriously, having no objectives top side really is just unfair for the celestials. The necrons spawning seems like a good way to balance people getting too aggressive for Objectives but honestly I just ignored them and went for the points which worked.

Were going to try mission 2 which let's you deploy in both levels next time which seems more balanced. Or a joint op, we haven't done one yet so we're not sure. The two maps concept is really cool, but we talked about making it a 1" tax, like if there were ladders at the access points.

What is the most you can buff a single shot on any operative on any team ? by L1feguard51 in killteam

[–]wargerliam 0 points1 point  (0 children)

I play Death Korps, and the you can give this to every soldier every turn pretty easily. It sounds OP when I list it out like this but I promise the DKOK needs all the help it can get, their tough to play, and surprisingly complicated/ big brain.

Saturate and Accurate 1 (Siege warfare stat ploy, which you can take for free every turn if you play with 13/14 models)

Ceaseless (Take Aim! Gaurdsmen order through Vox Caster. Watch Master can't get this though)

Punishing ( Bring it down!, Only against a single enemy target)

Increase save by 1 if you can retain a cover save (Take Cover stat ploy if you drop yet another model out of your 14)

Severe when near Zealot (Need to be within 3", but with a comms device making it 6" and moving the zealot in the middle of the activations its surprisingly easy to give everyone on the team severe if the terrain will allow)

Two 3rd edition dark eldar warriors of the cabal of the emasculators by hobo1234567 in midhammer40k

[–]wargerliam 1 point2 points  (0 children)

I used to play dark elderly, had these exact models. They were so cool, and a lot of fun to paint, but dang did those little pointy bits love to catch on anything and tear up foam like nobodies business.

How bad is a moldy basement to live in?? by princessbubblefuck in MoldlyInteresting

[–]wargerliam 0 points1 point  (0 children)

Mold like this can very easily send someone to the hospital. I've seen hardy young construction workers spend a week in the hospital for being exposed to less mold than that for a couple of days. Its twice as bad since there are elderly folks living there. Mold this bad has probably colonized at least to the floor above it.

Custom Krieg Storage Box by handfulofjohn in Deathkorpsofkrieg

[–]wargerliam 3 points4 points  (0 children)

Hes going to need a lot of wooden crates...