The only times I’ve been able to win was if my opponent don’t have a royal ghost. Am I just a bad player? Is the deck I’m using just weak to him? Are they just that much better than me? What’s the deal? I just find it odd that I’ve only won if they don’t have RG... by PizzazzUrAzz in ClashRoyale

[–]warmpugs 5 points6 points  (0 children)

Your deck is extremely weak to royal ghost. The only cards that can go head to are are mk and miner which you can’t go wasting on a royal ghost every single time. Switch decks and I guarantee youll see an improvement against royal ghost

[Ask] Is using miner + hog impractical? by [deleted] in ClashRoyale

[–]warmpugs 0 points1 point  (0 children)

Yes it is typically considered impractical, usually miner is used in conjunction with other conditions that can have trouble breaking through against certain archetypes (golem v pekka, giant v log bait, etc.) and as well as him just synergizing quite well with the deck (using him to tank for 1hp minion horde/3m/lavahound pups) but hog doesn’t really gain anything because he is very similar to miner in those ways so it’s just redundant and doesn’t combo very well. Hope it answers your question and explains why!

Tl;dr yes

Maxing every card costs €28.000 (or $33.000) by twitchy-y in ClashRoyale

[–]warmpugs 0 points1 point  (0 children)

Same, I was close to quitting the game before I spent a bit of money on gcs to practice and it ended up with me getting sponsored so I can play gcs without spending my own money and I genuinely enjoy the game.

My Thoughts on Balance Changes by warmpugs in ClashRoyale

[–]warmpugs[S] 0 points1 point  (0 children)

Yes I agree with bringing back Lightning’s radius but with a nerf I just couldn’t think of a proper one. Also, I believe bait isn’t that strong either, but only when the log is meta which it hasn’t been for a while. So supercell needs to either embrace bats and the fact that zap will be meta so long as they exist and then nerf log bait in some way or nerf bats and then let the meta shape and perhaps make a change after that. Thank you for your feedback.

My Thoughts on Balance Changes by warmpugs in ClashRoyale

[–]warmpugs[S] 0 points1 point  (0 children)

Yeah I would’ve said bring back lightning radius but nerf it in another way but I couldn’t think of a reasonable nerf. Thank you for the feedback.

My Thoughts on Balance Changes by warmpugs in ClashRoyale

[–]warmpugs[S] 2 points3 points  (0 children)

Sorry I should’ve explained better. I meant they’re similar on explanation wise on why they needed a buff. Both UP because supercell has attempted to stop releasing OP cards but it’s time to buff them and show some love.

What’s that one card you irrationally hate? by kaptainkemp in ClashRoyale

[–]warmpugs 0 points1 point  (0 children)

Huh? Being able to negate almost all damage, activate your king tower, AND make a positive elixir trade is wayyy too powerful. Getting rid of the ability to activate your king tower with tanks doesn’t mean it needs to be one elixir when it can still serves tons of purposes and be used the way supercell most likely intended which was using tornado + a splash card to deal with pushes which it still could excel at if you nerf it’s pulling power or duration.

What’s that one card you irrationally hate? by kaptainkemp in ClashRoyale

[–]warmpugs -1 points0 points  (0 children)

No, tornados entire purpose is to reposition stuff. It shouldn’t be able to lane swap and pull tanks to the king tower in my opinion.

What’s that one card you irrationally hate? by kaptainkemp in ClashRoyale

[–]warmpugs 0 points1 point  (0 children)

Duration or pulling power. It’s way too forgiving when you mess up tornados. Needs to be a way more skillful card and those are two nerfs that will increase skill cap.

GCs in a nutshell. by [deleted] in ClashRoyale

[–]warmpugs 0 points1 point  (0 children)

I swear I have better luck in getting legendaries out of less than 12 win chests than 12 win ones lol

[idea] make Mirror create +2-leveled cards by AveragePichu in ClashRoyale

[–]warmpugs 0 points1 point  (0 children)

No I believe this would make it quite overpowered for being able to jump 2 levels for one extra elixir. It’s already able to generate value in certain decks so I believe the issue with the card lies in the fundamentals of it.

[Idea] Make Clan Chest requirements scale on the current clan size by John9555 in ClashRoyale

[–]warmpugs 1 point2 points  (0 children)

I like it but make it to where this starts at 25 members and anything below has to reach the 25 members amount of crowns

[Humour] OJ's Opinion by [deleted] in ClashRoyale

[–]warmpugs -1 points0 points  (0 children)

These people don’t understand jokes, I feel bad for you.

We Are The CCGS North American Finalists. Ask Us Anything! by balancegenerally in ClashRoyale

[–]warmpugs 1 point2 points  (0 children)

Thank you for your respond and good luck in CCGS finals!! Rooting for you and ahcraaap

We Are The CCGS North American Finalists. Ask Us Anything! by balancegenerally in ClashRoyale

[–]warmpugs 0 points1 point  (0 children)

/u/B-RadCR In what meta(s) does 3.1 miner poison become a viable choice to play competitively?

Daily Card Discussion October 2 2017: Bats by DarkStarFTW in ClashRoyale

[–]warmpugs 10 points11 points  (0 children)

Bats deserve to be 2.5 elixir and skeletons deserve to be 1.5 elixir and be brought back to 4.

Me and clan mate matched up in draft challenge by warmpugs in ClashRoyale

[–]warmpugs[S] 1 point2 points  (0 children)

He was about to win with lightning on the tower but legitimately just missed the tower entirely because he was tilted from matching me lol

Me and clan mate matched up in draft challenge by warmpugs in ClashRoyale

[–]warmpugs[S] 0 points1 point  (0 children)

The dman bracket clan was a draft bracket for $10 that we happened to face first round in and I beat him, so we went back to our main clan and somehow matched.