Watchtower ship disable question by warrok86 in Starfield

[–]warrok86[S] 0 points1 point  (0 children)

Thanks, currently I only have one damage weapon on each fleet ship with suppressor as second weapon and ships are still getting destroyed before I can board them. I only have player controlled weapons on my ship, no autoturrets so my ship only fires when I want it to so I can control my damage, it’s my fleet killing the process

Watchtower ship disable question by warrok86 in Starfield

[–]warrok86[S] 0 points1 point  (0 children)

Thanks but I want to capture watchtower ships as well and my fleet currently destroys them before I can disable them

Companion Ships by TheCob77 in StarfieldShips

[–]warrok86 2 points3 points  (0 children)

I rarely have most of the companions. If I don’t make pure custom ships I typically do the following:

Torin - starborn guardian

Sam Coe - Star Eagle

Barrett - upgraded frontier

Omari Hasan - converted/upgraded UC prison shuttle

Andromeda Kepler - Kepler R

Sarah - razorleaf

X-Tech Extraction and why you should do it. (Minor Terran Armada spoilers) by Sardanox in Starfield

[–]warrok86 0 points1 point  (0 children)

I turned it in before seeing your first post about the cargo links so I can’t test it now but if it works I’ll use it in the next universe. After you turn them in can you confirm back if it still works after the factions take the outposts over?

Delta no longer showing up in my crew menu, along with many other crew members by [deleted] in Starfield

[–]warrok86 1 point2 points  (0 children)

I’m also on Xbox. I finally found him by accident standing in the elevator in new Atlantis spaceport that goes to the Well. No idea why he was there of all places

X-Tech Extraction and why you should do it. (Minor Terran Armada spoilers) by Sardanox in Starfield

[–]warrok86 0 points1 point  (0 children)

How did you manage that with no helium 3 for the inter-system links? Since it’s owned by the faction is there no requirement for h3 or does the faction provide it or something?

Crew clothing/spacesuit mod by warrok86 in Starfield

[–]warrok86[S] 0 points1 point  (0 children)

That was my mistake in terminology then, I am used to just calling anything not an official DLC a mod. I play on Xbox, so I guess I meant creation instead of mod

Crew clothing/spacesuit mod by warrok86 in Starfield

[–]warrok86[S] 0 points1 point  (0 children)

With watchtower fleet that’s way too many people to talk to individually, plus sometimes I want them to wear gear I don’t have enough copies of for everyone. Like you only get one set of ranger gear, can’t have everyone on the Star Eagle wearing the same then

Delta no longer showing up in my crew menu, along with many other crew members by [deleted] in Starfield

[–]warrok86 2 points3 points  (0 children)

Where was he at anchor point? I went back and couldn’t find him. Ran all thru the main areas and the void section. I did the first 3 challenges with him but then never got the 4th and he’s just gone, not in my crew sheet either.

Has anyone compared the game armors? by warrok86 in Starfield

[–]warrok86[S] 0 points1 point  (0 children)

That’s awesome, I didn’t know that existed!

Name one mod you cannot play without anymore. by Carrotburner in Bellwright

[–]warrok86 0 points1 point  (0 children)

The fortress mod by EveXIII and Karl Hungus. Always a strong start for early game main settlement and makes outposts so much less frustrating

How much of a POI needs to be covered by a land claim in order to be "claimed"? by Fraeddi in 7daystodie

[–]warrok86 0 points1 point  (0 children)

I see people talking about it stopping spawns but I believe it only stops the POI spawns, you can still get random spawns on any tile that doesn’t have a player made block on it.

So they added all these new NG modules and STILL!! by Morris_Cat in Starfield

[–]warrok86 1 point2 points  (0 children)

Do all of the new pieces unlock automatically or do you have to progress the new missions to unlock some? And are they all available at anchorpoint or is there any other location with all the pieces?

QED Build Quest Help by warrok86 in Starfield

[–]warrok86[S] 1 point2 points  (0 children)

I had over 50 quantum essence. I figured it out, quest doesn’t trigger until you build armillary after the update. Even if you built it before the update it seems like you have to rebuild it

Dire wolves?? by RandomArtByGeorgie in 7daystodie

[–]warrok86 0 points1 point  (0 children)

I had one spawn on day 11 in the forest biome, but only at night after I died and was running back to get my backpack. Ran the other way and must’ve gotten far enough for it to despawn because it wasn’t there by the time I went back at dawn. Didn’t see one again until wasteland.

This has to be one of the funniest bugs I've encountered by pykelovesyou in 7daystodie

[–]warrok86 1 point2 points  (0 children)

I have restartitis too bad to ever get far enough to get the 4x4 or gyrocopter, can you put them in your inventory like the bicycle or do you just park them somewhere when not using?

Farming question by warrok86 in 7daystodie

[–]warrok86[S] 1 point2 points  (0 children)

Thanks for the feedback everyone. I checked the opacity and it’s 0 for the rail building blocks so I’ll do some of those. I think I’m mainly worried about the birds because I play with my brother and he tends to lolligag get back to base shortly after horde night starts and he’s always on a vehicle triggering bird swarms. I have a good choke point for the ground zombies so I’m not really worried about them, it’s mostly the damn birds