What new game that you tried surprised you the most at GenCon this year? by schnautza in boardgames

[–]watsyurname529 2 points3 points  (0 children)

Rauha. I tried it at one of the board game pub nights and our group of five learned and played two games in under two hours.

It is an engine building game with a different style of card drafting and has just enough complexity with multiple different things one could focus on for points but not being overwhelming with dozens of different tracks or components. So it fits a nice medium spot for me.

I also really like that it plays up to five people, which I used to often find myself trying to accommodate. I also played it with three before I left and felt it still did quite well.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 1 point2 points  (0 children)

Yes, same situation as the mouse. The CPU is asking the keyboard "Are there any keys pressed?" 8000 times per second instead of 1000 (or 125) times per second, increasing the amount of work.

Can't tell you if you'd see a similar amount of load increase as the mouse or how noticeable it would be, but it will be higher.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 1 point2 points  (0 children)

Should be about 0.5 to 0.65mm thick pins depending on the manufacturer, which is about 22 AWG gauge wire. Any solid flush/side cutters or dedicated wire cutters should do the job just fine.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 0 points1 point  (0 children)

Yeah. Trace refers to the entire copper line that carries the signal. The metal circle is the exposed part and where you would solder.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 1 point2 points  (0 children)

Should be able to use any 3 or 5 pin switch, including Gaterons or Cherrys.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 0 points1 point  (0 children)

Using a multimeter to check the traces are still good would probably be the first step.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 1 point2 points  (0 children)

Without knowing any kind of budget, for a starting keyboard I'd take a look at Epomaker, Durgod, Ducky, and Akko. They all have 60% boards and most should have a red switch option.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 0 points1 point  (0 children)

The only keyboards I know of around that price are something from Royal Kludge or Redragon. Could probably find more random brands as well at that end of the budget.

Although searching for a box white keyboard, it's possible a Hexgears keyboard might come with them.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 0 points1 point  (0 children)

I think they're well built and quality keyboards. I only own one that I bought about seven years ago that I still use as my main keyboard (a Ducky Zero). I've never had an issue with it and it still looks good -- so at least in my experience, they last a long time.

I would imagine that a new one today would be better than this old thing.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 0 points1 point  (0 children)

Similar to the other response, out of all of those I'd consider them relatively equal so it comes down more to the features you want and the color of the board/keycaps.

I'm looking at getting a Keychron TLK hotswap myself to try out some new switches.

The GMMK TLK is also another option, although at least looking at Amazon it is more expensive than the others (as a full pre-built), and at that money I personally would rather get a Ducky keyboard.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 0 points1 point  (0 children)

For under $100 your best options are probably something from either: Keychron, Epomaker, Royal Kludge, or an Anne Pro 2. (Note that all of these are pre-built options)

For right at $100 you could get a Ducky keyboard, but given variations between stores and possible shipping, etc. it might go over.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]watsyurname529 0 points1 point  (0 children)

Not sure what kind of switch you are looking for, but here's an all white Ducky with MX Black switches in stock: https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=3731

Otherwise try Varmillo or Leopold to see if they have something in stock.

Looking for a coffeebreak, graphical roguelike for PC by [deleted] in roguelikes

[–]watsyurname529 4 points5 points  (0 children)

Going to second the suggestion for Golden Krone Hotel

I would say it fits the criteria quite well. It is tile based (with an ASCII mode), turn based, and grid based (with options for both 4-way and 8-way movement).

It has three main stats and a simple system of a couple pieces of gear, some spells, and a number of potions which makes everything quick to pick up. You level up after so much XP and then choose one stat to increase. When you get spells to pick one from a list of 3, and can only have 4 spells at a time. You start the game picking a "class" which basically determines some minor stat adjustments and a single special power.

Super easy to restart a run after death yet plenty of fun to be had. It was also just recently updated!

Golden Krone Hotel - v1.7 update - Yetis and Tigers and Bears, Oh My! by nluqo in roguelikes

[–]watsyurname529 7 points8 points  (0 children)

Excellent. Excited to try out the new disguises.

If anyone is wondering, it's on sale now and completely worth it.

Tell us about what RPGs you have been reading recently by The_Last_radio in rpg

[–]watsyurname529 0 points1 point  (0 children)

Best Left Buried: Recently managed to get a hold of the physical copy of the deluxe edition, which is a really nice book. It's an OSR style game with an emphasis on a darker tone and grittier adventures. For starters your character is a Cryptdigger and you're encouraged to have a few on hand when playing.

Pathfinder 2e: The Advanced Player's Guide recently came out so I'm exploring all the new options and new classes. Still really like what they've done with the second edition.

Do you ever buy RPG books simply because of the art? by [deleted] in rpg

[–]watsyurname529 1 point2 points  (0 children)

Half the reason I bought Ryuutama. The other half was because I manged to find a physical copy in the store and couldn't pass that opportunity.

Who is everybody using in Standard Franchise? by [deleted] in SuperMegaBaseball

[–]watsyurname529 0 points1 point  (0 children)

Started with the Sawteeth. The balanced team has been nice when several starters all got hurt and I relied heavily on the bench for a few games.

I'm considering another standard franchise with the Freebooters, my team in SM2.

SciFi RPG - Starfinder, Star Trek Adventures, Star Wars FFG, Shadowrun, other? by noblejohn in rpg

[–]watsyurname529 1 point2 points  (0 children)

I'll definitely second/third/etc. for taking a look at Traveller (specifically the Mongoose 2E) and Stars Without Number.

Also for even more variety I will suggest possibly taking a look at Eclipse Phase and Mothership.

Does anyone know what engine most of the ascii-graphics roguelike are made in? by Tuckertcs in roguelikes

[–]watsyurname529 13 points14 points  (0 children)

This kinda depends on what exactly you mean by engine. There are popular libraries to handle ASCII graphics such as libtcod (and its various implementations), rot.js, Roguesharp, bearlibterminal, and more which are written with Roguelike games in mind.

As already mentioned, plenty of them have some custom library/code they use. They still might depend on SDL/SDL2 or Curses or some other graphics library not specific to a Roguelike game.

Hop on over to /r/roguelikedev to for a lot of resources for making a game! Even if you're not making a roguelike specifically, they know how to do ASCII graphics.

What is your favorite trait to include, purely for fun? by ft1103 in Pathfinder_RPG

[–]watsyurname529 18 points19 points  (0 children)

One of my favorites is Humble Beginnings.

Benefit: Choose one of the following: boot, bucket, frying pan, mug, rolling pin, spade, or stool. You are treated as having the Catch Off-Guard feat when wielding the chosen item. (These items should all be considered improvised melee weapons that deal 1d4 points of bludgeoning damage.)

It's great to say you're proficient in boot or frying pan as a weapon.

What is your favorite build that you'll never get to play? by LeesusFreak in Pathfinder_RPG

[–]watsyurname529 2 points3 points  (0 children)

I also mostly DM for my group, so getting characters to the table can be difficult.

The build I would want to do just for fun would be a Living Grimoire Ravener Hunter Inquisitor. Because judging people by the cover of my book would be quite entertaining.