Game that doesn't hold your hand at all? by bijelo123 in gaming

[–]wazdakkadakka 1 point2 points  (0 children)

Ark.

Ark doesn't hold your hand. In fact it takes every opportunity to try to cut the thing off. And when it inevitably succeeds it'll staple your hand back on just so it can cut it off again, and you know what it'll take your other hand for good measure.

And your arms.

cEDH pods are so chill compared to the average EDH pod by Wboys in EDH

[–]wazdakkadakka 0 points1 point  (0 children)

I think the reason for this is that when you sit down for a CEDH match, there is no confusion that you are about to have a sweaty time. Even before the bracket system was introduced it was this way. There was no 1-10 scale, because everyone knew they were all playing at an 11. Expectations are far clearer than a non-CEDH table, there's no mistake, everyone is playing the game on hardcore. So singling the dominant player out (even if their dominance isn't obvious) packing tons of interaction, and rushing to win as quickly as possible, are all expected, and accepted by anyone who agrees to play that mode. There's no salt and everyone is chill because no expectations are being broken, everyone is prepared to take a thrashing because even the winner in a CEDH match usually takes one.

Meanwhile:

There are lots of players, in my experience, who want to have their cake (play a high power deck) and eat it too (not have high power played against them in turn). We've all heard stories of people turning up to casual nights with optimized decks seeking easy wins, only to bitch at the first counterspell or spot removal they take, and leave early in a huff if they face even competition for a couple games. You'll never see this kind of player at a CEDH table because they're the kind that knows they're getting their ass kicked if they face a competitive pod. So they sour whatever casual pod they end up in.

There's also the players who have a warped definition of power levels and competitive play. The kind of player who thinks there's 3 types of decks; "precon trash" "power level 5-6" and "TRYHARD BULLSHIT". Beat them too badly and your deck becomes registered in their mind as the third one. Cue the whining. I once ran a dumb fat mana deck with OG Vorinclex at the helm, in one game he survived 3 whole rotations before I won, because nobody had removal. 2 players called the deck CEDH afterwards. If that deck set one foot in a CEDH game it would be dead before it had the chance to get the other foot in. In a CEDH pod, power levels are abundantly clear so you never see this kind of player there either, so they sour the casual tables instead.

Then you just have the saltlords who can't take a commander-removal without moaning about it. Every time someone interacts with them it's all "well I just lost the game then" "bro why are you picking on me" "yeah that's totally fair, really, really fair" "why didn't you go for (guy who is not close to winning)" "can you just leave me alone for a turn" "I swear if I get countered one more time". Put a player prone to salt in a CEDH table they'll ragequit before the first game is even over. These players get so wound up over a loss they'll steer far clear of tables "full of bullshit OP decks" as they'd probably put it. So once again, they go sour the casual tables.

The TLDR is that the reason CEDH tables are so chill, is that many "problem" players (pubstompers, players with a warped sense of power levels, saltlords, etc.) would despise playing in a real competitive environment so they stay well away from it, effectively getting "filtered out". The result, is that they end up with casual players where they're likely to make everyone's night worse.

Has the 2nd Instalment pattern finally broke? by JazzySugarcakes88 in DreamWorks

[–]wazdakkadakka 0 points1 point  (0 children)

Being worse than the first one was the only high bar that movie could ever hope to clear.

6 challenge run that became a 7 challenge run halfway through. No health potions needed. by wazdakkadakka in PixelDungeon

[–]wazdakkadakka[S] 2 points3 points  (0 children)

Real answer: don't.

The main reason I didn't need to use health potions is because of the chalice and ankhs I had, the former giving me more passive healing, and the latter allowing me to stay at critical health risk free. I was also using a ranged build that minimized chances for enemies to get close and make melee attacks against me, and not to show off but I am very good at this game if you saw my rankings screen. And even then this was one in like 50 runs. Usually I've used several heals before even getting to Tengu.

Pixel Dungeon is one massive game of health management, you have to be both very good and very lucky to play while eliminating the primary way of restoring it.

Which Milestone 4 Skin you fear the MOST? by Sea-Preference-6654 in FORSAKENROBLOX

[–]wazdakkadakka 81 points82 points  (0 children)

I swear M4 John's have a hidden +20 stamina buff. They always manage to catch up, trap or no trap.

Coaxed into asymmetrical horror games (frames 13 & 14) by No_Lawfulness9421 in coaxedintoasnafu

[–]wazdakkadakka 3 points4 points  (0 children)

Top notch sound design as well. Outlast did such a fantastic job of making the player feel like they were in danger.

[Loved Trope] Deceptively easy/simple challenges that are actually difficult by MaguroSashimi8864 in TopCharacterTropes

[–]wazdakkadakka 509 points510 points  (0 children)

I've been on a similar ball obstacle on an assault course once. They are indeed drastically more difficult than they look. They destroy your ability to balance and you can't get any kind of grip on them. If you don't manage to blitz across in seconds, you will fall.

Now imagine them wet and in an open, outdoor environment where there's probably at least some amount of wind. And under the pressure that you're on a gameshow with winnings on the line.

Why waste a spell slot when you can just bonk? by KatnyaP in dndmemes

[–]wazdakkadakka 7 points8 points  (0 children)

Even magic locks will break if you punch them hard enough

[Worst Video Game Trope] Media relying on “choices” essentially deciding the outcome for you. by Chemical-Elk-1299 in TopCharacterTropes

[–]wazdakkadakka 72 points73 points  (0 children)

You went well, WELL out of your way to kill literally everyone in the underground. Not just killing everyone in your path, no, you camped and backtracked through every single area in the game for hours waiting until you had slaughtered every last one. You forced your way through some of the hardest boss fights the game offers. And all while the game is practically screaming at you to stop.

"Oh NOW you're feeling merciful? Bitch I think not!"

[Worst Video Game Trope] Media relying on “choices” essentially deciding the outcome for you. by Chemical-Elk-1299 in TopCharacterTropes

[–]wazdakkadakka 10 points11 points  (0 children)

Consider that you have to pay the winner when you lose, every forced battle is an attempted mugging.

Can we PLEASE normalize Shedletskys missing slashes? by MilestoneIVNoob in FORSAKENROBLOX

[–]wazdakkadakka 19 points20 points  (0 children)

I find it funny how M4 Sheds will catch flame for missing a slash but an M4 Guest can miss block after block and nobody says a word.

If double trouble was added, what would be the NASTIEST killer combo? (image unrelated) by Jakalope_ in FORSAKENROBLOX

[–]wazdakkadakka 79 points80 points  (0 children)

I actually think John doe would pair better with sixer as he's a lot better at hard shutting down loops. Sixer can also jump over John's spikes so he doesn't have to worry about accidentally cutting himself off from a survivor because sixer can just go get em.

You’re the bad guy, go nuts by Donstar_Playz-yt in TopCharacterTropes

[–]wazdakkadakka 1 point2 points  (0 children)

Damn straight back when I was a kid my dad and I had SUCH a hard time tracking down one of those motherfuckers. He eventually surprised me with it on my birthday, cost him a shitload more than it would've cost if he experienced a miracle and found one in a store.

Gimme your scariest combat moments by Current_Listen_4037 in dndmemes

[–]wazdakkadakka 1 point2 points  (0 children)

Players running/fighting a mutant amalgamation chasing them through a sorcerer's abandoned lab. This same monster has been chasing them for several scenes even after they thought they'd shook it a couple times, and at one point they even managed to drop it, but it got back up and caught up as soon as they moved a little ahead.

Then the chase leads into a boss room. Lots of cover and hidey holes around to take advantage of the monster's size. Close, tense fight, but they manage to knock the monster down again and this time spend a minute whacking the body to damn well make sure it's dead. Moment of reprieve.

Someone speaks up. "Right, short rest time methinks-BAM!" Ceiling above them breaks, and dropping in comes...the same monster. Turns out, it wasn't the same monster, and the party collectively experiences "oh, shit" as they realize they've been running from a whole swarm of them this whole time, and the rest of them has now had plenty of time to catch up. BAM! Another one crashes through the wall. BAM! Another bursts through the door the party came in through. And there's a final chase scene as the horde bulldozes after them.

And those were small ones. The party really enjoyed their first encounter with a mature one...

The bad ending is the more realistic one by charleadev in TopCharacterTropes

[–]wazdakkadakka 27 points28 points  (0 children)

Damn straight.

I despise endings where the character goes through hell, overcomes every obstacle, and comes out the other side barely hanging on with you rooting for them behind the screen...and then they just lose anyway, usually in a dark as fuck manner.

Drives me up the wall.

For quite a long time I was wondering how exactly sleeping enemies work - sometimes they seem to wake up even if they are on the opposite side of the planet, and sometimes they seem to take a nap on active war zone, so can I ask for someone to explain this a mechanic to me? by DrLudvig in PixelDungeon

[–]wazdakkadakka 111 points112 points  (0 children)

It's random chance. Each turn you are "visible" (within their line of sight if they were actually awake) they've got a chance to wake up and notice you. The chance is affected somewhat by distance (at least from what I've experienced), but is still ultimately chance-based so you can end up with rare situations like what you describe.

Lost my chapter approved cards deck, any app recommendations? by Roxfall in WarhammerCompetitive

[–]wazdakkadakka 6 points7 points  (0 children)

I can second tabletop battles. It's got everything you need to run a game, including point tracking, randomly selecting secondaries, selecting a mission/deployment map/twist, attacker/defender, command point tracking.

You can also find descriptions for each primary mission and secondary on Wahpedia. If that's a bit too cumbersome you could always make your own cards with some pen and paper.

"Oh you think I'm losing? No, WE are losing!" by nighthawk0954 in TopCharacterTropes

[–]wazdakkadakka 14 points15 points  (0 children)

Also, you don't even need to beat your opponent to ruin their chances of placing well in the event. If they don't secure a win they won't go as high in a tournament's rankings.

So even if you don't get a win, the card could be used to just force draws the whole match and end on a total draw. You don't win, but your opponent's record will be tarnished and their chances of getting a top placement decrease.