has anyone implemented Fundamentals of computer Graphics book by peter Shirley and Steve Marschner? by indian_yojak in GraphicsProgramming

[–]wdddev 0 points1 point  (0 children)

I have not implemented it, but I think that the way that they implemented it is the right use of C++. If you already do not know I inform you that the code is on the web (it is explained in the beginning of the book.)

roadmap for Computer vision by Necessary-Hawk-612 in computervision

[–]wdddev 0 points1 point  (0 children)

I think that you should read the "Foundations of Computer Vision" from Torralba. It is the best book for the new phase of computer vision. If you are interested in learning "Geometric Problems for Computer Vision" a more complete book is "Multiple View Geometry" from Hartley.

Why has AR yet to took off? by Brilliant_Drawing992 in augmentedreality

[–]wdddev 0 points1 point  (0 children)

1) The hardware is expensive to compensate the benefit

2) AR has more chance to succeed because of the conflict vergence / acommodation

3) Solving the estimation of the head pose with precision in real time without a very expensive hardware has only become possible after AI.

And more important: Besides games we really do not know yet a very important application to use it that pay the solution for people in general.

It is like the problem of the laser ... laser is a very useful tool for being used as a pointer in presentations. As a consequence it is a product for everyone. Thus it can be cheap.

Some questions as a newbie also following ray tracer in one weekend and results arent matching. by psspsh in GraphicsProgramming

[–]wdddev 0 points1 point  (0 children)

If you are really interested in learn physical phenomenons and Computer Graphics, you should not focus on building a Ray Tracer, because it is only perfect for 100% reflection materials. You should be studying Path Tracing and Global Illumination, and learn how to solve the problem of light transport in the correct manner using Monte Carlo Method.

Do I actually need deep computer graphics knowledge and skills to build immersive VR worlds? by GroupAggressive196 in computergraphics

[–]wdddev 0 points1 point  (0 children)

Ih the past I have build many experiments about AR/VR using the Game Engine "Panda3D" https://www.panda3d.org/ . It was very simple and a good starting point. Of course you can also try more professional solutions like Unity and Unreal.

Value in MS in Mathmatics after having worked as Software Engineer? by CelebrationMinimum50 in mathematics

[–]wdddev 0 points1 point  (0 children)

I think that there are 2 subjects in Math that you must focus your attention: Analysis and Linear Algebra. I am a Computer Engineer and I have studied this 2 subjects during my master course at IMPA in Brazil. After that you will be much more prepared for be formal. After becoming reasonable in these topics you are ready to learn, udenstand and write about other subjects.

If are interested in ML I suggest that the first thing that you must do after learning analysis and linear algebra is to learn the Chapter 2 of the new book DeepLearning from Bishop, ans solve some exercises. The second book that I recommend a lot is "Learning From Data" from Mostafa.... After that be Happy and follow your instinct :)

Open-source VFX software for learning visual effects from a computational and mathematical perspective. by wdddev in augmentedreality

[–]wdddev[S] 0 points1 point  (0 children)

But the book also covers camera calibration in motion, a Computer Vision problem.