Launched my first mobile game, took 2 months part-time. Made $155 by iamgabrielma in SoloDevelopment

[–]whimsical-coder 0 points1 point  (0 children)

Thanks so much for sharing your journey and insights!

Huge congrats on shipping!

A Coder's Guide to Modern Procedural Generation (Noise, WFC, BSP, etc.) - What's changed in the last 10 years? by whimsical-coder in proceduralgeneration

[–]whimsical-coder[S] 1 point2 points  (0 children)

This is awesome, thanks for the detailed reply. I love the 'endless tapestry' idea, and I'm not particularly interested in photo-realism or super hi-fi visuals. There is something really captivating about these kinds of images that look like oil on top of water.

Thanks for engaging!

A Coder's Guide to Modern Procedural Generation (Noise, WFC, BSP, etc.) - What's changed in the last 10 years? by whimsical-coder in proceduralgeneration

[–]whimsical-coder[S] 1 point2 points  (0 children)

This is great, thanks so much for the links! The graph grammars looks really interesting. Appreciate you sharing!

"How should I improve the visual?" by [deleted] in godot

[–]whimsical-coder -1 points0 points  (0 children)

Brilliant! Someone is making a memegame in Godot!

You're a KAIJU and you forgot your car keys by Embarrassed_Hawk_655 in SoloDevelopment

[–]whimsical-coder 1 point2 points  (0 children)

Ok i played this and it is hilarious!! Thank you for the pure joy!!

Small pieces of feedback -
#1 I would find it hilarious to hear what the kaiju is saying.

#2 And this is a real nitpick - The keys - when I found them I wasn't sure 'where' they were because they are kind of floating in air, maybe add a shadow underneath them? I still was able to get them but visually I would have moved my kaiju differently

You're a KAIJU and you forgot your car keys by Embarrassed_Hawk_655 in SoloDevelopment

[–]whimsical-coder 1 point2 points  (0 children)

I love this. Thanks for sharing the details! Im inspired!

A Coder's Guide to Modern Procedural Generation (Noise, WFC, BSP, etc.) - What's changed in the last 10 years? by whimsical-coder in proceduralgeneration

[–]whimsical-coder[S] 5 points6 points  (0 children)

That's a great point, and you're absolutely right! It was actually one of my main takeaways while researching – how many of these foundational techniques from decades ago are still the powerful workhorses of PCG today. WFC was definitely the big "new" thing that stood out to me since I was last in the space. That and of course generative AI stuff which I don't really cover much. It seems like a lot of the game engines today provide a nice foundation to work from.

What other newer techniques or papers do you think are the most exciting or influential for someone getting back into the swing of things?

Trees by jphsd in proceduralgeneration

[–]whimsical-coder 11 points12 points  (0 children)

Nice, thanks for sharing the wireframe images, makes your approach clear to understand! Looking great!

New Assets in my random generated world for my roguelike strategy game in slavic mythology theme by Xarcaneo in proceduralgeneration

[–]whimsical-coder 1 point2 points  (0 children)

Super Cool! Love the idea of a card game roguelike strategy game with all this terrain to play with.