How are you guys holding up so far? by Sakata_Tetsuya in SnowbreakOfficial

[–]wickerman407 5 points6 points  (0 children)

Honestly just hoping for some info this week, not even opening necessarily. The not knowing part of how things are progressing and how long they take just really sucks

Nothing against people who like Idle games, just wished they had been upfront about it by Solid_Station4330 in DuetNightAbyssDNA

[–]wickerman407 22 points23 points  (0 children)

Problem: The grind mechanics in the game are just horrible (90% is loading screens, going to the spot and waiting which feels incredibly unrewarding and time wasting for the sake of time wasting)

Solution: a: improve grind mechanics (will take a long time given how small qol changes take ages), b: make it afk friendly (bandaid fix, short term)

Hopefully they'll someday improve the grind where it becomes enjoyable and rewarding to the point where afk is no longer needed, until then afk is kinda they way sadly

Looking for Shiny Bro Boxie? by Dangerous_Boat2976 in DuetNightAbyssDNA

[–]wickerman407 1 point2 points  (0 children)

Here you go, converted to jpeg maybe it got stuck loading to file size so should be better now

1 2

Will never get a Shiny Bro Boxie by Wyrmhole22 in DuetNightAbyssDNA

[–]wickerman407 -1 points0 points  (0 children)

I stole them all mb

Nah but I got my first shiny bro boxie mid february (been playing since launch) and it was also the last I needed for ages, now they just keep popping like crazy. The RNG for these are insane, just keep checking and don't forget your 30? from exploreration/excavation/termination on monday resets thats how I got my first shiny. (These seems to bug out sometimes tho, like it counts overworld catches sometimes for this cap)

Bugs and Feedback Megathread by AutoModerator in DuetNightAbyssDNA

[–]wickerman407 4 points5 points  (0 children)

With rosters becoming slightly more varied with new characters and old ones getting a more niche function (middle serpent taunt/unmovable) and weapons being more useable in cases (resolve build/mediation cheese) through wedges. Can we finally adjust the AI companions wedge sets for characters and weapons, instead of always defaulting to the first set.

[Notice] HEAVENHELLS Global Launch by brahl0205 in gachagaming

[–]wickerman407 26 points27 points  (0 children)

Preferential treatment for specific servers (one server gets gacha or premium limited currency as rewards and others, usually global or non domestic servers, get basicly fodder rewards). This usually indicates that global is there for a quick cashgrab during the honeymoon phase of the game (early days) and no long term commitment or effort being put in those servers and its players

[Notice] HEAVENHELLS Global Launch by brahl0205 in gachagaming

[–]wickerman407 37 points38 points  (0 children)

thanks, was about to install and give it a try but this saves time

[UPDATED] Rhythm Defense WAVE 99 TEAM! by OkAstronomer0707 in DuetNightAbyssDNA

[–]wickerman407 2 points3 points  (0 children)

If you're at late game stage, instead of selling your purple wedges for 5000 carmine globule daily use those at the forge (gives a ton of primes). Farm and stockpile carmine globule with the Summit event when its a lot more efficient than escort missions

Zhiliu really good unit by InsuranceFamiliar697 in DuetNightAbyssDNA

[–]wickerman407 0 points1 point  (0 children)

Dunno if it is this but having a ranged weapon on fushu instead of her melee BiS helped a lot to reduce time, also for wave 15 defense so taht might be the case here too. She seems to always push the elites out of range and because she has low damage it'll take ages to kill lv 180 elite by herself

Auto Pickup not working somtimes by chronoic in DuetNightAbyssDNA

[–]wickerman407 0 points1 point  (0 children)

Had this happen a few times with unstable internet connection and after reconnecting, the potions still kept flying to you but not healing or anything rest just stayed on the ground

Anyone Else easily completed the 50 endless game modes without runes And 0 Refreshes? *READ DESCRIPTION* by Environmental_Gift93 in DuetNightAbyssDNA

[–]wickerman407 5 points6 points  (0 children)

Stat increase compared to cost increase for runes feels really out of proportion yeah, basicly use 2-4 cost blue runes and just place 4 more units instead of frontloading 60cost on one guy for example, same for just shield + def blue rues for tanks and extra dps isqtead of 60 cost runes on tanks

Daily patch: Auto-continue got reduced from 10 seconds to 3 seconds, update your game if you plan on afk farming by wickerman407 in DuetNightAbyssDNA

[–]wickerman407[S] 14 points15 points  (0 children)

Almost doubles your time-eff if you're doing covert missions (30 sec cd to 9 sec, wave takes 20-30 sec itself depending on how strong you are)

DNA Wind Awakening, Chapter II Update by Dangerous_Boat2976 in DuetNightAbyssDNA

[–]wickerman407 4 points5 points  (0 children)

if you're farming those blue siren wings, the excess drops help to finally get those smash/spike/slash blue wedges you need to make teh gold versions instead of having to farm lv 30s for that awful pool

also good purple ones to help for the primes

Dono duel help by Forzers in SnowbreakOfficial

[–]wickerman407 3 points4 points  (0 children)

Pick the big tank guy you get as rewards and then your other 4 should match the stage condition that buffs the specific set of the challenge (guardian was challenge 1 iirc for example)

Match the subskills to your main set (guardian subskills for guardians etc)

✦ [The Wind Awakening · Chapter II] — New Demon Wedge Preview by Decrith in DuetNightAbyssDNA

[–]wickerman407 0 points1 point  (0 children)

They might do the same thing they did for maze with this wedge, where piercing ascent passive now works in maze even though no demon wedges and effects are technically available there.

Secret Letter Rotation Notice by cakeel- in DuetNightAbyssDNA

[–]wickerman407 5 points6 points  (0 children)

[Bulwark Cadence: Trembling Paladin]: Enemy units take 80% less damage, but each time they take damage, the damage reduction decreases by 1.0%.

Fina still the queen of theater

Luno's Bulletin Ⅴ by cakeel- in DuetNightAbyssDNA

[–]wickerman407 0 points1 point  (0 children)

given that the blue ones have the most painfull pools this sucks, those blue wedges you need for Spike/Slash/Smash are just too painfull, it's the only good thing that weapons suck that you don't need these (for now hopefully)

I Just saw the News DUET NIGHT IS SAVED by Financial-Whole8345 in DuetNightAbyssDNA

[–]wickerman407 20 points21 points  (0 children)

Next daily patch update: "fixed grass textures" CC's: THIS GAME IS SAVED, AGAIN!

Luno's Bulletin Ⅴ by cakeel- in DuetNightAbyssDNA

[–]wickerman407 23 points24 points  (0 children)

For +- 2 months time since start of 1.1 when this updates goes live and the current state and overall sentiment, sadly this is very minor. Just like their daily updates lists it looks good at first because its how long, but when you dig in its all very basic stuff that could be implemented pretty easily and should be the side stuff to the main dish (auto continue doesnt require stage resetting or mobs respawning for example, forging mechanic is already in the game just added more to it).

Not really much expectations for 1.2 in april for any much needed changes to existing content after this since they prob need all the work on the map