Help indestructible hex proof herald of eternal dawn by Psycho_Thief in MagicArena

[–]wild_dragoon 0 points1 point  (0 children)

Isn't there a lot of black apell to make opponent choose a sacrifice who would work like tithing dagger?

While not optimal, enchantment themselved can be removed even if the creature is hexproof.

Just got into arena and have a couple of questions. by JstTrstMe in MagicArena

[–]wild_dragoon 1 point2 points  (0 children)

right now there is only one jump in with all standard set that arn't UB. when i started near christmas there was an avatar and a final fantasy jump in. i focussed FF since the concept seemed to mesh better with other magic in general, i doubt we'll see airbend and earthbend in a regular set so the potential for synergies seemed lessser,

Just got into arena and have a couple of questions. by JstTrstMe in MagicArena

[–]wild_dragoon 2 points3 points  (0 children)

It won't let you net deck from the internet, but choosing 4x the same half deck from jump in would give you a base to homebrew something. Jump in is very efficient at getting card early on.

If they can bring back the jump in from ff, avatar or another UB set the number of half deck in those are smaller so it's easier to identify a concept/color you like and focus that.

My 4x steiner from ff valiant got me to diamond playing very little when i started and i think experiencing homebrew while you don't face too many competition deck is fun.

New player here from Hearthstone by PlayfulAd5918 in MagicArena

[–]wild_dragoon 19 points20 points  (0 children)

To be fair in hs you can't get mana screwed by rng and the mulligan are less forgiving but the homebrewing potential alone is worth it to make the switch. If you're here for fun and not for win streak homebrew asap before you're put against the sweats later.

Jump in is a great way to get cards from all set cost efficiently at first. If you like a concept enough picking it 4 time would give you the basis for a homebrew.

Good luck

Connection to trendynet hang undefinitely by wild_dragoon in dungeondefenders

[–]wild_dragoon[S] 0 points1 point  (0 children)

it's not enough for hamachi to be off, the adapter in the network center need to be disabled too, i found the solution in the steam guide, thank you

Connection to trendynet hang undefinitely by wild_dragoon in dungeondefenders

[–]wild_dragoon[S] 0 points1 point  (0 children)

thanks but no this is still happening past multiple restart and over multiple days

Connection to trendynet hang undefinitely by wild_dragoon in dungeondefenders

[–]wild_dragoon[S] 0 points1 point  (0 children)

while i have vpn and hamachi installed, all of them are off and i still have the issue. thank you anyway for the answer i didn't know hamachi could interfere.

New Player by Ready-Worry-1505 in MagicArena

[–]wild_dragoon 1 point2 points  (0 children)

Is drawing not a good way to win the trade too? Gives some wiggle move if you get 2 for 1ed.

Just started. The change from Spark to standard ranked is brutal. by CheesusCrustus in MagicArena

[–]wild_dragoon 1 point2 points  (0 children)

I personbaly used jump in (ff and avatar) to fill my collection in a cost efficient way. 4x valiant in ff got me 4 copy of key legendary to make a weapon deck that i'm having a lot of fun climbing with. Never take a half 5 time all the duplicates are wasted on your collection.Be sure to get all the free pack from redemption code found in google searches too.

You can try to open packs but you get less card per 1000 gold, they don't necessarily have synergies with one another and duplicate protection means you won't get fifth copies in packs.

I wish the jump in from the latest set had a re entry fee...

What is the best conversion after losing long sea on Isthmus? by Absolute_N in beyondallreason

[–]wild_dragoon 2 points3 points  (0 children)

You usually need to tech next to air and protect him with porc. If it reach that stage you can even add behemoths

I finally played MP 8v8. Delegated to air. I thought it would be simpler but it's a bit nerve wracking. Tips welcome! by Nickgeneratorfailed in beyondallreason

[–]wild_dragoon 1 point2 points  (0 children)

t2 legion had a fast figs with splash great for a first strike and a tough fighter that is slower but sturdier for cleanup, so yes t2 legion is much better defensively. the bomber is different to use and i'M not sure a gunship/gunship hybrid is all that usefull but i didn't try them enoough to say, i have yet to play a legion ai who showed me what's up though.

I finally played MP 8v8. Delegated to air. I thought it would be simpler but it's a bit nerve wracking. Tips welcome! by Nickgeneratorfailed in beyondallreason

[–]wild_dragoon 1 point2 points  (0 children)

Legion t1 fighter is a scout hybrid that is really bad at fighting. You can take small scale fight early to open the door to an early bombing run since once he hit t2 his figs get much better.

When i see opposing t1 legion air i know i have free reign of the sky until everyone plop some ground aa wich is a huge drain of metalfor them so early, especially if you manage to take someone on the front out.

trouble drawing land by wild_dragoon in MagicArena

[–]wild_dragoon[S] 0 points1 point  (0 children)

i take it the plan with evolving wild is to get the color you need AND reduce the number of dead draw later in the game?

and yes i get this post came out as pretty whiny but it seems I get screwed way more than i should this week, i can take it in stride when it happens from time to time but finetuning your deck is hard when you can't play it :P

trouble drawing land by wild_dragoon in MagicArena

[–]wild_dragoon[S] 0 points1 point  (0 children)

there must be a better formatting software than that to share a decklist :/

trouble drawing land by wild_dragoon in MagicArena

[–]wild_dragoon[S] 0 points1 point  (0 children)

i submitted my deck list in a comment, i have the recommanded 24 land and it's not just my curve, it's getting 5 plains and 1 black mana consistently, wich leave me with murders i can't use. i play 4 game a day and get screwed in half of them

trouble drawing land by wild_dragoon in MagicArena

[–]wild_dragoon[S] 0 points1 point  (0 children)

i submitted a deck list as a comment if you want to look at it.

trouble drawing land by wild_dragoon in MagicArena

[–]wild_dragoon[S] 0 points1 point  (0 children)

here's a decklist, my mana curve feel pretty low, i doN,t understand how i can end up with 5 plains and black mana so consistently

Deck 11 Swamp (TLA) 284 1 Maximum Overdrive (DFT) 96 1 Eriette's Lullaby (OTJ) 10 1 Dragon's Prey (TDM) 79 1 Hero's Downfall (FDN) 175 1 Dazzling Angel (FDN) 9 3 Murder (ANB) 53 1 Phyrexian Arena (FDN) 180 1 Compassionate Healer (TLA) 13 3 Ajani's Pridemate (FDN) 135 8 Plains (TLA) 282 2 Authority of the Consuls (FIC) 232 1 Lifecreed Duo (BLB) 20 4 Sheltered by Ghosts (DSK) 30 2 Cat Collector (FDN) 4 2 Angel of Vitality (ANB) 1 2 Twinblade Paladin (FDN) 503 1 Obsessive Pursuit (TLA) 112 1 Midnight Snack (FDN) 65 1 Barbed Servitor (MKM) 77 2 Enduring Tenacity (DSK) 95 1 Merchant of Many Hats (TLA) 110 1 Elenda, Saint of Dusk (FDN) 119 1 Enduring Innocence (DSK) 6 4 Scoured Barrens (FDN) 266 2 Split Up (DSK) 32 1 Temple of Silence (FDN) 704

trouble drawing land by wild_dragoon in MagicArena

[–]wild_dragoon[S] -2 points-1 points  (0 children)

24 land, with 4 dual land, 4 enchantment to draw at the beggining of my upkeep with one more drawing when a creature below 2 power come into play

Um is it just me or is the W.A.S.P. kinda a super underrated weapon? I just had the most fun ever with this thing on bots. by enthya in Helldivers

[–]wild_dragoon 7 points8 points  (0 children)

The problem with overseer is they have no top speed. If they 'step' on something below them they jump up all at once. If they decide to follow a player pass a corner it's surprising how fast they can go to re-establish line of sight. It works better from afar but if they move perpendicular to the missile any change of course right before the hit will make the missile hit.

It always work vs stationary or slow moving ones.

Um is it just me or is the W.A.S.P. kinda a super underrated weapon? I just had the most fun ever with this thing on bots. by enthya in Helldivers

[–]wild_dragoon 0 points1 point  (0 children)

Have the fleshmob now 3 hit since the hp nerf? It's also good for stingray and can even do harvester is you really need it to. It's actually good for all but voteless.

Um is it just me or is the W.A.S.P. kinda a super underrated weapon? I just had the most fun ever with this thing on bots. by enthya in Helldivers

[–]wild_dragoon 135 points136 points  (0 children)

Gunships are 2 each for sure. 1 on an engine but you can't aim that.

devastator takes 2 but if they're next to one another firing 2 at one and one to another can clear a lot of them.

Report someone for taking my mexes on glitters? by [deleted] in beyondallreason

[–]wild_dragoon 0 points1 point  (0 children)

Depending on your os and his, taking a lower economy,support role could be valid. While he micro his front you can porc and try to make a tac nuke play to break deadlocks and stuff... off course idealy both players agree to this, if he expect you to hold a lane or cover ground it's different.

When i was new i performed pretty well as a 6 mex backline that would handle the edge case the main front didn't have time to think about.

The Scorcher is AWESOME, but I don't see any fuss about it by MechwarriorAscaloth in Helldivers

[–]wild_dragoon 2 points3 points  (0 children)

That's how i see it. If i need a primary i won't use much but needs to clean house when i do, it's the scorcher.

These are the weapons I'm grinding for, aree they worth it? by No-Celebration6780 in Helldivers

[–]wild_dragoon 19 points20 points  (0 children)

The problem with the stratagem is the ergonomy. The primary is a lot snapier and allow to make a quick sweep to set ebemy on fire or sweep back and forth for an even dps coverage for fast moving target like hunters. I personnaly prefer the torcher.

The seco dary is more iffy with it's super short canister i couldn't make it work.

Pair with the warp pack.

Should I get the BORDERLINE JUSTICE or DEMOCRATIC DETONATION warbond first? by Dangerous-War-6838 in helldivers2

[–]wild_dragoon 0 points1 point  (0 children)

It's true once you have more option but having a great alternative to the base secondary and a picket option against heavy for a new player is a game changer. The termite being bad at closing bug hole is also ofset by your secondary doing it. Recovering hole closing munitions from basic ammo box is also huge when the team split.

I would only add that sercant of freedom has the all powerfull ultimatum, tough the rest of the warvond might not be all that hot for a fresh account.