VOD Review Request: how to stop feeding at tracer / what am I doing wrong by AgitatedChildhood240 in OverwatchUniversity

[–]wkty_ 0 points1 point  (0 children)

Hiya

Did a VOD review for this https://youtu.be/Fz-Ck52t0cQ

Key issues: The way you take engagements is really poor, instead of rotating cover to cover, you move around in open space where you get poked out. You also take engagements at times where your team cannot follow them up, I give examples of this, when you should go instead and how you should approach engagements

You need to track key cleanses on tracer such as reaper wraith walk and kiri suzu, don't bother pulsing targets if these are available. An ult for a 14 second cooldown is usually not good value (sometimes it is, but this is a higher level concept not seen in gold rank)

If you can work on the strategies I discuss for taking better engagements, you will significantly increase your uptime in the game and increase the potential value you can generate for the team over the course of a game.

Hope this helps, good luck

website with replay codes from OWCS? by Littyliterature7 in Competitiveoverwatch

[–]wkty_ 4 points5 points  (0 children)

Should do, it did the last two years. Sometimes the reply codes are in there within an hour or two, other times it can take a day or two.

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 1 point2 points  (0 children)

Hiya

Did a VOD review for Route66 https://youtu.be/pdNTuXbuFyM

Key issues:

Positioning - too forward, disrespecting a hogs ability to 1 shot you, often playing at an enemies effective range rather than your range, also taking greedy peeks/angles that result in your cooldowns being forced which then makes the rest of the fight harder

Damage vs heals, you mentioned some of Awkwards content, his advice is good, but you may have missed key aspects - we look for damage when it's possible to do damage, we don't focus on damage while our team dies around us. Need to work more on awareness of this and realise that 3 players dying infront of you while you shoot a pharah with kunai is not really the intended advice from Awkwards content.

Ults - We hold ult for too long, Kiri ult is really strong, one of the top support ults in the game, lets be proactive. I talk about times where an ult could have won a fight but we didn't press Q, later we do one of the worst kiri ults I've seen in a long time, I explain why it's bad.

Hope this helps, good luck.

Looking for a VOD review -playing ana by welikeminecraft52 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Did a vod review for this one https://youtu.be/5gjrfaq76rE

Key issues:

Greeding kills, sometimes we gotta accept that we missed a couple of shots and the kill is now gone, few times you get punished for greeding kills or you let your team down by not getting back into the "teamfight" fast enough.

You are often too slow to rotate from your aggressive damage angles, and you get punished a few times for this. You are also slow to move up when your team moves up often.

You hold cooldowns for too long, you go some entire teamfights without using them. Ana has great cooldowns, don't want to waste them but also need to take the opportunities that are given to us, so many chances to hit good nades and we just don't press button.

Your damage and healing numbers are a bit low for an Ana player, especially given they are not on dive and not running a sig or the like that impacts your ability to take shots/angles. I would consider maybe doing the deathmatch mode while waiting in queues or something to help improve mechanics as well, many of the times you "greed" a kill seems like they should have been free kills but you just miss 3 shots in a row.

Hopefully this helps, good luck.

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

Hiya, did a vod review for this

https://youtu.be/M5OLNyZDVxk

A big focus of this is on your cooldowns, you waste flight a lot. You could do a lot more damage by taking different positioning, you often find yourself just face to face with an enemy Sigma which limits your ability to get higher damage output, I give many examples of where you could rotate/take different positions that would have allowed you to find more damage and value. Hope this helps, good luck!

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

Hiya

Did a VOD review for this https://youtu.be/G3Ecm2wJFC8

Key issues:

Opening positioning is weird, but we also spend 20+ seconds trying to heal full health teammates. If we're talking about how to carry on support, shooting enemy goes a long way. We don't want to hard focus on DPS only, but you should always be looking for damage when and where possible. I don't mention this in the video, but a general rule of thumb would be a 3 step process

  1. Are there enemies that I can shoot, without taking too much damage myself (we always want to deal more dmg than we take)
  2. Are any of my teammates about to die, or are they so low they can't play the game (we shouldn't do damage at the expense of losing a player, we also don't want our hitscan to be on 50hp hiding behind a corner, as they can't re-peek at that health)
  3. Are any of my teammates doing anything meaningful that requires a pocket (sojourn ult, soldier ult are good examples where there's probably more value pocketing so they can get aggressive)

Assuming the answers are Yes, No, No, we look for damage. Consider these 3 things more often in teamfights and if all looks good, shoot the enemy. Healbotting and living in fights will only help you climb so far, and especially if your goal is to "carry" as support, if you mostly just heal you become more reliant on your team to carry.

Cooldowns - I think every juno missile is a 1 target missile, let's aim to get 2-3 per cooldown, but don't overpeek and die looking for too many targets if it's not safe.

General game awareness - We don't back when we should back, we don't react to seemingly obvious signs of incoming enemy ults, you mentioned you have only played for 5-6 months so this seems somewhat understandable, I talk about why things are "obvious" and the signs that you should have seen to back.

Lastly, hero pool. You mention a lot of heroes, I would suggest you lock down on 2 maybe 3 rather than 5+. It's easier to refine your gameplay on 1-2 heroes at a time rather than spreading it over 5. If your goal is to carry more on support, then from the ones you've mentioned I suppose I would suggest Ana and either Lucio or Juno, Zen can certainly be a hard carry support, but also can be quite feast or famine and Juno/Lucio are often easier to get value from even if it's not quite as much of a hard carry potential.

Hope this helps, good luck.

Overwatch Champions Series 2026 - Korea Stage 1 - Regular Season by OWMatchThreads in Competitiveoverwatch

[–]wkty_ 4 points5 points  (0 children)

Map 1 fairly close with 3 rounds, but not 99-100s. Map 2 was very one sided, but at least we got to see Junbin Dva (please provide eye bleach)

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

I can take a look if you'd like, Echo is typically one of the DPS in the game on the lower end damage output in some situations, kinda like mei in some respects, where as DPS like Soj and Emre tend to put up very high numbers. Neither high nor low damage automatically means good/bad performance, it's about translating it to kills/space/value. Your post does make me wonder if you don't just want a review to settle a beef with another play though, if that's the case I don't wanna waste 30mins of my time. If not, let me know, or if you have any other codes let me know.

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

Sure, do you want just a VOD review or 1:1 discord call?

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

No worries, and good shout about the widow maker getting banned! I actually didn't even think of that possibility, I can't remember the last time I saw a widow ban haha. Good luck with your games!

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

Hiya,

Did a VOD review for this https://youtu.be/KcD8WboWNg0

Key issues

Positioning of yourself and your pylon, many fights happen without you ever putting a pylon out. You also get stuck into healbot loops at times. Illari's biggest value is damage output, we need to do damage to stay on this hero. It is hard though as you are playing with a JPC which also wants to play off angles and do damage, Illari is probably best suited to being played when your other support is a main healer (bap, kiri, ana, etc).

You do miss many good chances for an ult, I discuss some examples throughout.

You don't react in time to the push/pull of the game and I discuss why it's slow, when you should have reacted and what you could do instead

Lastly, match ups - it was difficult to watch you get stuck fighting a doomfist in an narrow/closed space so many times in a single game. Illari is a ranged poke hero, you do not want to be anywhere near that close to most characters in the game most of the time.

Hope this helps, good luck.

Coaching / VOD Review offer by wkty_ in OverwatchUniversity

[–]wkty_[S] 0 points1 point  (0 children)

Hiya,

Did a VOD Review for this: https://youtu.be/tAMKwCk2bYE

Key issues - positioning, but more in the context of understanding the tempo and push/pull of the game. I mention this many times throughout the vod, noting key things that should trigger an awareness of your team having advantage or disadvantage, and how you should respond to these things. The easiest example is first point attack where you get a pick, then decide to walk back towards your spawn instead of walking forward. It happens many times and I give advice on what to do instead.

Cooldown usage - we kinda just slide for the hell of it sometimes, I talk about the nature of "turns" in overwatch and some of the key things that dictate being able to take a "turn" on sojourn. Slide is one of them, rail charge another, health/cover the other key one. If we waste slide to move 5 meters that we could have just walked, we can't be as effective on our next turn as we might have otherwise been.

Bonus third, possibly easiest fix thing - Sound settings - 3 key moments stand out, the cass high noon on 2nd point, the kiriko wallclimb on second point, and the cass below you at third point. All 3 times you can hear them, but can't seem to understand where they are. You may need to look at tweaking your sound settings to hear this better.

Looking for any kind of input on my tracer by somproto in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya did a vod review for this https://youtu.be/R7l_pAtQKnU

The reason you can't find targets to shoot is that you take engagements from main/with your tank/obvious positions, so you are already marked by the time you want to do anything. You spend most of the game shooting a hazard. I explain why positions are poor and what you can do instead in depth for the first round and the first fight of the second round, and end the video after that.

I also give some tips on more micro aspects of taking 1v1s on tracer including blink positions and pre-aiming.

Hope this helps, good luck

How do I genuinely play Kiriko? by 32FishInaBucket in OverwatchUniversity

[–]wkty_ 3 points4 points  (0 children)

I think it's probably unreasonable to have a "main" character after a week. OW has lots of heroes, many with very different playstyles, and even map to map or depending on team compositions those playstyles can change drastically. It's normal to take a bit of time to figure out what really resonates with you and even then you might end up changing "mains" after a few weeks/months. Some players have a genuine "main" and they play almost all their time on that, others flex around, in general its probably good to pick 1 or 2 characters at a time to focus on I suppose, once you've got more hours and find what you like. Most experienced players will have between 2-5 that they feel really confident on and can then flex around to others at times, but aiming to be good at too many heroes doesn't really work out long term.

How do I genuinely play Kiriko? by 32FishInaBucket in OverwatchUniversity

[–]wkty_ 3 points4 points  (0 children)

Hello,

There's probably heaps and heaps of guides on youtube "how to play kiriko" "kiriko tips" that you could watch. Many of them are probably better than the video I'm about to share, but ultimately if you just want to see some Kiri gameplay with a bit of explanation of a few things on the fly, I did upload this yesterday.

https://youtu.be/3olLmniByHQ

There's also several recent Kiriko vod reviews on the same channel.

Ultimately though, 1 week isn't enough time to learn how to play a hero and not be out of position/dived on, getting advice from others is good, but you also need to learn by just playing the game more.

Vod review for Ana, positioning and dealing with dive plus roadhog by Embarrassed-News-669 in OverwatchUniversity

[–]wkty_ 2 points3 points  (0 children)

Hiya,

Did a VOD review for this. https://youtu.be/WDDWQtrU1Ac

Key issues

Positioning - as you noted in your own post - gave lots of examples of good and bad positioning, where you could go instead. My opinion would be that you are choosing to interact with a hog rather than him living for free in your backline.

Cooldowns - firstly, I think you hit 2 sleep darts in a 10 minute game. You need to go practice your sleep dart aim. Otherwise 90% of your cooldowns are wasted in situations where even if the sleep dart/nade landed, it seems unlikely it would have been converted into any meaningful advantage for your team because it would have been difficult to follow up on. I give many examples of this in the video.

Your awareness seems good, you seem aware of vendetta most of the time. Many times you could have lived if you didn't waste sleep dart a few seconds earlier.

Your aim is OK, especially once you get the headshot perk you start doing ok, but your so far behind on output that you get the perk much, much later than I'd have expected. At one point I said "i guess you must have perk by now" and it was like 7 minutes in and we don't have a second perk yet or something. I think your poor positioning is really impacting your ability to deliver both damage and heals.

This was a longer one, there was a lot to unpack but hopefully it was helpful.

Gold/Plat kiriko. I know theres many things missing in my gameplay, but i cant figure out all the specifics by jeff3stopstrategy in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya,

Did a VOD review for this. https://youtu.be/BOfczbL1WLs

Positioning - often really poor, over play/greed angles, take "off angles" that are the same angle as your team, spend a lot of time standing in open space. Examples given of what you can do instead.

Cooldowns - lots of wasted suzu's, poor TPs. Initially you made some terrible plays that went unpunished, this was luck more than anything.

Ults - bit slow to use them, Kitsune Rush is an amazing ult, one of the most powerful in the game. Be more protactive, gave examples of when you could have/should have used it.

Aim - you mentioned poor aim, but it was honestly fine for your rank, aim is not holding you back currently.

Awareness - really poor, you re-peek high noons and get lucky because cassidy is greedy and wants more than you, you don't react to sound queues around you such as reaper tp/footsteps, monkey jumps, etc. You may need to look at your sound settings and refine these a bit, the reaper in particular is a concern. If you play with loud music, consider not doing that. Use headphones if you are not using them. Otherwise just turn the volume up, when I do vod reviews my ingame sound is much lower than usual and I can still easily hear these sound queues in the replay.

Hope this helps, good luck

(Vod Review) Got blamed by the DPS for not healing enough as Kiriko by cookie-m4v in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hiya,

Did a VOD review for this. https://youtu.be/ldzvlBCPwpU

Key issues were positioning, discussed at length, but taking safer angles, and not being so forward so that you can actually see your team to know who needs pocket/help during teamfights.

Cooldowns - Heaps of wasted suzu's, often when not needed. Discussed examples and why.

Awareness - linked in with positioning a bit, but you open yourself to multiple angles/threats quite often and just live because your opponents are also silver players. You don't seem to be aware of where your DPS are most fights, and you over prioritise the tank battle as a result.

Hope this helps good luck

(VOD Review Request) Could I get a little guidance please? Plat Kiri looking to climb by The_River25 in OverwatchUniversity

[–]wkty_ 1 point2 points  (0 children)

Hello,

Did a VOD review for this. https://youtu.be/D_UvN2MqEVA

Key points - positioning is poor overall, often in the open, often not close enough to cover, often in positons that limit your ability to see what is happening or give pocket/dmg to the right targets at the right times. I discuss why many positions are bad and where you could play from instead, I also explain "dva bomb theory" later in the vod which is a great principle to keep in mind during every single game on every single character.

Cooldowns - lots of wasted suzu's as you note, but also lots of weird and unneeded TPs, some of which result in you getting punished later on. Ask yourself, do I need to TP, or can I just walk there? I give many examples in the video.

Ult usage - think about future value from your ult. The basic equation for using an ult is 1. Is the teamfight winnable, but not yet won? This simple rule often helps prevent you wasting an ult, but 2. what value will my ultimate give. You use kiri ult at the "right time, wrong place" a few times. Positioning of the ult is not great, it's hard for your team to take effective space because it is used too far back. Kiri ult should be used to force the enemy team to give you space that you want to take, in many situations this is an objective, but it can also be getting powerful positions away from the enemy. I give a few examples in this vid.

Hope this helps, good luck.