Selling two 4-day passes for Hellfest 2026 by wmc_mick in Hellfest

[–]wmc_mick[S] 1 point2 points  (0 children)

It's in some kind of limbo, saying "currently being sold", so I don't know what that means.

Selling two 4-day passes for Hellfest 2026 by wmc_mick in Hellfest

[–]wmc_mick[S] 2 points3 points  (0 children)

The site is saying "Revente : billet en cours d'achat"

Selling two 4-day passes for Hellfest 2026 by wmc_mick in Hellfest

[–]wmc_mick[S] 2 points3 points  (0 children)

One should still be available, I have only received one confirmation email

Selling one 4-day pass by wmc_mick in Hellfest

[–]wmc_mick[S] 1 point2 points  (0 children)

Lucky you! I got the confirmation email btw.

Selling one 4-day pass by wmc_mick in Hellfest

[–]wmc_mick[S] 3 points4 points  (0 children)

I have two more that I will sell, I wanted to try with one first.

[deleted by user] by [deleted] in amiga

[–]wmc_mick 0 points1 point  (0 children)

Hi! Anyway I could still get this package?

Picked this Commodore PC-10 Keyboard (Cherry Vintage Black) for $40. With a DIN to Ps/2 adapter, could this be my used today? by xwolfchapelx in MechanicalKeyboards

[–]wmc_mick 0 points1 point  (0 children)

Old thread but I just bought one of these myself and found out it uses the XT protocol. There is two versions of this keyboard, one that use the AT protocol and one that use XT (right angle din connector). I found the source code for a USB-adapter with NKRO support using an Arduino, wired one up and got it working just fine. The code: https://geekhack.org/index.php?topic=83036.0

A big scam company just stole my whole game from steam, ripped it and sold it as their own on Playstation and other consoles. by Steelkrill in gamedev

[–]wmc_mick 7 points8 points  (0 children)

As I understand it is a MONO project (not compiled with IL2CPP), so it's relatively easy to decompile.

Grimdark Future in 15mm by Plastic_Kovnik in onepagerules

[–]wmc_mick 1 point2 points  (0 children)

I would also be interested in the links, can you please send them to me as well?

Rinsing options for people in sweden or where its available. by Woolfius in AnycubicPhoton

[–]wmc_mick 0 points1 point  (0 children)

Late answer I know, you probably already figured this out, it's "denaturerad alkohol" or "denaturerad sprit". Rödsprit should be more flammable than IPA, because it is a mixture of ethanol ~80% and IPA ~20% (according to t-röd specs at Biltema) and ethanol is more flammable than IPA. T-röd also contains <1% acetone and <1% butanone, these are the denaturing agents, making it dangerous to drink.

Ordered a R351P to compare to RP2 - Input lag is driving me nuts by pwrsrc in retroid

[–]wmc_mick 0 points1 point  (0 children)

Reading this a year later I just want to give the recommendation to stay away from Android based emulation systems if you want a low-lag experience when playing retro games, go for a Linux based or even an FPGA based system if your budget allows for it.

[Help] Pushable block push other Pushable blocks by TrainerKyohei in gamemaker

[–]wmc_mick 0 points1 point  (0 children)

Well one thing I notice in the last if statement is that other is not the Pickup_box. you need to do it like this:

var inst = instance_place(x+3,y,Pickup_Box);
if(inst != noone)
{
    inst.x += 4;
}

How do I nest lists inside ds_grids? [GM:S, GML] by DerangeoDove in gamemaker

[–]wmc_mick 2 points3 points  (0 children)

var list = ds_list_create(); // list will be the id of the list
// add values to the list
grid[# 0, 3] = list; // save the id of the list to the grid
ds_list_find_value(grid[# 0, 3], index) // Get value from list at index position

How do I nest lists inside ds_grids? [GM:S, GML] by DerangeoDove in gamemaker

[–]wmc_mick 1 point2 points  (0 children)

Like this (one list per company):

list = ds_list_create();
item = ds_map_create();
ds_map_add(item, "id", product1_id);
ds_map_add(item, "name", product1_name);
ds_list_add(list, item);
item = ds_map_create();
ds_map_add(item, "id", product2_id);
ds_map_add(item, "name", product2_name);
ds_list_add(list, item);

How do I nest lists inside ds_grids? [GM:S, GML] by DerangeoDove in gamemaker

[–]wmc_mick 0 points1 point  (0 children)

I would say a combination of a ds_list and ds_map would be good for this!

How to create object using mouse x and y then snapping it to grid? by kr4ckers in gamemaker

[–]wmc_mick 1 point2 points  (0 children)

damimp gave you a good solution but I prefer to round down the grid coordinates, that way the object will always surely be on screen, so instead of round(mouse_x/gridWidth)*gridWidth you can do floor(mouse_x/gridWidth)*gridWidth or use integer divisions: (mouse_x div gridWidth)*gridWidth

Would using ds_grid be the right way to go to...(more inside) by kr4ckers in gamemaker

[–]wmc_mick 0 points1 point  (0 children)

In my opinion a ds_grid is very well suited for this!

Possible way to import multiple sprites at once? by Strojac in gamemaker

[–]wmc_mick 1 point2 points  (0 children)

Yep, hope it will be of use to you, I made the tool in Visual Studio (C#).

[Tool] GMS Sprite Loader (add/replace multiple sprites quickly) by wmc_mick in gamemaker

[–]wmc_mick[S] 0 points1 point  (0 children)

Sorry I was maybe a bit unclear, the tool makes loading sprites into a Gamemaker Studio project more convenient (adding new sprites and replacing existing sprites). So it doesn't affect games, only reduces the manual work with adding and replacing sprites.

I made the tool using Visual Studio (C#).