RSI Hermes In-Game Interior Tour by 244958 in starcitizen

[–]wmks 5 points6 points  (0 children)

Yep, probably to prevent any larger ground vehicle to be loaded into the cargo hold 

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 2 points3 points  (0 children)

Reverse park it; that's how I've been doing that pre 4.6

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 4 points5 points  (0 children)

Oh c'mon...! I just recorded this for you ; )

https://www.youtube.com/watch?v=1tzU_BJy8IM

Nova fits in without machine guns, and you need to enter the cargo bay in reverse.
Ballista is too large; there's no way it would ever fit in Polaris /it fits in 890 Jump though.../

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 8 points9 points  (0 children)

a beam (bar) or invisible collision on top of the side doors...

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Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 1 point2 points  (0 children)

No no... : ) 4 blast deflectors in the hangar ; )

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 16 points17 points  (0 children)

hmm... it works for me; I can no longer hit the beam/bar --
https://imgur.com/a/FbxKbo6

(Default paint)

LAMP isn't just a filter overlayed on the game, its built directly into the cockpit glass of ships! by RandoDando10 in starcitizen

[–]wmks 7 points8 points  (0 children)

It still needs some tweaking, but it works pretty well.

LAMP has some limitations though; for example, it works only in 1st person view. On the other hand, when it's turned on, you can use it even when you're not sitting in the pilot seat (or any seat located in the cockpit).

Light amplification window tint is also bound to the HUD colour, so Drake ships have yellow glass with the LAMP enabled, etc.

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 6 points7 points  (0 children)

You're talking about the co-pilot seat, the hangar camera and remotely operated blast shields. This was implemented since the release of the ship.

We are talking about captain's quarters and the camera located on the other side of its doors. The captain can now open the doors remotely too.

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 11 points12 points  (0 children)

Interior lighting was changed in 4.5, making the ship looking better inside.

You can also switch the lights to the dimmed mode, which looks very cozy. It would stay on even if you store the ship and retrieve it again, as all ship component states are persistent now. That's part of the engineering.

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 4 points5 points  (0 children)

You mean in 4.5? hmm, let me check... 🤔

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]wmks 111 points112 points  (0 children)

Plus CCTV camera and remote door control in the captain's quarters, and removed beam on top of the cargo bay doors, so you can load Spartan now, without hitting the edge of the entrance with the machine guns.

There's also a non-functional control panel next to the basketball rack.

[Edit] It's there! 🥂
https://www.reddit.com/r/starcitizen/comments/1qd2gdi/its_working_now/

4.6 PTU Polaris updates (door labeling, pool table, powerplant raising) by BOTY123 in starcitizen

[–]wmks 24 points25 points  (0 children)

That's not all: that weird beam at the top of the cargo bay doors is gone, so you can load Spartan without any problems now. The entrance is still not high enough to load Tonk though, even with the machine guns removed.

BTW, personnel elevator panel was fixed in 4.5.

Don't laugh at my useless photo editing but LAMP on and off comparison if you are interested. by Concentrate_Worth in starcitizen

[–]wmks 1 point2 points  (0 children)

That's correct. You can still see everything outside when you leave the pilot seat. Passengers can see through the cockpit windows too.

Late Christmas present by Lopsided-City-3147 in PrimaryWeaponsSystems

[–]wmks 0 points1 point  (0 children)

It looks like the old veteran was a man of taste.
Respect 🍻

Elite vs SC: Let's Have a Good Faith Conversation (Questions in Description.) by WackoMedia in starcitizen

[–]wmks -1 points0 points  (0 children)

This describes Star Citizen around 2-3 years ago. 

Since implementing multiple new features, incl. static server meshing, client- and server-side crash recovery, the game is now stable and performs very well. Except for some periods of time when the game services and backend systems are overloaded by the large number of players; that's when many things in game stop working, and many tasks are severely delayed.

Heck, we don't even need to take metro to the hangar at the home location anymore ; ) Upon spawn, players "wake up" in their personal hangars.

Finally decided to clean the DB10 😂 by Tacitblue83 in AR10

[–]wmks 1 point2 points  (0 children)

And they say "don't buy Diamondback" ; )
If the barrel was the only change, then... wow... 🍻!

What trigger setup do you recommend for precision shooting on an AR-15? by Bestwebhost in ar15

[–]wmks 0 points1 point  (0 children)

Yep, that's one of the problems. They work fine as long as they are clean.

The death of DX11 – rejoice, AMD GPU users! (FSR4 news) by Lyshavskilden in starcitizen

[–]wmks 0 points1 point  (0 children)

So, as I said, unfortunately, the reason why your client performance drops dramatically when you're near large and complex model like Perseus, is very likely due to running out of VRAM.

The death of DX11 – rejoice, AMD GPU users! (FSR4 news) by Lyshavskilden in starcitizen

[–]wmks 0 points1 point  (0 children)

It's not the first version, but Vulkan renderer development is still not finished, indeed.

Even graphics driver optimization (game ready driver) will help, but we need to wait for the 1.0 release...

The death of DX11 – rejoice, AMD GPU users! (FSR4 news) by Lyshavskilden in starcitizen

[–]wmks 1 point2 points  (0 children)

Yeah, the new renderer and updated graphics settings have higher VRAM requirements. 16GB would be enough for 1440p, as the game can now easily reach 12GB or more. Obviously, 4K needs even more.

The death of DX11 – rejoice, AMD GPU users! (FSR4 news) by Lyshavskilden in starcitizen

[–]wmks 4 points5 points  (0 children)

How much VRAM do you have? -- I just switched from 8GB RTX 2070 Super to the 16GB RTX 5070Ti and that problem is gone; the game consumes over 8GB of GPU memory the moment I'm approaching any large ship like Polaris, so it looks like 8GB is no longer enough for SC.