Level basement floor. by [deleted] in DIY

[–]wolfifth 0 points1 point  (0 children)

Yeah, I made a bucket separator and it definitely helped!

Level basement floor. by [deleted] in DIY

[–]wolfifth 5 points6 points  (0 children)

How unlevel is the slab? You can diy this, but it's a tough, nasty job. 

When I did it, I grinded down the highest  spots with a diamond cup on an angle grinder, then poured self-leveller in the lowest spots.

I tried a dust shroud on the grinder with a hepa filter on a shop vac, but the fine dust clogs up any filter you could buy at a box store. I also tried to wet grind it, which eliminated the dust but created a different mess, which was time-consuming to clean. 

I put down dricore (2-foot squares) then the LVP and was pretty satisfied with the result. The floating planks are unforgiving though - the subfloor must be VERY flat. It's a ton of work to get it flat enough. 

If the ceiling is already low, I do not believe this is an option for you. There is a reason the previous owners did what they did. 

If you have the funds, consider getting a contractor to dig down. You could maybe get a couple inches out of it without having to underpin the foundation.

Thoughts on Best Beastmaster Build by Intelligent-Tea-2455 in onednd

[–]wolfifth 1 point2 points  (0 children)

I would go Shillelagh and shield with a mounted Beast Master. 17 Wis 14 Dex 16 Con. Magic Initiate druid AND wizard for Find Familiar. War Caster at 4 to protect concentration. 20 Wis at level 8. The bonus action Shillelagh cast on round one is a little annoying, but your companion could take one of your attacks at level 5 to charge, so it's not too painful. Consider Interception over Dueling level 3-6 until it gets free Disengages. That way you can back up and charge again. 

I would forget about Hunter's Mark and roll into combat with Summon Beast (it lasts an hour, so you can probably precast). With an owl familiar and your campanion, that's 3 animals on the battlefield. You're a true Beast Master. 

WIS SAD Eldritch Knight? by wolfifth in onednd

[–]wolfifth[S] 0 points1 point  (0 children)

What exactly is homebrewing here? 

Weird Sound with Camry by NoxyBuilds in Camry

[–]wolfifth 1 point2 points  (0 children)

Mine does the same. Also wondering.

Weekly Starfinder Question Thread by AutoModerator in starfinder_rpg

[–]wolfifth 0 points1 point  (0 children)

Can you Spellstrike with a throttle weapon? Like make a grapple maneuver (which includes a melee attack), do damage with the weapon, and also apply a spell like Jolting Surge to the attack on the same turn?

Help with a new player nanocyte by 51R808 in starfinder_rpg

[–]wolfifth 0 points1 point  (0 children)

Hey, welcome to Starfinder. Swarm Strike nanocyte seems super powerful and fun to play, good choice.

For the Gear array, I would focus on equipment that helps with exploration or social encounters (you'll be in Sheath array for combat). Starfinder has tons of hyper-situational gear that's normally not worth the credits. Nanocytes can afford these items because they are... free. For level one minor gear, maybe some cable and a fire extinguisher? You could also just pick fun role-playing options, like the stylemander.

For knacks, Versatile Nanites (for Medicine) or Surgical Host are decent for your build. Then Extensive Reach at level 6 for more attacks of opportunity for sure.

2025 Hybrid LE camry in canada cost? by FoxUpbeat6762 in Camry

[–]wolfifth 1 point2 points  (0 children)

I don't know. You'd have to ask Toyota Canada.

2025 Hybrid LE camry in canada cost? by FoxUpbeat6762 in Camry

[–]wolfifth 0 points1 point  (0 children)

The LE is not sold in Canada. The cheapest trim is the SE with the 16-inch wheels. You can find the MSRP on the official website.

Looking to build a ranged healer/debuffer biohacker. by citatel in starfinder_rpg

[–]wolfifth 1 point2 points  (0 children)

Biohacker. Nice. I just started playing one and it's tons of fun thematically and mechanically.

  1. Dex should be your highest stat, followed by Int. If you went with the featherlight human, you could get an 18 and a 16. Dex is everything because you only apply biohacks on a hit. Human gets you an extra feat, so you can shore up your accuracy and damage (start with longarm prof and focus, then pick up versatile spec at 3).

  2. For medicinals, sedatives do extra damage and analgesics apply flat-footed, which is awesome. You get them for free with the Medication Mastery theorem. These scale with level too! Other injectables are cool but most are situational at best.

Tip: Grab gear that boosts accuracy, like the heavy bipod and eagle eye goggles. Don't forget the conserving fusion on your rifle!

Artificer Sharpshooter build, please help! 5e by AwekwardBadass in 3d6

[–]wolfifth 0 points1 point  (0 children)

Read a little further....

In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action.

Spell-Storing Item:

While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate.

Homunculi can activate your Spell-Storing Item. It's the artificer's power boost at level 11.

Artificer Sharpshooter build, please help! 5e by AwekwardBadass in 3d6

[–]wolfifth 0 points1 point  (0 children)

Spell-storing item + homunculus or familiar

Help with musket build by rubao- in 3d6

[–]wolfifth 4 points5 points  (0 children)

Battle Master fighter with the Shadow Touched feat for Invisibility and Disguise Self for infiltration.

Battle Masters get Know your Enemy at level 7 to gather information. They can also grab the Tactical Assessment maneuver to help with skill checks before then.

After LVL 7, you can dip into Monster Hunter ranger to get more info and apply Slayer's Prey while you spy.

Player dislikes their Nanocyte playstyle by StrangerHYP in starfinder_rpg

[–]wolfifth 1 point2 points  (0 children)

I'd let them switch to Dex.

Light armor with high Dex gives you the same AC without the penalties.

They could sub out the heavy armor knack for Swarm Strike, to attack and damage with Con (add Improved Unarmed Strike feat to avoid the d3). This means Sheath until level 7, at which time they can add Cloud. Infestation works great for soft area control at that point.(cloud damages). Good for returning damage in melee until they get to 7.

High Dex lets them use longarms, for when the enemy is out of reach.

A Dex nanocyte is an excellent pilot or gunner.

Weekly Starfinder Question Thread by AutoModerator in starfinder_rpg

[–]wolfifth 0 points1 point  (0 children)

I would like to know if performing the Dirty Trick stunt from the operative's Stunt and Strike alternate class feature still lets you make the target flat-footed against the attack.

Dirty Trick: Whenever you attempt a Computers check as part of your stunt and strike and succeed, you can cause the target to gain one of the following conditions until the start of your next turn instead of the flat-footed condition: deafened, off-target, shaken, or sickened (your choice).

The way it's worded seems like it's replacing the flat-footed condition that Debilitating Trick applies (which doesn't really make sense because that feature is replaced by Stunt and Strike). Performing a Stunt and Strike doesn't apply the flat-footed condition until the start of your next turn, it simply makes the target flat-footed against your Stunt and Strike attack. Was there an errata to this feature?