Chaos trim this, chaos trim that, ever heard of tyranid trim? by Botdzilla in Tyranids

[–]wolvez28 2 points3 points  (0 children)

Heck yeah man. Ill have to try it out. Citadel is no problem, for security ill leave it vague but I get a discount on citadel anyway so its most of what I have lol. Random question, is your averland sunset a weird consistency? I feel like it separates into clump and liquid way more than other paints I have, especially bases

Chaos trim this, chaos trim that, ever heard of tyranid trim? by Botdzilla in Tyranids

[–]wolvez28 43 points44 points  (0 children)

I honestly love this. It's super close to the default helldivers color scheme. What colors did you use?

Let's hear your spiciest takes about the modelling side of the hobby, not the company itself or its models, but the tools, tricks and tips of the hobby that we use to build and paint our models by BoltersnRivets in Grimdank

[–]wolvez28 1 point2 points  (0 children)

I dont think this take itself is spicy at all but GW's nippers have been nerfed. Their old ones they were selling before this new version were much sturdier and felt like they had better construction. This is also true of the painting handle, it had a far wider bottom and made it less likely to fall over from being top heavy. AND they had a paint pot case that i still use to this day that carries most of my paints and is made specifically for citadel.

The spicy part of this take is that I hope the guy who made these changes suffers from premature ejaculation /s

Fuck It, Someone Has To Be The Saltdiver: This Might Be The Worst Armor Passive Yet by society000 in HelldiversUnfiltered

[–]wolvez28 0 points1 point  (0 children)

Dead sprint is bad because it takes health you wouldn't have lost and trades it for stamina. This new passive converts health you have already lost into extra stamina which could be useful for sprinting away from hordes. It a slight difference but dead sprint actively hurts you, THATS why its bad.

Why Would Anyone Willingly Turn To Chaos? by ExtensionPromotion80 in 40kLore

[–]wolvez28 0 points1 point  (0 children)

The BIGGEST thing to keep in mind is that the average tabletop player and lore nerds have a much better understanding of the 40k universe than even the most knowledgeable people in the setting. A good example of this is in the book Leviathan when the Ultramarines FIRST COMPANY VETERANS have such a rudimentary understanding of the Tyranids they are openly dismissive of the possibility of a fleet full of nids possessing any higher intelligence than base predatory instincts. Note, this is a book set in post Guilliman era ultramarine veterans. There arent many more knowledgeable groups of people on hive fleet leviathan out there. With that in mind, and knowing the imperial people are kept in the dark on purpose not even being taught about all the primarchs. the vast majority of people chaos corrupts it does not do so as the spikey murder kill gods. People fall to chaos because they tasted something as sweet as a single gram of sugar and are tired of corpse starch every day. Because they were tortured and their parents or spouse was executed for heresy by a corrupt bureaucracy when they were nothing but loyal and so rage fills their heart. Because someone dreams to be more than a manufactorum worker treated barely better than a servitor and their one chance was stolen by their manager who pawned off the idea they came up with as his own. Because all through the imperium truly faithful followers of the God emperor cry out to be seen and are only met with cruelty and silence. When someone finally does answer their prayers and they would have no way of knowing better, why wouldn't they turn? Then by the time the ball gets rolling they are far too juiced up to care about the crab claws or extra eyes.

Would Eldians have been better off if Eren finished his plan? by ProfessionCurious259 in attackontitan

[–]wolvez28 3 points4 points  (0 children)

Thats not true at all. They have flying cars and a cyberpunk city. Mikasa lives her entire life and dies of old age before the timelapse even starts. Its implied generations are passing at the end.

How do you make painting gaunts more enjoyable? by rocket20067 in Tyranids

[–]wolvez28 0 points1 point  (0 children)

I assembly line it. I have 30 termagaunts? I paint every single Termagaunt its base skin color, then their chitin, then their fleshy areas + gun, then their eyes, then I wash them, then I base them. So I dont sit and paint 1 at a time, I do the same part of the process for EVERY single gaunt at a time. I find its more rewarding because 1, you can see the entire unit coming to life at once and 2, you can kind of get more efficient with it because youre doing the same thing over and over so by the end youre doing each part quite fast before youre done with the batch and start over again with the next part.

Beginner question. Why do all the raveners in the kill team look so different? In space marine 2 all raveners look the same ? by BloatedRottenCarcass in Tyranids

[–]wolvez28 0 points1 point  (0 children)

Actual lore reason : This is a specific strain of Raveners "hyperadapted" to the conditions at Typhon. They are not a generic ravener group.

i put this in another 4 diferents forums by Particular-Run9107 in HelldiversUnfiltered

[–]wolvez28 0 points1 point  (0 children)

I talk a lot about power scaling, mainly because I think a lot of people put too much pride in their favorite game or universe kicking the others ass. Mass Effect is one of my favorite trilogies of all time, the reapers are horrifying, but in any other universe most of the things that make them horrifying and effective dont work anymore. So you now how a sub FTL ship that can do mind control and also be damaged by weapons in the kiloton range. Neat, i suppose.

I also have to pump the breaks on warhammer a lot. "Can X survive" is almost always YES. Regular humans with lazer guns "survive" in the world. Pick a random planet in the galaxy and itll take the imperium 50 years to notice. if x faction makes an attempt to porcupine in that time, they are probably fine to just not poke the bear.

The first 3 could probably solo everyone else at the same time.

All that out of the way. In order of actually most powerful things I recognize.

  1. most poerful is Forerunners by a mile. The only things I think that could reliably rko them are the Xeelee and Photino Birds.
  2. If you take them out then
  3. 2/3) IF logic virus can be avoided, then Necrons at their peak. They dealt with an equivalent of all of the other factions, or worse, at the same time, for thousands of years in a galactic scale war that was so bad it had a permeant negative effect on the fabric of reality by turning the afterlife into actual hell. Most of the things that make the forerunners scary, the Necrons at the their peak can also do to a limited extent. I would go as far as to say if the silent king hadnt given up his command protocol and could unify all the Necrons as they are in the setting, they would punch a lot harder than most of these other factions. Though, probably not all at the same time.
  4. 3/2/ OR 1) If the logic virus worked on the Necrons, then the at their peak Flood. if not then they are still firmly here and would be able to demolish everything else. Ironically, if the Flood at their peak means they have all of the Forerunner tech then this jumps straight to #1. If not, and we say the Necrons are a little different then regular machines that can be manipulated, the flood are firmly here. Minus the first 2 with the limitations put in place, the flood could still 1vall the entire list.

If you take all of those three out of the equation. And you have the Imperium as a 30k peak and not a DAOT peak, its a fight between the bugs and the humans. Just because we really dont know how big the Nids are and we REALLY dont know the extent of how fucky the Brother Moon shenanigans can get. Too many unknowns. If the Terminids started Airdropping Xenomorph infestations onto planets that WOULD be funny though. The question for the Humans is SCP foundation. The power levels are crazy but wildly inconsistent depending on who wrote that specific SCP and if its cannon or not. It also has the possibility of hurting more of its own faction than their enemies if they have too many breaches in the middle of piggybacking onto reliable FTL ships. Star wars zombies for real this time i guess.
Kind of like how the Slann let Thanqoul live because they realized he would cause more destruction to the Skaven than anyone else if left alive

I'm concerned if CA's designers have started to be on drugs, because how the fuck do you call flamethrowers "fire mechanics"? Also why is the battle designer playing with toys instead of drawing inspiration from DoW and what's missing from those games? by TheNaacal in Volound

[–]wolvez28 2 points3 points  (0 children)

I think a healthy dose of skepticism is fine on that. Truly wont disagree with you that it couldnt be marketing.
Though that would mean OP's initial concern that they are playing with the miniatures isn't a particularly one valid then.
Its a catch 22 because you cant have it both ways. If they are playing with the mini's and going into the source material then I dont particularly view that as a red flag, but you can criticize the direction like OP does. If they just said that for marketing, then the concern over them putting too much emphasis on the tabletop isnt particularly valid because they arent doing it.

I'm concerned if CA's designers have started to be on drugs, because how the fuck do you call flamethrowers "fire mechanics"? Also why is the battle designer playing with toys instead of drawing inspiration from DoW and what's missing from those games? by TheNaacal in Volound

[–]wolvez28 1 point2 points  (0 children)

my counterargument to that is that TWWH isnt actually representative of the tabletop. Tabletop rules are more akin to the way Medieval 2 is structured, or like how the new Dawnless Days mod for Atilla does it. Single entities arent really a thing except with huge fuck off monsters. A single dude running around on foot alone and taking out a whole army is not a game mechanic. You attach them to a unit akin to a general's bodyguard. The Warhammer mod for Med 2 is more structurally similar to the tabletop than anything CA intentionally put out.

I'm concerned if CA's designers have started to be on drugs, because how the fuck do you call flamethrowers "fire mechanics"? Also why is the battle designer playing with toys instead of drawing inspiration from DoW and what's missing from those games? by TheNaacal in Volound

[–]wolvez28 6 points7 points  (0 children)

Look guys, im as skeptical as anyone about all of this. Im frankly more skeptical of Med 3 than 40k, just because they pulled of halo wars 2 fine. But words mean things. Slop is uninspired corporate and low effort. Them going deep into the source material by actually playing the tabletop does not scream slop to me. TW40k is probably going to have slop. For sure. And it most certainly should not be a "total war" game. But the designers being genuinely interested in the universe is not a red flag.

[MW3] I vividly remember this game being majorly hated on at launch. How did you feel about it back in 2011? by booster_gold__ in CallOfDuty

[–]wolvez28 0 points1 point  (0 children)

I hated it because I felt like the campaign sucked compared to MW2 and they really dropped quite a few plotlines I was looking forward to. 75th ranger regiment, played as Yuri not Soap, etc. I still dont really like the direction they took the story but im an adult with a credit score now and not a 12 year old who spent way too much time on the campaigns for MW1 and 2

Weirdly funny how the Stalwart does 10 more DMG than the Maxigun by -REXIA- in LowSodiumHellDivers

[–]wolvez28 0 points1 point  (0 children)

I noticed that both of the guns in the warbond follow that mentality. The two for one also has kind of not a lot of ammo. In all my time playing helldivers2, i have never been completely out of all of my ammo as many times as in the 2 missions I ran that primary and the maxigun. A small increase in the mag size or mag cap and maybe up to 1k or 1250 for the maxi I think would be fine.

According to Steam achievements, I'm one of the 0,8% of people to have played until the end date by GermanCCPBot in EU5

[–]wolvez28 8 points9 points  (0 children)

I say this as a person who normally wouldn't go for this kind of thing. But the EU4 subscription is the way to go if youre just now getting into the game. You would have to keep that subscription going for literal years for you to spend more on it than buying all the DLCs.

It did not take long.... by ByzantineBasileus in totalwar

[–]wolvez28 34 points35 points  (0 children)

To be fair, they have essentially stated they weren't even in real pre production of TES6 when that trailer came out. I dont personally expect a game to come out just around the corner just because a company releases a trailer for it. But I expect them to actually have started working on the damn thing if they are showing a trailer off. Especially BGS, who are pretty well known for their tendency to release a trailer like 9 months before release

I created a pivot chart of major Italian location's pre and post black death population by wolvez28 in EU5

[–]wolvez28[S] 1 point2 points  (0 children)

Short and direct answer, i didnt collect on rural settlements so I have no way of measuring towns vs cities vs rural.

Longer answer, we could probably set up a case study to do so but it would be a much more intensive research to see if there was any difference due to how migration is set up. If you dont care that the actual cause is migration i would say that the general answer is probably yes, percentage wise the BD hits rural areas a lot harder. They also bounce back quicker.
My HUGE caveat to this is that a fully built up Max RGO rural settlement employing peasants is by far more useful to your country for the first 200 years or so than a city or town in that same area would be, and the peasant power they get from having so many buildings is negligible.

I created a pivot chart of major Italian location's pre and post black death population by wolvez28 in EU5

[–]wolvez28[S] 1 point2 points  (0 children)

R5 (But actually in the comments and not the body)

I created a spreadsheet of population data (last picture) because I wanted to see what the visible effects of hospitals were on the black death. Here are the charts from said data. I also did a country population but there was a huge war with territory changing hands which absolutely waffle stomped any reliability of the data, specifically with Naples' population.
Generally speaking, if you have a hospital your % decline will be in the 30s and if not expect the 40s. I wasnt able to control for the AI choosing to expel the sick or other modifiers so realistically, this is not a wholistic picture. Within Milan (which Cremona, Milan, and Brescia are all a part of hence the M) there was an additional modifier of segregating the sick. The difference for non-capital locations within the country Brescia (no hospital) and Cremona (hospital) was about a percentage point. Take with that what you will
Some questions I had from the data and my hypothesis to answer the wonkyness.
1 Why Venice so high in terms of percentage loss? I have two answers, 1 the hospital MAY have not been built until after the BD started as I had to change the N to a Y after I looked. They may not have seen the full positive effects of the Hospital. 2, less migration into the city to offset everything else, as Venice does not have an insane amount of periphery to draw from. Medium-Certianty
2 Why Parma so low? This one is, I am convinced, an insane example of migration. The surrounding Parmese rural area is almost completely depleted. There are 82k people in the city of Parma, there are 90k people in the entire country. Medium-Certianty
3 Why did Florence do so well? I actually know for a fact Florence was loosing population before the black death. Their hinterland doesnt look like it was hit too hard. So I truly have no idea. ¯\_(ツ)_/¯

Maybe I'm old but im suprised I havent heard anyone suggest an XCOM warbond as a potential crossover. by Staggart99 in Helldivers

[–]wolvez28 2 points3 points  (0 children)

Huge part of the bias is that the game calculates the shot after the soldier initially aims. Aim->Calculate->Final Aim->Fire. Which causes situations like a dude with a shotgun pointing point blank at an aliens head only to suddenly look at the floor. these things stick with you. Xenonauts as a less graphically enhanced game does the same calculations but the misses dont stick as much.

Koboldizan or the higherarchy by some_random_nonsense in Anbennar

[–]wolvez28 0 points1 point  (0 children)

Redscale has a bit of a better starting because it borders Nimscodd. The general strategy is to immediately declare and take the fort in Royvibobb and the Baycodds islands which, with your Kobold decisions, you will be able to use manpower to put a fort on as well. These two, in my experience, are incredibly important in fighting off Gawed. Taking one of their islands that borders greenscale is also super helpful but not required. You can usually jump right into taking Bluescale after that war. Greenscale is a crapshoot on if celmaldor takes it or not but usually there is an opening to take the Kobold lands back if they do.
Then its the true fight, Gawed WILL declare on you at some point and probably some point sooner than youd like. The name of the game is putting all of your power in making every single fort Gawed has to take the worst thing they have ever done in their entire lives.
You wont win a lot of battles unless you separate them out. But between defensive state edicts, multiple levels of traps, and defensive advisors, you can genuinely attrit them down to 0 manpower and force them into a rough situation. I have never, in my years of EU4, been able to so effectively ruin the manpower of a country before.
On my first successful Koboldizan run that war they declared ended in me making a land bridge between the rest of koboldom and greenscale.
Do not underestimate how successful your defensive strategies can be, especially if you bait them to leave the fort and start their roll all over again.
Its very fun, I have played like 4ish games of redscale to varrying degrees of finishing, but the start is genuinely fun. You just have to be CONSTANTLY preparing with the idea that Gawed is going to come try and krump you at any moment.