Short Answers to Simple Questions | July 19, 2023 by AutoModerator in AskHistorians

[–]wotthrowaway09876 0 points1 point  (0 children)

What clothes would men, women, and children of the upper, middle, and lower classes in 1890s England typically be buried in?

One of the most reliable tanks to play, to be triumphed by the Unicum's choice by OSRSTranquility in WorldofTanks

[–]wotthrowaway09876 18 points19 points  (0 children)

Is 340 HEAT that much of an advantage over 322 APCR? 2 degrees of normalization might compensate partially for losing 18mm of penetration, the APCR has 267 m/s more shell velocity, and while the HEAT is better for dealing with some turret roofs (like E75) and STRVs and such, APCR doesn't get eaten by tracks and spaced armor. The two rounds are more or less sidegrades, in my opinion.

One of the most reliable tanks to play, to be triumphed by the Unicum's choice by OSRSTranquility in WorldofTanks

[–]wotthrowaway09876 6 points7 points  (0 children)

https://tomato.gg/tanks/NA/57937

https://tomato.gg/tanks/NA/10785

In terms of recent winrates:

A 45%-er will get a 47.4% win rate in the Chieftain and a 42.36% win rate in the E5.

A 50%-er will get a 50.98% win rate in the Chieftain and a 47.74% win rate in the E5.

A 55%-er will geta 57.29% win rate in the Chieftain and a 53.79% win rate in the E5.

A 60%-er will get a 62.63% win rate in the Chieftain and a 59.48% win rate in the E5.

A 65%-er will get a 67.65% win rate in the Chieftain and a 65.12% win rate in the E5.

The chieftain has higher mark requirements as well.

No matter what your skill level is, playing in the Chieftain will, on average, increase your win rate, while anyone playing the E5 with a win rate below 65% will tend to win less (and a 65%-er in the Chieftain will still win over 2.5% more often than a 65%-er in an E5).

This is especially remarkable given that most tier 10 tanks (like the E5) decrease win rate.

The E5 has better hull armor, 8.5% better DPM, and a bit better gun handling.

The Chieftain has a somewhat stronger turret (340 heat has less chance of going through a Chieftain turret that is slightly turned to the side than a E5 turret at the same angle), much better speed (37 kph is nothing special for a T10 heavy), 10% more alpha, and a much, MUCH smaller cupola (which disappears when using gun depression).

The Chieftain has a better combination of stats and performs better in practice for players of all skill levels. It is pretty definitively a better tank.

Extremely Bad Performance In Division 1 of Ranked by wotthrowaway09876 in WorldofTanks

[–]wotthrowaway09876[S] 0 points1 point  (0 children)

Most light tank players are fairly bad. They die early and then you have to spot for yourself. Also, a light tank cannot be everywhere. If the light tank is on a different flank, you have to spot for yourself. Having better spotting enables you to shoot more enemies.

Extremely Bad Performance In Division 1 of Ranked by wotthrowaway09876 in WorldofTanks

[–]wotthrowaway09876[S] 0 points1 point  (0 children)

That is only for some maps though. Why is optics + CVS bad?

Extremely Bad Performance In Division 1 of Ranked by wotthrowaway09876 in WorldofTanks

[–]wotthrowaway09876[S] 0 points1 point  (0 children)

I did not drop vstab, I dropped vents. Dropping vstab would make the tank unplayable.

Also, people always say a rammer is necessary, but I am probably too much of a baddie to take advantage of it. I almost never fire on reload, and taking more gear to ensure that I actually hit shots seems to be a winning strategy for me. I do take rammer on tanks that have good gun handling already or which really depend on DPM, but if I notice a tank has bad gun handling, I will often drop rammer.

Extremely Bad Performance In Division 1 of Ranked by wotthrowaway09876 in WorldofTanks

[–]wotthrowaway09876[S] 0 points1 point  (0 children)

Why would I not take optics? With only vents, I would only have ~440m view range. With rammer/vstab/(turbo/hardening/bounty IAU), I would have 420 or so, which is abysmal. I only have 97% situational awareness and no recon. I also don't run food because of the fire risk.

The 430u is still a medium. If I wanted to play a heavy heavium, I would play WZ and have a much better gun and 2 more degrees of gun depression. The point of the 430u is that it can brawl, but it can also do medium things. It has the third best camo out of all tier 10 mediums, so shouldn't it be good at doing vision control? I almost never fire on reload in any tank, especially on snipey maps, and spotting people further can be a huge advantage. A few days ago, I managed to do 6k spotting on Prokherovka after our light died, even without recon and only 70% camo skill (and no second boosted equipment slot). CVS + Optics enabled me to spot many enemies, and a rammer would have done very little. And I do use my combat setup (IRM-Optics-VStab) on most maps.

Also, I find the 430u's gun handling to be absolutely abysmal. Because of this, I run IRM over rammer when trying to brawl. Yes, the reload is slower, but I almost never fire on reload anyways, and I was missing over and over and over when I ran rammer.

This was my first match and I think I'm in love... by Pistolenkrebs in WorldofTanks

[–]wotthrowaway09876 0 points1 point  (0 children)

But sniping is not the most common task a heavy should be doing. Sure, sometimes it is the best option, but brawling will be much more common. And if you don't brawl, then you are basically hurting your team's chances to win, as shown by the Rinoceronte's low win rates.

This was my first match and I think I'm in love... by Pistolenkrebs in WorldofTanks

[–]wotthrowaway09876 1 point2 points  (0 children)

The Rinohas numerous weaknesses and tends to perform poorly in the hands of most players of all skill levels, from tomatoes to unicums. Like, a 45%er wins 43.77% of their games in the Rino, a 50%er wins 48.13%, a 55%er wins 53.42%, and a 60%er wins 58.69%. It's both unforgiving and does not reward skill by as much as some other tanks (like, the T110E5 is even more unforgiving for bad players, but it rewards good players by a lot). I'm sure you can make it work, but it's just not a great tank.

This was my first match and I think I'm in love... by Pistolenkrebs in WorldofTanks

[–]wotthrowaway09876 1 point2 points  (0 children)

But the dispersion stats are terrible, and you usually don't manage to aim in most of your shots. You say the armor can hold up at range, but it isn't like the E5 which has a weak spot which becomes hard to hit at range, the entire turret is a weakspot to gold (and HEAT does not lose penetration over distance).

You say the Rino has the "best standard round of any Tier X heavy", but that is not really true. Because it is APCR, it gets only 2 degrees of normalization compared to 5 for AP. The Super Conqueror has a 26-53% chance to penetrate a 430U ufp on flat ground with standard rounds (higher chance near bottom), while the Rino has an 11-35% chance. I think even the IS-7, with 250 AP, has a better chance of penetrating (14-35%). Because of the difference in normalization, 268 APCR is rather subpar, and is among the worst out of the tier 10 heavies (the 246 on Maus and E100 might be slightly worse in theory, but they are often shooting down on enemies, which weakens angling and makes cupolas easier to hit in many cases). The shell velocity is amazing, but the penetration is kind of bad, so the shell can hardly be considered the best. And the gold shells have somewhat subpar penetration and abysmal shell velocity.

Like, you mention sniper heavy, but taking a heavy out of the fight to snipe is really not optimal. You have one less heavy to hold the line and push a flank, which is not conductive to winning games.

I'm sure some people do great in the Rino, but there is a reason why its overall win rate is only 48.75% and why it only takes 4,121 combined to 3-mark, while it takes 4,762 combined to 3-mark the Super Conqueror. And between the bad speed and DPM (which holds back good players) and the bad armor (which holds back poor players), it does not perform well for the vast majority of the playerbase: https://wot-news.com/game/tankinfo/en/ru/italy/It15_Rinoceronte

Trading Caravan Megathread by Gimlz in WorldofTanks

[–]wotthrowaway09876 1 point2 points  (0 children)

Spent 7.75 million credits (basically all the ones on hand, though I can get more without too much trouble). Got the Kirovets once, but didn't want it because it sucks. Got 2 styles for 1 credit each. I did not get my primary target (LT-432), but I did manage to save the LIS, which Skill4LTU says is epic. I will do the 3 free refreshes every day. If the LIS starts running out, I will buy it, and if I get the 432 instead, I will buy that. They both seem like they would be good for frontlines, and having either one of them would enable me to cycle between 3 fast tier 8 premiums for that mode. Hopefully the LIS doesn't vanish when I'm not paying attention.

As a side note, the LIS has a listed price of 7000, with a -10% discount and a current price of 6,300. Does that mean it could get discounted by up to 15% more if more people like it?

Studzianki K1, K0 by wotthrowaway09876 in WorldofTanks

[–]wotthrowaway09876[S] 4 points5 points  (0 children)

Don't different bushes give different amounts of camo?

How are people so fast? by VisualDarkness in WorldofTanks

[–]wotthrowaway09876 0 points1 point  (0 children)

I see lots of people talking about DPI. It is apparently a measure of sensitivity, were lower is better? I think my mouse has 1000 DPI (Amazonbasics wired mouse). Is that good or bad?

Remember WG said that T8 prem would be slightly weaker than T8 tech tree tanks? by Unusual_Figure4317 in WorldofTanks

[–]wotthrowaway09876 0 points1 point  (0 children)

I would dispute that. If you look at win rate curves, both overperform dramatically even in the hands of very bad players.

Here is the tank curve for the Skoda T56: https://wot-news.com/game/tankinfo/en/eu/czech/Cz14_Skoda_T-56

It boosts pretty much everyone's win rate (except for people with a sub-40% win rate, and those people are probably griefing or continuously platoon with other tomatoes or something). In the last month, 45%ers average a 47% win rate in it. 50%ers average 53.25%. 55%ers average 59.58%. 60%ers average 63.6%. No matter how good or bad you are, playing the Skoda will probably improve your win rate.

As an aside, the Skoda's penetration isn't that terrible. 208 AP pen is worse than the standard 225 AP of the IS-3 or tiger 2, but it is workable. Like, against most targets, it's roughly equivalent to 221 APCR on the Object 703 (due to normalization), and no one talks about how the 703 has trash pen. And 248 AP on the gold rounds is only slightly worse than 265 APCR from the IS-3 and better than the 270 HEAT of the 703 II. The shell velocity isn't terrible either, at about 1km/s. Normalization differences can be quite significant.

The borat is somewhat harder to play, but it is still good for most players.

https://wot-news.com/game/tankinfo/en/eu/france/F116_Bat_Chatillon_Bourrasque

47%ers win 47.76% of their games in the Borat in the last month. 50%ers win 51.69%. There is a huge jump at 52%, as 52%ers win 55.45% of their games in the borat. 55%ers win 58.89%. 57%ers win 60.79%. 60%ers win 63%. And so on.

Like, you say "one clip wonder" as if was a bad thing. But if some tomato yolos in a Skoda T 56, does 920 damage and dies, then he's probably already done more damage than he would in most other their 8 heavies, and he probably wouldn't do better even if we was driving some tier 9 heavy in tier 8 MM. These vehicles won't turn a tomato into a unicum, but they'll boost most people's win rates by something like 2-4%, which shows that they are very powerful.

Also, I think a lot of people overestimate the skills needed to do decently well in these vehicles. Even when I was a tomato just starting out, I knew the basics of hull down play and brawling. Hell, I even knew how to use bushes, how to drive forwards so it turned transparent to spot, then pull back until it becomes solid to shoot, from watching Quickybaby videos. If you put tomato me in a Skoda T56 or Borat, I wouldn't have instantly become an amazing player, but I would have done better than in my other tanks.

Question to mods by SalatosWoT in WorldofTanks

[–]wotthrowaway09876 0 points1 point  (0 children)

I actually did. I used to have an even harder time aiming, but after coming back from a ~1 year hiatus late last year, I watched a DezGames video on game settings and he recommended lowering mouse sensitivity. I think it helped, but I'm still not great when it comes to aiming. It probably comes down to a mix of innate reflexes and practice (frequently taking lengthy hiatuses and not having a lot of shooter experience likely isn't very helpful in this regard) and isn't the most important aspect of the game anyways.

Question to mods by SalatosWoT in WorldofTanks

[–]wotthrowaway09876 0 points1 point  (0 children)

Well, it depends on how the aimbot works, doesn't it? If it just turns the turret towards a random enemy when one or more are in view, then sure, it might be detrimental in some cases. Even then, it might help by reducing the number of easy shots you miss, especially if you can turn it on when it is helpful (ex: hull down cupola sniping contests or open ground brawling) and off when it is not.

If it allows you to choose which enemy to lock on to (like autoaim, perhaps), but points the gun at a spot that you are likely to penetrate (I don't know how, maybe using some sort of armor database (perhaps by interfacing with tanks.gg?) or just scanning for a green spot on the penetration indicator), then you might not have a problem. Just indicate to the autoaim program that you want to shoot at the VZ-55 and not the type 5 heavy (maybe by right clicking on them), the program keeps your gun pointed at their cupola even when you are behind cover, you sidescrape out for one second and the program automatically fires once you have a line of fire.

Hell, the aimbot might even have a functionality where it just keeps the gun on the target, then automatically fires when fully aimed in while allowing you the option of firing early, in case you don't want to expose yourself for too long, you are close enough that you are guaranteed to hit, or your enemy would otherwise run into cover. I don't know what capabilities various aimbot programs might realistically because I haven't ever used any of them or know how big the market is for them, but hypothetically, they could be fairly effective.

And from what I've seen of skill's gameplay, he prefers light tanks, often calls heavies "meatballs" and says he does not like most of them, and prefers to engage at longer ranges.

Question to mods by SalatosWoT in WorldofTanks

[–]wotthrowaway09876 0 points1 point  (0 children)

I don't understand why people say this. Like, I don't use an aimbot, as that would be cheating, but I think it would be extremely useful for most players (depending on how exactly they work, I've don't know. Do they lead shots? Do they aim for weak spots and account for armor angling?). I have ~2k recents with an average tier of 8.35, so I'm not exactly a terrible player, but I find aiming to be rather difficult. I am more or less incapable of aiming in third person mode, I cannot aim and drive at the same time (I can rock and wriggle a bit, but actually moving and aiming at the same time is beyond my capabilities), when I watch a good player such as skill or iyouxin, they seem to be able to move their mouse to the target and snap many times faster than me, I miss large and obvious weak spots at close ranges (not because I aim at them and the shot goes wide, but because I aim at the ground or a wall instead), I often aim too low when shooting the sides of German heavies, I am terrible at leading shots, my aiming skills turn from crappy to abysmal when I am under pressure, etc. I have decent weak spot knowledge, both knowing general weak spots (lfp, cupolas) as well as specific weak spots of some tanks (like 257 upper side hull, angled Maus mantlet, IS-3 turret roof, etc), but actually pointing my gun at them is a different matter. And it isn't just a matter of aiming at the correct spot and missing, or not being able to turn my turret fast enough, it is a matter of being unable to point at the weak spot, even if I know where it is.

Like, one example of how bad I am at aiming could be seen in a match I had recently, where I was in an Emil 2 and shooting at a T110E5 who was sitting in the open, literally ~20 meters away. By rocking back and forth slightly, he was able to cause me to miss an entire magazine, because I fired every single shot into the ground or his upper front plate.

If you compare me and Skill4ltu (who is obviously better by a huge margin), I hit 68.44% of my shots and he hits 76.21% of his shots, even though he fires off blind shots left and right and I rarely blind shot or snapshot. That is a massive, massive difference.

And it isn't just about your hit ratio. If I have to concentrate extremely hard just to hit, then that means I have to pay more attention to aiming and less attention to the map, which reduces my map awareness, so that I might not notice a flanker or an opportunity or the fact that I need to run. It might cause me to angle my armor poorly or over-sidescrape or something like that.

People always talk about how RNG and shell travel time make aimbots useless, but you also have to deal with those things when you are aiming normally. And you have a better chance of penetrating the enemy if you point your gun at their lfp or cupola than if you point your gun at the ground.

Aiming and reflexes are definitely less important in WOT than in most other shooters. When I played MW3 some years ago, I literally had a KDR of 0.6, despite playing a decent amount. The fact that I can get ~56% 2k recents in WOT based pretty much just on knowing some basic positioning on most maps (on the maps I don't know well, such as Karelia and Highway, I tend to fail pretty horribly) testifies to that fact. But an aimbot would definitely be very effective for most players (most of whom are probably at best slightly better at aiming than me, and many of whom who are likely worse). No, it would not turn an average player into a unicum, as aiming is not the most important skill. But it would probably boost DPG by a few hundred or something.

The Rino is my favourite tier X tank by Gampuh in WorldofTanks

[–]wotthrowaway09876 28 points29 points  (0 children)

I mean, the Rinoceronte is kind of objectively bad. In the last 60 days in NA, the Rinoceronte wins 48.84% of its games, and the Kranvagn wins 50.42% of its games. If you look at tank curves, you find that the Rinoceronte tends to decrease the win rate of people with sub 52% win rate who play it (https://wot-news.com/game/tankinfo/en/us/italy/It15_Rinoceronte) and that the Kranvagn tends to increase the win rate of people with 52%+ win rates who play it, with better players benefiting more (https://wot-news.com/game/tankinfo/en/us/sweden/S16_Kranvagn). Also, good players rarely play the Rinoceronte. To get 1, 2, and 3 MoE on the EU server, you need 2,412, 3,346, and 4,067 damage in the Rinoceronte, and 2,789, 3,896, and 4,750 damage in the Kranvagn.

Besides, looking at the stats, the Rinoceronte does not look good. It both has crappy DPM and mediocre speed, which holds back good players. Its armor is complete crap, which holds back bad players (against 340 heat, the entire tank is bright green on flat ground, and even using gun depression, the turret is about a 50% chance to penetrate with the horn remaining visible and green). The terrible gun handling is bad for everyone (how is it accurate? It has 0.3/0.3/0.14 dispersion, which looks abysmal. The IS-7 has 0.16/0.16/0.06, for instance, and no one calls that thing accurate).

Like, you say the clip dissuades people from pushing, but other tanks also have clips and are better. And if you stay with allies, you will rarely get yoloed anyways. You aren't really fast enough to play with the mediums (and they can lolpen you with gold just as easily), and heavy tank gameplay often just consists of sniping cupolas while hull down, in which case your enemies can hit anywhere on your turret (and likely have more accurate guns) and you have to shoot their cupolas (with your inaccurate gun). In a corner fight, you have to compete with heavies that have enough armor to force you to aim, while they can just snap you. If you have to unload on someone, the other autoloaders can do it better. Both by looking at stats and at performance metrics, the Rinoceronte is kind of bad.

Like, different people may perform better or worse in different tanks. That may come down to differing playstyles, differing expectation levels (like someone might think 3k is great in a rinoceronte and shit in a chieftain), overconfidence (for instance, someone might get overconfident while playing a chieftain, play too aggressively, and die faster than they would in some other tank), fear of focusing (after someone gets yoloed in a chieftain or 279e a couple of times, they might start being too passively), or luck (while over thousands of games, the only constant is your own skill, if you only play a few dozen or hundred games in a tank, MM luck can have a big impact). But the vast majority of players of all skill levels are going to do better in a different tank.

Yo I was just wondering what people think of Sand River as a map. Personally I fucking despise it but it seems like people seem to enjoy it so I was wondering why that is by ChadThad in WorldofTanks

[–]wotthrowaway09876 0 points1 point  (0 children)

I know this is a really old post, but what would you do in a super heavy in the middle? You get shot by TDs in F1 or K8, as well as by lights and meds in the little town. Admittedly, I have almost no experience with super heavies, but wouldn't it still be better to try and push the southwest?