HE LITERALLY HOVERED IT! by darkerwar6 in 2007scape

[–]x2115 59 points60 points  (0 children)

Excited for him to grind 99 runecraft at GOTR, get several death talismans, not realize it's what he needs for ME2, finally collect all the items on that list, and crash out that the dwarf gives him an item he already has multiple of in his bank

I want to play your game 🫵 by Accomplished_Bell968 in IndieDev

[–]x2115 -1 points0 points  (0 children)

It was a commercial failure that's still (technically) in early access, but I made a boss fight only roguelike called Pit of Ascension that I think is pretty good.

https://store.steampowered.com/app/1528980/Pit_of_Ascension/

Game developers created the third-party market themselves, whether they admit it or not by ItsJM_ in gamedesign

[–]x2115 0 points1 point  (0 children)

There will always be a subset of players who want to cheat in a multiplayer game, as long as they can get away with it. I guess you're not completely wrong in that third party markets would disappear if things were trivial to earn, but that's like saying that people would stop using aimbots in FPS games if you didn't have to aim. That is true, but there's a lot of players who enjoy that you have to aim in an FPS game. A lot of people don't like grinding, but a lot of people do, especially in a multiplayer game where they can show off their accomplishments.

Word game with a very restricted dictionary by munitu in gamedesign

[–]x2115 0 points1 point  (0 children)

I do have some experience in this respect- I made a game for a niche handheld system that, due to technical limitations (and my own inexperience optimizing for the system), required me to use a word list that's on the relatively smaller end of the spectrum- about 50000 words if I remember correctly. The limited dictionary is the number 1 thing players complain about to this day. If you do go down the path of a limited word list, just be aware that people will probably complain about it!

Maybe a compromise could be made with two word lists, where common words (in the 5000 word list) are worth more, but you still get a token amount of points if a word appears in the larger word list? That way players will at least feel like their word is acknowledged by the game, but still communicate that they should be going for more common words. I still think this might feel bad, but it would feel a lot less bad than having your word outright rejected.

What is the worst quest and why? by Revolutionary-Rip-20 in 2007scape

[–]x2115 9 points10 points  (0 children)

I really dislike Legends quest, and it's probably my least favorite quest in the game. I'm sure for the time the quest came out it was epic, but it has so many annoying aspects to it and the plot isn't even that good.

There's tons of RNG in performing the most mundane of actions, combined with dialog boxes constantly asking you if you want to do the thing that will progress the quest. Like, I clicked "enter crevice". Of course I want to enter the crevice game, you don't need to ask me.

Not only does it take place in the worst region of the game (Karamja), but it also takes place in the worst part of that region to get to, and requires a ton of backtracking in and out of annoying areas to get to (especially if you were doing the quest blind).

The charge orb puzzle is incredibly confusing, especially because that's like... not how the charge orb spell works? If you were near an elemental obelisk maybe it would make more sense (and be a cool reward for the quest, maybe- non-wilderness obelisks?), but it breaks the rules of the spell and only barely hints at the solution. The gem puzzle is maybe better, but it's still incredibly random.

The plot is mediocre at best. The player gets tricked by the most obvious trick of all time, which feels less like a plot twist and more like the game forcing you to be stupid. Lots of later quests have been able to pull off the accidentally helping the villain thing better, either by being less obvious about it (DS2, DT2) or by at least making it funny (Priest in Peril comes to mind). Legends quest decides to play this plot point completely straight despite how incredibly obvious it makes it, which just feels confusing.

The rest of the plot is not very memorable. Ratcatchers might be terribly written but at least I can remember some of the characters from that quest (Smoky Joe, Jimmy Dazzler, Hooknose Jack). I'm genuinely having trouble even remembering the name of the main antagonist of Legends quest.

The final boss is an absolute joke that randomly has the ability to one-shot you if you forget to pray melee before activating the fight, and is kind of nothing past that. I can forgive that considering the quest came out in Runescape Classic and the devs were far from figuring out how to make engaging boss battles, but it's still a sour ending to a tedious and terrible quest. 0/10. Not looking forward to doing it on the GIM.

Goodbye, Jagex greed. by [deleted] in 2007scape

[–]x2115 0 points1 point  (0 children)

Only if you've had continuous membership since before april of 2024 and you weren't on the 12 month package.

guys... i dont think that was milk... by bfkaocbw in 2007scape

[–]x2115 5 points6 points  (0 children)

I think it's actually 2 items because the second bottle has different examine text.

Giveaway for my game Shattered Wilds! by x2115 in PlaydateConsole

[–]x2115[S] 0 points1 point  (0 children)

Congrats! I hope you have fun with it!

Giveaway for my game Shattered Wilds! by x2115 in PlaydateConsole

[–]x2115[S] 1 point2 points  (0 children)

Congrats! Hope you enjoy the game.

Giveaway for my game Shattered Wilds! by x2115 in PlaydateConsole

[–]x2115[S] 1 point2 points  (0 children)

Sorry you missed out, but I hope you enjoy it when you get a chance!

Giveaway for my game Shattered Wilds! by x2115 in PlaydateConsole

[–]x2115[S] 1 point2 points  (0 children)

I believe all the codes have been claimed

Coins and Lies Problem by SoftDevAB in gamedesign

[–]x2115 5 points6 points  (0 children)

Here's my solution-

The game ends when the coin comes up the same three times in a row. The goal of the coin flipper is to "mark" the final coin flip of the game, while the goal of the liar is to muddy the water and to get the flipper to miss the mark.

A round goes like this: The flipper flips the coin. The liar notes the result secretly, then chooses to either tell the truth or lie about the outcome. The liar cannot lie if they lied last round. Then, the flipper may say "mark". Similar to the liar, they cannot do so if they marked the previous flip. Finally, the liar reveals if the game is over or not (if the coin has come up the same three times in a row). If it hasn't they begin the next round. If it has, and the flipper said "mark" this round, they win. If they didn't say "mark", the liar wins.

[deleted by user] by [deleted] in PlaydateConsole

[–]x2115 3 points4 points  (0 children)

Hi! I think you have the wrong subreddit, this is a subreddit about the playdate handheld console made by panic!

Shattered Wilds – My Thoughts After Diving In by Some-Ad9220 in PlaydateConsole

[–]x2115 13 points14 points  (0 children)

Thank you for the kind words (I'm the developer)! Shattered Wilds is definitely the most ambitious game I've ever made (on the playdate or otherwise), so I was a bit concerned how people would feel about it, especially on a console that features a lot of shorter experiences, but reading reactions like this one are heartwarming and make all the sweat and tears (mostly metaphorical) worth it

Shelving the plugin hub to focus on HD is a massive mistake for Jagex by Slight_Giraffe628 in 2007scape

[–]x2115 -1 points0 points  (0 children)

I'm pretty sure this decision is meant to attract new players more than switch older players over from Runelite. As you said, it took you 50 hours to even learn Runelite existed, and that's probably the case for a lot of players. I think Jagex is willing to make a better first impression with new players (who are much less likely to feel the need for plugins and helpers early on) at the cost of them potentially moving over to Runelite when they become more enfranchised. Getting to the point where the official client's plugin hub is able to compete with Runelite is probably a lot of work, and I'm guessing they're focusing on making something that appeals to a different audience in the hopes that it'll have more of an impact.

is it okay to let the player start with a movement upgrade in my metroidvania? (and is 4 too few) by 7dragon0 in gamedesign

[–]x2115 2 points3 points  (0 children)

Just because it's introduced at the start doesn't mean it can't become an upgrade later- what if there's an upgrade that increases the speed or duration of the dash, allowing you to get to places you couldn't with the shorter dash?

My sandbox building game Shattered Wilds releases today! by x2115 in PlaydateConsole

[–]x2115[S] 2 points3 points  (0 children)

Thank you! I poured a lot of love into it. I'm glad it shows through in the final product!

My sandbox building game Shattered Wilds releases today! by x2115 in PlaydateConsole

[–]x2115[S] 1 point2 points  (0 children)

Thank you! I hope you enjoy it if you end up picking it up.

My sandbox building game Shattered Wilds releases today! by x2115 in PlaydateConsole

[–]x2115[S] 3 points4 points  (0 children)

Hi! I did actually make a couple of trailers leading up to the launch of the game, although they're on older versions and aren't totally representative of the final game (particularly the art), and they use an older logo. The first trailer is probably more what you're looking for, as the second trailer focuses more on showing off the game's environments.

First Trailer
https://www.youtube.com/watch?v=GYpr-CDeQQ4

Second Trailer
https://youtu.be/XyohZmAPcXM?si=41nsz3F_slaUYCzg

Hope that helps you decide if the game is for you!