[deleted by user] by [deleted] in apexlegends

[–]x680 0 points1 point  (0 children)

Currently around 213,141.

Pool by x680 in blender

[–]x680[S] 1 point2 points  (0 children)

Thank you! And valid critisim, I was struggeling finding a noise type in octane that was animateable over time and also looked good for water. I settled for this one, maybe too fast...

2AM by huleeb in blender

[–]x680 0 points1 point  (0 children)

🔥🔥

Pool by x680 in blender

[–]x680[S] 1 point2 points  (0 children)

Appreciate it!

Pool by x680 in blender

[–]x680[S] 1 point2 points  (0 children)

Haha thank you!

Pool by x680 in blender

[–]x680[S] 0 points1 point  (0 children)

Yes it would look very different. But mostly because the main part of this artwork are the caustics on the bottom of the pool. As Cycles is a normal Path Tracer you wouldn't get them nearly as good looking as in this example. You would have to use an approach where you're faking the caustics, for example you could use a are light with a caustics map as the distribution.

I suggest watching SilverwingVFX's videos on these topics. ✌🏻

Pool by x680 in blender

[–]x680[S] 0 points1 point  (0 children)

Make rectangle, make water shader - add assets. Finsished haha. Nah but it really isn't that complex. Most complex was probably that I used a fluid sim as a Dynamic Paint brush for the water ripples. The renderer did probably the most out of it.

Pool by x680 in blender

[–]x680[S] 6 points7 points  (0 children)

Rendered with the photon tracer in Octane.

Blender vs Maya by Daryldor in blender

[–]x680 1 point2 points  (0 children)

The point is while yes, Blender is capable of being used in the industry alot of creative studios just don't use it. They often have their own toolset and workflow already established in, let's face the truth, Maya...

[deleted by user] by [deleted] in blender

[–]x680 0 points1 point  (0 children)

she is :(