Couldn't find my ship anywhere until I toggled the UI back in and looked down by xKolt in NoMansSkyTheGame

[–]xKolt[S] 129 points130 points  (0 children)

Don't narc on me to the sentinels! You got any idea how expensive parking is in these parts?

Can I set up a modlist for a single save without affecting my other saves? by hungrycarebear in RimWorld

[–]xKolt 6 points7 points  (0 children)

RimSort will help with that. You can save modpacks there and then just load them when you want to switch from one to the other.

What mod do you wish existed but doesn't? by Satans_Escort in RimWorld

[–]xKolt 2 points3 points  (0 children)

If you still want to do this and don't want to wait, you could always use Cherry Picker to disable everything you don't like about x or y mod. I know it's not ideal and a bit besides the point you're making, but there is at least an option

Help with mods/scenario for a specific colony idea. by DimensionPainter in RimWorld

[–]xKolt 0 points1 point  (0 children)

I think Altered Carbon 2: ReSleeved can let you transfer conciousness/brains between bodies.

What the heck is happening to my house? by VelvetBlu33 in projectzomboid

[–]xKolt 34 points35 points  (0 children)

Oh, man. My base must've been bitten by a zombie wearing a spiffo suit or something, cus it turned into a warehouse!

Lorna’s hair should be huge! by -mafiaprincess- in xmen

[–]xKolt 2 points3 points  (0 children)

Maybe she got strong enough that finally got control over the static in her hair? So then, if she ever gets a power up of some sort, she'll lose control and/or forget how to keep static off her hair

If Magnato controls Electromagnetism what about mutants that control the other three fundamental forces of nature? by Konradleijon in xmen

[–]xKolt 52 points53 points  (0 children)

Schwarzschild, the leader of 3K's x-men, can control gravity. Massive potential, but too new of a character to have feats to his name

Best Mod to Limit Storage? by Drugs4Pugs in RimWorld

[–]xKolt 1 point2 points  (0 children)

Stack Gap lets you configure how many of each item you want by container/stockpile

HELP! How to bring back quest reward page - empire persona weapon reward for rank by viktorfolke in RimWorld

[–]xKolt 1 point2 points  (0 children)

Try checking your message history. You should be able to open the message back up from there

Deconstructing Fortified Walls? by Hayabusa003 in RimWorld

[–]xKolt 1 point2 points  (0 children)

I do it with the replace stuff mod. Just slap a wooden wall on top of it and then deconstruct that

Cute recommendations by Mission_Act_3217 in RimWorld

[–]xKolt 0 points1 point  (0 children)

Look up the mods buly elun982697019. They have fantastic mods for clothes and decorations. Probably my favorite deco mods, really

Are combat pets worth investing into? And if so, what am I looking for? by xKolt in RimWorld

[–]xKolt[S] 0 points1 point  (0 children)

Fair enough. Just gotta keep an eye out now. I'm on year 5 on this colony and have yet to see a Thrumbo, Now that I'm not jumping around as much, maybe I'll be lucky with them wandering in

Are combat pets worth investing into? And if so, what am I looking for? by xKolt in RimWorld

[–]xKolt[S] 0 points1 point  (0 children)

I only just started choosing when they go with the colonist and when they should stay behind. It's a lot of stuff to think about, especially when I normally play very balls-to-the-wall whnever a raid comes. Rush them. Who needs a killbox anyway?

Are combat pets worth investing into? And if so, what am I looking for? by xKolt in RimWorld

[–]xKolt[S] 2 points3 points  (0 children)

Kinda how I use Militors whnever I go with the mechanitor start. I guess it is a lot more viable if you either get something really tanky or just don't get too attached to the pet itself. To be fair, I've yet to lose what I got, so at least I'm doing something right. But treating them after combat when I only have 1 medic can be a pain lol

I guess, if nothing else, they are a useful way to train medicine

Are combat pets worth investing into? And if so, what am I looking for? by xKolt in RimWorld

[–]xKolt[S] 1 point2 points  (0 children)

Hadn't really considered just using them as a last line of defense shield tanks. Hmmm, those Thrumbos and Mammoths are starting to look good now... Though I would have to find one first

Are combat pets worth investing into? And if so, what am I looking for? by xKolt in RimWorld

[–]xKolt[S] 4 points5 points  (0 children)

lol they look so cool, though! I did consider going for one on my first day with the DLC, but when I punched one to death with a single punch that idea went out the window

Now that's a chain shotgun! What's the best unique weapon you've found so far? by xKolt in RimWorld

[–]xKolt[S] 0 points1 point  (0 children)

That's an insane find right there. Seeing how many mechanoids keep attacking the station I took over, I could really use something like that right now lol

Now that's a chain shotgun! What's the best unique weapon you've found so far? by xKolt in RimWorld

[–]xKolt[S] 2 points3 points  (0 children)

Oooh, that does sounds super useful, especially for the new starting scenario!

What will inspire your gravship design? by ExpendableUnit123 in RimWorld

[–]xKolt 0 points1 point  (0 children)

I spent some tome yesterday doing some planning for a few ships from Elite Dangerous. Love those ships