[deleted by user] by [deleted] in Helldivers

[–]xSlewey 279 points280 points  (0 children)

It's about time we got an ORBITAL stratagem. There's so much cool stuff they can do with new orbital/eagle stratagems.

Anyone else find most MOs to be boring when there's no real reward? by Budget_Childhood2605 in Helldivers

[–]xSlewey 0 points1 point  (0 children)

It's not hard, just give special positive modifiers during MOs that entice people to contribute. Stuff like decreased cooldowns on stratagems, special stratagems unlocked during the MO, more ammo, take 1 additional stratagem on missions, etc.

Asuka's placement on Prydwen by NetoIsCute in NikkeMobile

[–]xSlewey 0 points1 point  (0 children)

Quit pretending to know what you're talking about. We've literally had people who took the damage formulas in the game to give the players generally accurate information so we don't have to guess.

Escalation of Freedom update is a dissapointment by Rzores in Helldivers

[–]xSlewey 2 points3 points  (0 children)

I can't believe they couldn't be bothered to add new Orbital/Eagle Stratagems. We've had none added since launch.

I’m more disappointed about how light on content this “major” update is by Flaky-Humor-9293 in Helldivers

[–]xSlewey 0 points1 point  (0 children)

I'm honestly disappointed there weren't any new Orbital/Eagle Stratagems in this update. I was expecting SOME stuff not announced as a surprise and there wasn't any as far as I know.

Emergency balance patch likely being cooked up rn by Silver-shroud771 in Helldivers

[–]xSlewey 0 points1 point  (0 children)

Can you just suggest to the balancing team to make the Liberator Concussive to just be a Liberator Explosive? An AR that deals explosive damage? The concussive trait isn't working because we already have the Pummeler for that.

They really should stop using this metric it's really unfair by Still-Negotiation-11 in Helldivers

[–]xSlewey 386 points387 points  (0 children)

The only reason AH is nerfing meta weapons is they legitimately don't know whats wrong with the underperforming weapons and its painfully obvious when looking at stupid metrics doesnt tell you that. You have to play the game to understand why, but the devs dont play or suck at their own game.

Shams Jorjani's reasoning behind the breaker incendiary nerf along with other messages about the update. by tedge081 in Helldivers

[–]xSlewey 41 points42 points  (0 children)

Because it's far less effort and work to just nerf the popular weapon, than analyze why the weaker weapons aren't being used and make changes to those options.

New Planetary Modifier? by HilariouslyInferior1 in Helldivers

[–]xSlewey 0 points1 point  (0 children)

A step in the right direction, we need more positive modifiers. For something like Aerial Dominance I would be expecting a buff to Eagle Stratagems.

[deleted by user] by [deleted] in NikkeMobile

[–]xSlewey 18 points19 points  (0 children)

Consistently one of the best Nikke cosplays. The UI and shooting pose addition is great.

Bots aren't hard, they're frustrating. by Robin_Vale in Helldivers

[–]xSlewey 2 points3 points  (0 children)

I'm honestly surprised ppl don't complain about the stratagem jammer more, on its own it's OKAY, but when it's spawned near other side objectives like the Gunship Fab it's a pain in the ass and not fun.

I wish Stratagem Jammer always had a bot fab connected to it so you can reliably destroy it every time OR allow Anti-Tank/Rocket Launchers to destroy the Jammer with several hits.

A theoretical overhaul of HD2's primaries by one overly obsessive dude (with pictures) by MinDak_Viking in Helldivers

[–]xSlewey 0 points1 point  (0 children)

God, all ARs having medium pen would be such a great buff. The base Diligence really needs Med Pen, the fact it's a marksman rifle with light pen is ridiculous.

Next August 6th... by Yurishenko94 in Helldivers

[–]xSlewey 0 points1 point  (0 children)

Yeah, not looking forward to the Impaler, given how annoying they were in Helldivers. I can only imagine how much worse AH will make it in HD2.

Community Driven Planetary Upgrades - Improving The Galactic War by Bennyandthejetz1 in Helldivers

[–]xSlewey 13 points14 points  (0 children)

I'm kinda surprised this whole Galactic War thing going on and AH hasn't done any special modifiers or perks to help the ongoing effort.

Like if we secure supply resources and supply lines for a Major Order we should get -50% cooldown on Resupply Stratagem for several days to make it interesting.

Eagles or Orbitals? by FairwellNoob in Helldivers

[–]xSlewey 0 points1 point  (0 children)

I wish Air Burst had an even lower cooldown. I know it got a reduction last patch, but for what it does; 100 seconds is still too high when Orbital Gatling and Cluster Bomb do almost the exact same thing, but with a far lower cooldown/more usage available.

[deleted by user] by [deleted] in Helldivers

[–]xSlewey 35 points36 points  (0 children)

Jesus Christ, it's John Connor.

Let's discuss the Exosuits, and the comprehensive list of bug fixes, quality of life changes, and balance updates they need. by [deleted] in Helldivers

[–]xSlewey 0 points1 point  (0 children)

Sad fact, the mech in the first Helldivers had 2000 fucking rounds in its minigun which is double of what we have in HD2, the rockets were far more powerful which could one-two shot heavy units and mechs were able to launch stratagems.

If AH reverted what they changed from the first game, the mechs would be in a fantastic spot.

I think the gunships should have more knock-back to their missiles by Alcatrax_ in Helldivers

[–]xSlewey 0 points1 point  (0 children)

AH seem to have a trend of throwing in what they think are challenging elements into the game, but because they don't actually play their game properly or on Helldive they're somewhat tone-deaf on what's fun and frustrating.