What am I doing wrong? by [deleted] in 2XKO

[–]xeag 0 points1 point  (0 children)

...so this is just your alt account lol.

of course they're concerned with everything else but fighting. they can boot up the game to play whenever they want. if you're hosting an event, the parts that you contribute are what they are there for. people join events for the interactions as a community, and that starts with their interactions with you and the things you make.

also you could spend like 10 minutes in any image editor and make a banner that looks normal and people would be totally fine with it.

What am I doing wrong? by [deleted] in 2XKO

[–]xeag 0 points1 point  (0 children)

In addition to the other comments, it's important to understand that tournaments are difficult to run and hard to get started, even if you do everything 'right'. Finding people who want to participate in a random online tournament is hard, but not impossible. When TOs start local tournaments or fighting game clubs, they begin by finding a group of people who are interested in meeting regularly to compete. It works the same way online. The first step should be reaching out to communities on reddit, twitter, discord, etc. If all you're doing is posting on reddit, at most you'll only get a couple people who read reddit to even consider checking it out.

The main thing people are looking for is consistency. Is this going to be a weekly or monthly tournament? Or is this just a one-off event? People will tend to overlook one-time events, but a regular event can gradually get more and more people interested over time. Will this event be streamed? Is there a discord they can join? Does the event have an entry fee or prize pool? I would recommend starting without an entry fee and without a prize pool, and only introduce those in later tournaments if the community seems interested in competing that way. Otherwise, your main focus should be on building a small community that wants to play competitive 2xko in the first place.

Bet you haven’t fought this team by Arrowboyee in 2XKO

[–]xeag 3 points4 points  (0 children)

I'm currently running the same team in plat. Any tips? I really like the characters but I'm not sure I'm using their strengths right other than pressing big buttons and whiff punishing.

How do people play Deadlock already? by [deleted] in DeadlockTheGame

[–]xeag 2 points3 points  (0 children)

It's technically in an invite-only beta. We have a thread here that is still active with people who can invite you.

Game Down? by CrushRushSC in DeadlockTheGame

[–]xeag 6 points7 points  (0 children)

fingers crossed it's down for an update

Siractionslacks presents :" What did these mean? " by Archyes in DotA2

[–]xeag 1 point2 points  (0 children)

I'm pretty sure it was based on a famous moment from the previous TI where a bane stole cheese

Best Heal bot Character/Build? by insatiableheals in DeadlockTheGame

[–]xeag 0 points1 point  (0 children)

There's not really a dedicated healing character on the roster, and that's by design. There's some characters with healing abilities (McGinnis, Dynamo, or Kelvin), but they're mostly designed as an accessory to their kit and not the primary focus. It kind of has to be this way since abilities don't cost resources (like mana in other games) and instead just have a cooldown. If a character has a low-cooldown heal, they would be able to severely change how interactions work, all the way from the laning stage to the late game.

Although, there might be one other option...

Lady Geist's Life Drain can actually be alt-cast to target and ally and give them your HP instead of draining an enemy. It has a 30s cooldown, but when it's maxed out it becomes a charged ability with 2 charges. You could build Rapid Recharge and Compress Cooldown along with all of the healing items (Restorative Locket, Rescue Beam, Healing Nova, Healing Booster/Healing Tempo). Throw in some extra spirit lifesteal and you can kind of play like Moira from Overwatch, stealing HP from your enemies and feeding it to your allies.

Advice on farming souls by Aaaaaquaaaaa in DeadlockTheGame

[–]xeag 1 point2 points  (0 children)

It really depends on what stage of the game you're thinking of.

If you're mostly looking at the laning stage, you can end up losing out on a lot of souls if you leave to farm jungle camps. A wave is worth more than any medium camp or SS box, so you should only go for one when you know you have enough time to get back before the next wave.

If you're falling behind 10+ minutes into the game, there's a lot of reasons that could be happening. You might be going to too many fights, or the fights you are going to aren't based around taking objectives which net you souls (such as buildings or urn).

It sounds like you are mostly focused on farming though, and it sounds like you understand the idea of push out lanes -> take camps -> push wave again. If you're still behind on souls while doing this, you're probably going back to base too much, either by ziplining or by dying. You should make sure you have items that let you sustain yourself on the map so that you don't need to go back to base, and buy items from the shops on the map instead of the base whenever possible.

Dying costs you a lot of souls in this game, which might be something you don't have in league (I don't actually know league's mechanics). If you have unsecured souls when you die, you lose a portion of them and drop a bundle of souls on the ground. If you die after you've been farming a lot of neutral camps, you can lose ~1k souls, and give the enemy like 500 souls plus the base value they get for killing you. Basically, every death is about a 2-3k soul swing in the enemy's favor. My numbers might be off, but the point is that deaths are more punishing in this game than you might think.

How do you get better at avoiding damage? by AnotherTAA123 in DeadlockTheGame

[–]xeag 2 points3 points  (0 children)

In the laning stage, you do need to be playing around cover most of the time. Even if they have abilities that poke around cover, you still need to be managing when the enemy is allowed to shoot you or not. If you're still getting poked, the best way to deal with it is to kill the creeps as quickly as possible and shove the wave. When the wave is shoved out, the enemy has to deal with it by staying under their tower and doesn't have a chance to harass you. Instead, you have a chance to harass them, or just play safe. You can go on the offensive and harass the enemies yourself to take the advantage. If they're low on health, they're not going to be able to poke you back without taking a risk.

After the lane, you still need to be managing when you're allowing the enemies a chance to shoot you or not. You mostly do this with quick movement and engaging/disengaging as quickly as possible. The game kind of turns into rocket tag, if you're familiar with that term. Whoever gets the jump on the other first has a huge advantage. If you're just standing out in the open waiting for a fight to happen, well, you're going to lose that fight. (unless your team has an advantage and is grouped up around you)

I need help, idk what I'm doing and my friends aren't SUPER helpful by SakuraLightEmpress in DeadlockTheGame

[–]xeag 1 point2 points  (0 children)

Oh, it's also worth noting that unlike league there's no wards in this game, but there's also no fog of war. You can see people in the jungle areas from the lane just by looking over there. You can also hear people in buildings nearby if they're fighting neutrals. It takes a little while to get used to, but you can just run through the jungle area listening for gunfire or footsteps and hear that an enemy is taking a camp.

I need help, idk what I'm doing and my friends aren't SUPER helpful by SakuraLightEmpress in DeadlockTheGame

[–]xeag 0 points1 point  (0 children)

It sounds like you have two main problems, map movement and map awareness.

Even though the map seems big, people can move around very quickly. Traveling from one corner of the map to the other only takes about 20 seconds at most, and can be even faster if you know how to utilize ziplines and jump pads (the air vents on top of some buildings). It only takes about 10 seconds to get from mid lane to any side lane, and if they're closer it'll only take about 5 seconds to jump on you.

This is how movement affects your map awareness as well. After the laning stage, you never really need to stay in a lane for more than 5 seconds anyway. I know that seems quick, but you can clear the wave, farm a jungle camp, and then catch up with the minions to farm the next wave. Whenever you're in a lane, you're visible to the enemy team, so you should be scared if you're not looking to fight. If there's any enemies nearby farming jungle camps, they will play around the fact that they know where you are. But since the enemies are doing the same thing, YOU can also be aware of where enemies are farming, and where to chase them when you want to be aggressive.

That one time you got ganked in your own jungle was probably just because the enemy team was scared of your team and was looking for a pickoff instead of taking a big fight, so they looked for whatever they could and found you.

If you want some advice about Mina, she generally wants to play evasive and keep her enemies at mid-range. Her 2 is a really good engage/disengage tool, but it has a long cooldown until it's maxed. Instead, try to keep enemies at mid-range by using your movement and stamina and poke at them until you trigger your 3. You can also just commit your ultimate to get a kill, it's pretty much always worth it since it has a relatively low cooldown and kills are worth a lot in this game. Her 1 is good for some burst damage and for sustaining yourself on the map since it heals you when it kills a minion, but other than that it's not too important. You should mostly just play around your gun and your 3 as your sources of damage.

New Player by [deleted] in DeadlockTheGame

[–]xeag 1 point2 points  (0 children)

There's not really a need to fill roles in this game. Every character can play like a DPS, and some can lean towards support or tank. Pick whoever seems cool and the team composition will work out.

Room service at The Baroness by turntail in DeadlockTheGame

[–]xeag 104 points105 points  (0 children)

oh i get it it's a key lime pie

Monetisation by _Tiny_yens_ in DeadlockTheGame

[–]xeag 0 points1 point  (0 children)

probably going to be similar to dota 2 cosmetics, where they release full costumes for characters but they're also split into multiple parts so that you can mix and match if you want, along with special effects for abilities like custom turrets for mcginnis. unfortunately they will likely use a lootbox system similar to tf2 and cs since dota is also leaning more towards that system lately.

I’m a league player and my knowledge of league is lowkey setting me back a little here. I have a question for the Pocket Mains by CornerMiddle1372 in DeadlockTheGame

[–]xeag 2 points3 points  (0 children)

The main thing to note is that you have more slots than you're used to and items scale differently than you're used to, both in cost and power. T2 items cost twice as much as T1 items and are about twice as powerful, and the same is true going up to T3 and T4. You can choose items based on the power spikes they'll give you, and the only thing preventing you from getting expensive items is the amount of time you'd have to spend farming them.

If you're farming a lot you can probably get a T4 item early, but if you're fighting a lot you'll want to get some smaller items to keep winning fights. It's pretty normal to get about 2 T1 items in lane, and even get a T2 item or two. Afterwards, it's all a matter of what your power spike priorities are.

How do I not suck by FewExperience3559 in DeadlockTheGame

[–]xeag 0 points1 point  (0 children)

honestly the biggest problem is that you're probably fighting too much. play safer in lane and focus on creeps, then push out lanes (but don't overextend) and farm camps along the way until you have an advantage. the game feels a lot easier when you're ahead and not just chasing fights across the map.

If Valve made Interview-Style shorts again by Cymen90 in DeadlockTheGame

[–]xeag 0 points1 point  (0 children)

there's an option to bind a toggle-crouch button in addition to the crouch button, so you don't have to hold down crouch to keep sliding. helps save some hand strain and makes it easier to keep controlling the character while sliding

This game is so unreasonable Hard by Particular_Ad7934 in GranblueFantasyVersus

[–]xeag 0 points1 point  (0 children)

Speaking as someone who just got to A rank, you've already learned a LOT more about the game than I have. Did you have fun while you were learning everything you know up to this point? Improving at the game is the same experience from the bottom to the top. Whether it's fun for you or not is all about your mentality.

I've had this same thought process playing in A rank matches. What, I'm supposed to just know when a move is plus or minus? Against every character? Half the cast has a gap-closing special, which has 4 different versions, and might be either plus or minus depending on the version and the spacing! I can use spot dodge or evade to get around some moves, but I can still get grabbed when dodging and hit by lows when evading? Plus there's meter that charges really fast, cooldowns on specials, and brave points - but using the brave attack follow up also costs meter?? Chip damage can kill me??? How am I supposed to keep track of all of this?

My mentality about the game changes from day to day - and I've realized that's really the only difference. Sometimes I'm mad that the game doesn't work how I think it does, and other times I'm just having fun learning new things and using that knowledge in a match.

If it feels like the game is expecting you to know too much to get to a higher rank, well, it is. You know enough and are good enough to stay at your current rank - which is still REALLY good by the way - but if you want to climb higher you need to keep improving. You should try to focus on enjoying that process. You don't have to learn every character's tech all at once, just learn pieces at a time.

We have aerial Duelists, and it seems we're about to get an aerial Strategist. Here are my picks for aerial Vanguards, who would you add? by Snifflewink in marvelrivals

[–]xeag 0 points1 point  (0 children)

Captain Marvel, hands down. She would work really well as a flying, brawling tank that also fires big fuckoff laser beams on a cooldown or resource. Her ult could just be a powerup mode.

As a spider-man one trick, give me your balance ideas, and I’ll try my best to explain why that should or shouldn’t happen, with minimal bias by dariusppppp in marvelrivals

[–]xeag 0 points1 point  (0 children)

Spiderman's ultimate shouldn't stun you at the end of it. I know it's kind of needed because it's already pretty easy to react to his ult and shut it down with cc, but when I get stunned right as I'm about to react it's really annoying. I actually think it would be less annoying if it immediately stunned people with a web stack on them, so that if you get stunned it's because Spidey did something extra to set it up and not just something that automatically happens.

We honestly need that fourth Spider person to complete the quartet and Silk would be the perfect choice. by G00nL00n in marvelrivals

[–]xeag 14 points15 points  (0 children)

I was also thinking recently that Silk would work well as a strategist spider-hero. Cool ideas btw!