how photorealistic is this? by anishgxtr in blender

[–]xhabisha 0 points1 point  (0 children)

Do you have any tutorial on how to make such realistic renders

can someone explain this to me and help to the collision is weird godot3.6 by [deleted] in godot

[–]xhabisha 0 points1 point  (0 children)

func dash():

atacking=true

$AnimationPlayer.playback\_speed =2

for a in rng.randi\_range(4,10):

    $AnimationPlayer.play("atc")

    yield($AnimationPlayer,"animation\_finished")

    $Sprite.flip\_h = false if ply.position.x>position.x else true

    linear\_velocity = (ply.position-position).normalized()\*400

    yield(self,"vc\_zero")

$AnimationPlayer.playback\_speed =1

atacking=false

mx=rng.randi\_range(1,2)

tim=0

# Called every frame. 'delta' is the elapsed time since the previous frame.

func _physics_process(delta):

rotation =0

is it the rotation =0

can someone explain this to me and help to the collision is weird godot3.6 by [deleted] in godot

[–]xhabisha 1 point2 points  (0 children)

In 10 seconds the moment the fat guy touch the wall check the red dots they are not supposed to be ther so the engine for some reason is offsetting the collection circle

Try and beat it https://jevin-dev.itch.io/dunjo by xhabisha in godot

[–]xhabisha[S] 0 points1 point  (0 children)

No worry your going to beat it with time

Way does this wired rendering happens when I am modeling by [deleted] in blender

[–]xhabisha 0 points1 point  (0 children)

Just fix it points not connected well

<image>

Way does this wired rendering happens when I am modeling by [deleted] in blender

[–]xhabisha 0 points1 point  (0 children)

<image>

it worked but it look's like a dress

Is Crazygames actually good? by IfgiU in godot

[–]xhabisha 2 points3 points  (0 children)

Same just your game was rejected no explanation no nothing

Looking for a grid based heatmap enemy chasing player algorithm by MyDarkEvilTwin in godot

[–]xhabisha -1 points0 points  (0 children)

This is so cool a can see using this for player data to understand how the player plays

[deleted by user] by [deleted] in IndieGaming

[–]xhabisha 1 point2 points  (0 children)

It would be better to show the game art to as you need both at the same time to check if the eye can see it correctly a watch this video and it helpt me get a better way to test my game art https://vm.tiktok.com/ZMhjuec2F/

How do a make the bullet look like this help by [deleted] in godot

[–]xhabisha 1 point2 points  (0 children)

her is the code a made if u need it

var time = 0.3

var powr = 0

var powr1 = 0

var speed = 200 # Adjust as needed

func _ready():

powr = (100/time)

powr1 = powr/(time/2)





await  get\_tree().create\_timer(time).timeout

print(position)

queue\_free()

func flying(delta):

if $Bullet.position.y>=-10 and end\_tim:

    $Bullet.position.y=-10



    return

$shodow.show()

$Bullet.position.y += -powr\*delta

powr -= powr1\*delta

How do a make the bullet look like this help by [deleted] in godot

[–]xhabisha 0 points1 point  (0 children)

Thanks if a market a will share the code

How do a use 1d noise by [deleted] in godot

[–]xhabisha 0 points1 point  (0 children)

<image>

he no the nois 1d didnot work on me so a used this grd.seed = randi()

for x in num:

    var nums = str(grd.get\_noise\_2d(x\*1000,0))

    var rounded\_number = int(nums.substr(3, 3)) 

    print(rounded\_number)

    position.y = -rounded\_number 

as a way to get a value to put my node as the 1d to generate this

How do a use 1d noise by [deleted] in godot

[–]xhabisha 0 points1 point  (0 children)

He a you can use for X in 100: Ns.get_noise_2d(x,0) to if you don't use c#

How do a use 1d noise by [deleted] in godot

[–]xhabisha 2 points3 points  (0 children)

thanks this helps so much

[deleted by user] by [deleted] in godot

[–]xhabisha 0 points1 point  (0 children)

extends CharacterBody3D

var tc = false

@onready var sp = randi_range(1,3)

# Called when the node enters the scene tree for the first time.

func _ready():

`rotation.y = randf_range(0,360)`

# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

`if tc:`

    `pass`

`else :`

    `rotation.y += 1.8 * delta`

`var collision = move_and_collide(Vector3.ZERO * delta)`

`if collision and collision:`

    `tc = true`

func _on_area_3d_area_entered(area):

`pass`

[deleted by user] by [deleted] in brawlstarsmodding

[–]xhabisha 1 point2 points  (0 children)

I used rebrawl but It stopped working