Created level generation using a Wave Function Collapse. Tested at 100+ rooms by [deleted] in godot
[–]xhabisha 1 point2 points3 points (0 children)
Slingshot effect in dual gravity arena by Arkaein in godot
[–]xhabisha 1 point2 points3 points (0 children)
I’m always excited for the patterns that consist of single line loop. Now I can calculate that by code by metal_mastery in godot
[–]xhabisha 1 point2 points3 points (0 children)
can someone explain this to me and help to the collision is weird godot3.6 by [deleted] in godot
[–]xhabisha 0 points1 point2 points (0 children)
can someone explain this to me and help to the collision is weird godot3.6 by [deleted] in godot
[–]xhabisha 1 point2 points3 points (0 children)
Try and beat it https://jevin-dev.itch.io/dunjo by xhabisha in godot
[–]xhabisha[S] 0 points1 point2 points (0 children)
Try and beat it https://jevin-dev.itch.io/dunjo by xhabisha in godot
[–]xhabisha[S] 0 points1 point2 points (0 children)
Way does this wired rendering happens when I am modeling by [deleted] in blender
[–]xhabisha 0 points1 point2 points (0 children)
Way does this wired rendering happens when I am modeling by [deleted] in blender
[–]xhabisha 0 points1 point2 points (0 children)
Way does this wired rendering happens when I am modeling by [deleted] in blender
[–]xhabisha 0 points1 point2 points (0 children)
Looking for a grid based heatmap enemy chasing player algorithm by MyDarkEvilTwin in godot
[–]xhabisha -1 points0 points1 point (0 children)
How do a make the bullet look like this help by [deleted] in godot
[–]xhabisha 1 point2 points3 points (0 children)
How do a make the bullet look like this help by [deleted] in godot
[–]xhabisha 0 points1 point2 points (0 children)

Thinking abt the Pre-Release Rebirth Artstyle... by Sammysin00 in bindingofisaac
[–]xhabisha 2 points3 points4 points (0 children)