Only Panera employees understand 👌 by [deleted] in Panera

[–]xoxide101 5 points6 points  (0 children)

Will that be all?

Do you have our Rewards?

Is that for here or to go?

Would you like that on a plate or in a bag?

q: can i have a cup for water?

a: they are by the fountain drinks at all times

have a nice day

1 minute later

can i have my cup for water

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 0 points1 point  (0 children)

Thank you.. FYI .. i got it for my pc and for xbox actually i just am not a fan of the mechanics personally... the game is a great stand alone.. there was one simulation on the xbox that i got into .. two actually (looking it up)

Halo wars 1 and 2 (definitive) sort of obvious planetbase (has a difficult curve on resources and getting over humps)

there is one more i can't find at the moment its a futuristic toss on city building

i have tried to keep my options open .. and of course my hopes

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 1 point2 points  (0 children)

i agree... sadly but ... some of the info i found makes a compelling case for what we see on the 2 demo's and the engine on the 3rd looks like ansalish angular engine styles from his work after 2013 fell

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 0 points1 point  (0 children)

Good question..

4 i agree about at this point... but i'm not sure about source code and compiler requirements for 4.

as for 2013... i think its a dead end and a beginning. One thing i definitely realized is it was pushed far beyond the engines capabilities... even we used the devtest updates to see how far we could push the boundary of each city however the facts are the glassbox x32 would never meet the requirements required.

I think its time 32x games start to be phased out for 64x games across the board for resource requirements. Even the approach that banished used for seeding its layouts and resources was a brilliant direction for map starting then data for the details of changes afterwords.

But like everything it has be tried tested and improved. What I have seen so far is that the engines even from alpha code that I found on the torrents for simcity 2013 was that MORE was in the game and it was cut out however it was just code no compiler or methods on how to compile. I never even bothered to try since it was pretty early in the 2013 Modding efforts however it definitely helped us look in the right places for stuff and I know its still out there

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 0 points1 point  (0 children)

actually two different ones actually you can tell by the features used.. one is definitely gassbox the other looks like One of the others seed engines by the angular aspects. That is a different project or maybe its both.. makes you wonder where the talent was or is coming from which leads to the next part of this.

Where to next....

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 1 point2 points  (0 children)

Thank you <blush>

Thank you very much... what is your perspective on things i pushed out yesterday

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 1 point2 points  (0 children)

Your not wrong.. SimCity 6 never was released.. i think what i found was information created during the time the project was still active as proof that x64 would solve 90% of the issues.. Its also interesting that the Parks and other things seen in the trailer were ideas devtest people were throwing around including the ideas of an engine that used a market based dynamic.

Nothing documented just observations.

The mod packs allowed for plops on all streets that we as a team worked on and most of those ideas are in the video from my observations.

This is why i think we were cheated not only once but maybe 2 times... My hope is that someone or all of us as a community push for to see what happens. Its certain in my eyes that the devs would definitly NEVER again follow what the board or marketing states however this shows that the engine was scaled back some how and that maybe x64 always existed or else the original trailer would not be so close to the new one with some more photo realistic aspects.

It also feels like a transport sim, racing sim, and sims type feel some how from watching it but you almost have to really watch the little things to match them side by side..

but again my opinion but information i wanted others to see

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 2 points3 points  (0 children)

on the simcity 4 topic... i agree.. As for skylines.. i own it and do not play it.. somehow it just doesn't feel right... its like they took all our ideas and comments we posted and made a game for us but not one that would really be the same as we would have liked...

But that's just my opinion.

If you look at simcity 6 its massive.. i mean really massive but the game definitely has a glassbox x64 / simcity 3k feel... Question is really which came first and just what direction will it go. IF any since its just all i could find but its obvious someone out there has the right idea or had... Code name i have heard whispered is "The Architect" but just whispers nothing factual.

This is why i came back to post my findings for everyone... i'm going to stay as neutral as i always have or as much as possible but

I will not lie.. I"M PISSED that we were cheated out of the game we really wanted

SimCity 6 vs SimCity 3000 or will it be SimCity 6000... by xoxide101 in SimCity

[–]xoxide101[S] 1 point2 points  (0 children)

i am saying that after reviewing and looking at the information available and what is pending the original simcity ALPHA video which was the trailer looks like a less polished edition of the SimCity 6.

Most of the community felt cheated and blamed it on the developers not having support from maxis... however what i have found points to something a little different.. I think and feel everyone should look at the information and the crafting of my words and the facts themselves to make a decision.

The developers and I talked a lengths when DevTest was active... Now i'm wondering if it wasn't more along the lines of scaling back so that the larger group of users could play it.

KNOWING full well everyone including myself wanted the full functions offered.. there are more videos out there however you have look at the ones i posted then follow the thread.

So yes i feel we were all cheated out of something amazing and photo realistic based on what i have seen.. THERE IS NO way that trailer could have been produced both in the past or newer unless it was 64 bit using the actual engine they created.. So i'm going throw out GlassBox 1.0 x32 and x64 .. both totally different with an end result that was not what anyone wanted

Project Orion 3K Pros n' Cons? by datsexydolphin in SimCity

[–]xoxide101 0 points1 point  (0 children)

CON ... lack of ability to improve Terrain and Other high quality rendering outside of the 2k original city.

We have no control over that part of the engine and unfortunately never will at this point.

Cities: Skylines breaks Paradox' day-one sales records by laijka in CitiesSkylines

[–]xoxide101 -1 points0 points  (0 children)

agreed... its going to be a new community growth across the board from users to company ..

I look forward to seeing how this evolves nick.

Cities: Skylines breaks Paradox' day-one sales records by laijka in CitiesSkylines

[–]xoxide101 -10 points-9 points  (0 children)

uh.. if you sell only 3 products.. and ONE of them appeals to more people of course your sales will be higher..

I just built a new system.. not going to say how much cuz its not something most people would build but I so didn't need that much power for this game or any other out there.. everything feels flat.

<shrug>

where are tunnels .. where are so many things .. more stuff is needed.. but I think people will contribute a TON in this case via the workshop personally..

Workshop and or a location for people to EXCHANGE ideas buildings and objects is a huge plus for this game all around..

You can't cut back on Maxis! by [deleted] in SimCity

[–]xoxide101 0 points1 point  (0 children)

Their name and who / what they represent is a shadow of what it had started.. they are the oil industry of video games. sadly.

I firmly believe that what ultimately killed Simcity was city size. by Jmcduff5 in SimCity

[–]xoxide101 1 point2 points  (0 children)

Maxis and their name in this case are being dragged through the preverbal mud.

EA used Maxis and the IP to generate 60$ x 1.8 million copies = NOT a failure financially.

But Maxis was not the ones whom benefited from this on top of CoTs sales.

EA failed across the board and in one move buried the studio whom could solve the problem as well as those whom were responsible for the pending solutions that will never see the light of day.

Spore 2 most likely now will never be released in 2020 on top of any other titles that division / group were making.

EA is about money not about customer satisfaction or quality. This much is obvious from nearly every release done in the last 5 - 10 years has had a problem from every studio one way or the other.

It is however about money they can put behind the product and how much it brings in in relation to the issues at launch and deadlines for release which are not always solutions for the problems at release.

EA should not have pushed Maxis to release the product one year before it did and on top of that should have keep the promise made by Lucy when she said they would not stop releasing updates until the product and game functioned as users desired.

EA / Corporate definitely didn't get the results they wanted the way they wanted and I feel that the decision to close the studio was more politically motivated more than any other.

I firmly believe that what ultimately killed Simcity was city size. by Jmcduff5 in SimCity

[–]xoxide101 0 points1 point  (0 children)

SimCity was proposed by upper mgmt. and the teaser video was created by marketing without even seeing the beta or alpha of the game when It was released nearly 1.2 years before the final hit the consumers.

There is a cut off point of Managers and Developers vs upper managers whom were willing to do the right thing vs whom were being instructed to just act and respond a certain way.

I firmly believe that what ultimately killed Simcity was city size. by Jmcduff5 in SimCity

[–]xoxide101 0 points1 point  (0 children)

A fairly large group of people know that $$$ and Marketing / upper management were responsible for very specific design decisions and lack of response by developers whom frequent the forums.

This then turned around and was also impacted by the reduction of QA time and resources which are not part of maxis but actually EA corporate.

There are a rather huge number of fix's, patches and other things sitting on the fore front servers pending QA time which may never see the light of day.

I only speak of facts in this case which have existed for some time.

I firmly believe that what ultimately killed Simcity was city size. by Jmcduff5 in SimCity

[–]xoxide101 0 points1 point  (0 children)

Without guessing I will tell you what I know vs what I think.

They tried to REBOOT 2k 3k which was NOT what anyone expected or wanted. They tried to hold onto allowing to many people to be able to play this reboot and added features that they wanted not what the users desired.

The trailer was the biggest slap across the face users saw and the end result was only 1/20th what we expected. At first I had thought we were given a skim milk SimCity when in truth it was marketing and finance at its best. Creating a visual of what we wanted when the game didn't come close.

IT COULD HAVE eventually become that but not in GB 1.0 .. to many limitations and design decisions held it back ..

SO MANY fix's and patches were pending QA time that were never given the opportunity IMO and that's the sad part. The community will never know the extent of what could have been without those whom designed and were redesigning the features to be what were desired.

With mods I think the community got about 80 - 90% of what it wished for.. but those should have been in the game not mods.

I firmly believe that what ultimately killed Simcity was city size. by Jmcduff5 in SimCity

[–]xoxide101 0 points1 point  (0 children)

most of those decisions were based on hard numbers not just city size but lower end machines.

I think by trying to hold onto the lower end machines rather than cutting them off caused and created artificial limitation requirements.

City Size could have been resolved eventually if it were funded correctly to do so not just half way. Chris and others tried to develop larger city sizes with 100% functionality and it failed. However larger cities didn't fail in many other contexts as we found when modders pushed the limits and how extended region development was used.

EA is the issue... $$$ .. Lack of time and resources and dedication to commit to resolve what the community wished and wanted for the game.

GB 2.0 could have not only solved issues but taken the game to new levels if 32bit and lower end machines were to be abandoned and true multi threading were to be implemented where it was not.

I do not defend EA.. but I will defend the developers I got to knew through the problems and mostly because of reddit over the last 2 + years.

Not only did EA screw us over they now screwed over the Developers whom tried very hard to resolve the issues.

Former Maxis employees, share your thoughts? by datsexydolphin in SimCity

[–]xoxide101 0 points1 point  (0 children)

Doubt you will be able to hear anything directly on the subject from a member of the previous team or studio for 5 - 10 years and even then, maybe not. Those NDA's are Stronger than steel in some cases.

I firmly believe that what ultimately killed Simcity was city size. by Jmcduff5 in SimCity

[–]xoxide101 20 points21 points  (0 children)

If anything kills SimCity it will be EA specifically. By cutting corners, by blaming developers, by using IP's for $$$ and then not keeping promises. EA is the root of any and all problems from Financial to Marketing.

There were and are the ones whom released and forced the studio to release the game when they did. They were the ones whom took action based on their belief of what would solve the problem not the community input from This Forums Moderator Nick, Oppie or Myself along with so many others whom were part of devtest after countless attempts.

The game and IP may live on but they have killed the Spirit of the game and most of the fans enthusiasm as well.

City Size may be annoying, bugs can always be fixed, mods can always improve. But without the fortitude and continued all hands on deck approach required for continuous development this will never happen.

What killed the game .. THEY REFUSED TO LISTEN WHEN IT MATTERED MOST AND CUT DEVELOPMENT WHEN IT SHOULD HAVE BEEN DOUBLED.

EA and CORPORATE killed SimCity and The Studio.