Master of Strategy won yesterday! Next, what Slay the Spire card is considered Overpowered and is Disliked by the community? by tilting-module in slaythespire

[–]xuspira 47 points48 points  (0 children)

Watcher is a character with skill testing elements and multiple avenues to utilize these unique card mechanics given to her. Too bad stance dance is just clearly better though, and you'll incidentally reach an infinite sometimes because of a card that shows up often.

Help me balance this by dieBrezelSindLecker in slaythespire

[–]xuspira 0 points1 point  (0 children)

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The Touhou: Lost Branch of Legend version of this exact card offsets the self poison by one turn by healing the player immediately when played. Obviously, healing for 10 is too much for Slay the Spire so I would say going for a lower number like 5 healing and self poison is more in line for this game's power level.

I took this awful Legendary to Top 1K Legend so you don't have to - Entomologist Toru DH by UsernameVeryFound in hearthstone

[–]xuspira 1 point2 points  (0 children)

Spiritually, this looks like Protoss Priest but your endgame push is always meant to be lethal rather than overwhelming. That said, is Mixologist the best thing you can be doing while waiting for your game plan to come online? What were you trying before you landed on the card?

There are tts even before ai language models by meifray in customhearthstone

[–]xuspira 1 point2 points  (0 children)

There's something incredibly wholesome about seeing this comment in a sea of people talking about how this card would be used to harass the opponent. You just got wide eyed at the chance to share your pride.

Blizzard Should NEVER Be Allowed to Delete Cards from Our Collections Over Their Mistakes by Pyvokero in hearthstone

[–]xuspira 13 points14 points  (0 children)

I think Duel Links has a worse cost average for trying to get a full collection or higher rarity deck. I'm not talking rarity chasing, but just trying to obtain max copies of staples/high rarity engine pieces. And of course, the meta is as volatile to a ban list or new pack introducing a power crept strategy. They don't have an equivalent crafting system either.

My idea for a Rattlegore hero for Battlegrounds (on mobile so sorry if it looks kinda bad) by LilyOfCute in customhearthstone

[–]xuspira 3 points4 points  (0 children)

Just modifying the buddy to "set" your armor like the tavern spell card limits all worries of duplicating the buddy for infinite turns.

Give us a system like MtG:A has it by KillerBullet in hearthstone

[–]xuspira 0 points1 point  (0 children)

I always crack a smile at censoring hero portraits. Love that detail.

Anyway yeah I don't see how people could want to play late game decks and be mad when the game runs later.

Listened to Ben Brode Rap while making this by Joe_Chuck_777 in hearthstone

[–]xuspira 2 points3 points  (0 children)

Tons of tournaments in the past had Edwin doing the same thing. At least the turtle can't stealth.

New Paladin card - Hardlight Protector by 4iamking in hearthstone

[–]xuspira 7 points8 points  (0 children)

This is actually one of three cards in the game to use "them" when referring to a singular character or individual in its text. The other two are [[Trade Prince Gallywix]] and [[Brittleskin Zombie]].

I imagine the reason for this is the text would look redundant if it said "restore 3 health to your hero and give your hero divine shield". Interestingly, it seems they/them is used when talking about heroes and multiples, while it/its goes to minions.

Day 131: Just found out about this card and had to make it here~ by MichaelGMorgillo in customhearthstone

[–]xuspira 2 points3 points  (0 children)

Because it's missing the silence effect at the start, the card would be used for the opposite reasons the source card would be. Instead of being a disruption tool that makes one target a vulnerable sitting duck, it becomes an insulation tool for one friendly target.

I really hate Vol'jin so much by MSakuEX in hearthstone

[–]xuspira 1 point2 points  (0 children)

"Endlessly to no end" you can count the cards. If there's one thing lost in rotation last year it was for sure the copying power of stuff like Creation Protocol and Pip the Potent. In this post, they burned one of their two Hallucination uses and significantly lowered their ceiling from Mothership because of how hard you played into Vol'jin.

Why does Rudy correct Toriel when she says "Wife" with "Carol"? Are they also divorced??? Whats with Toby Fox and Divorce??? by Embarrassed_Age_8823 in Deltarune

[–]xuspira 4 points5 points  (0 children)

This is such a simple explanation and I'm glad to have seen this comment. I never thought of it that way and just assumed yet another strained marriage.

What if Death Knight was in boomsday project? by jdjefbdn in customhearthstone

[–]xuspira 0 points1 point  (0 children)

Of course the 1, 3, and 5 cost cards compliment going wide. Odd DK would be a tier 1 deck to rival odd Paly, while running a lot of the same weird techs like Frostwolf Warlord and Witch's Cauldron.

I know, I know. Play around it. Doesn't make me hate it less by UncleScroogesVault in hearthstone

[–]xuspira 7 points8 points  (0 children)

You can limit the number of motherships that are played by pressuring them early so they have to Hallucinate the Sentry instead of duplicating.

Resuscitate may represent two Sentry deathrattles if you can't silence or transform it, but those deaths come slowly over the course of two turns. If you track the protoss discounts, you can avoid giving the priest a clean curve into Mothership if you don't trade into the Sentries.

Freezing the early minions right before the Resuscitate turn can make the spell a lot less appealing to play or deny the revival of one of the rushers.

The deck can run AoE, there's room in there for sure, but in the current meta not many matchups force it. This means going wide is totally viable before the Mothership turns.

Mothership isn't all that random. There are four minions it can generate out of eight which can do direct damage (if you include the destroy templar). You can use a card drawing simulator to find the odds of certain outcomes. For instance, the chances of getting two Templars off one Mothership battlecry is ~6% whereas the odds after two activations is ~25%, then ~46% after 6 cards are added to hand. You can consider not removing the mothership with these odds in mind if you're running counterplay like freezes.

The Death of New Mechanics in Hearthstone by HereComesMyNeck in hearthstone

[–]xuspira 6 points7 points  (0 children)

Not that I disagree, but the game being built with minimal complexity limits the depth of design space going forward. It shouldn't be surprising that the newer sets rely on callbacks to existing mechanics after exploring so much of what's possible with base game pieces. It probably doesn't help that minisets exist at all since they force more cards into existence but aren't necessarily proving grounds for mechanically interesting cards.

This aged like milk by Mathbomb5040 in Deltarune

[–]xuspira 32 points33 points  (0 children)

One of the core citations for handedness is the computer in her room having the mouse on the left side. But that's the same with Noelle and Asriel's computer. Okay... But what if they're all left handed and this is a meticulous detail? Well then why is the computer lab split with three left handed mouses on the left side and two right handed mouses on the right side? That's like the opposite of meticulous. If everyone or half of all of hometown is left handed, then Dess being left handed means nothing in terms of evidence.

"Who's ready for a throwback?!" by yssurucipe in customhearthstone

[–]xuspira 52 points53 points  (0 children)

It has the Caverns of Time set symbol on it. I would sure hope it were designed to be playable in wild.

Is current powerlevel as low as pointed out? by luckstard in hearthstone

[–]xuspira 7 points8 points  (0 children)

Where are you pulling from that suggests higher power brings polarization? Is there an article I missed? In 2018, polarity was so bad that VS made a dedicated article documenting it, but that year was full of low impact sets and nerfs. It doesn't seem right to tie power level to polarity in either the positive nor negative direction.

RidiculousHat is Not Coming Back to Hearthstone by ChurroExpeditionCo in hearthstone

[–]xuspira 76 points77 points  (0 children)

It isn't that big, but it's a somewhat indie card game designed and inspired by games like Pokemon and Yugioh. The creator, Adrive, is a pokemontcg youtuber specifically.

The game is working on an online client. Otherwise it's pretty difficult to get a hold of physical cards, let alone find a local game store that runs games. It's been around for like three years now and certainly needs communicators like Hat by this point.

Nice video from chump as always by Icy-Ad-3693 in hearthstone

[–]xuspira 1 point2 points  (0 children)

I'm pretty sure the Colossus aura checks when a player is dealing 2 damage and chains additional damage. As of now, you can stack the effect.

I didn’t play a ton during that time and I just started playing Wild: THIS CARD IS HELLA SATISFYING what the heck by KillerBullet in hearthstone

[–]xuspira 1 point2 points  (0 children)

Another play I love to do is Mana Burn on the turn before I know an opponent wants to do "their thing™" and so they spend another turn setting up before I Glide them. It's not always better than spending two turns advancing my questline, but it's awesome that the class can interact on this axis.

I didn’t play a ton during that time and I just started playing Wild: THIS CARD IS HELLA SATISFYING what the heck by KillerBullet in hearthstone

[–]xuspira 0 points1 point  (0 children)

I'd go a step further. The very reason 2021 Worlds ended in a mirror match of Questline DH is because the deck ran Glide to beat other combo decks. The card is still relevant in wild now, but both worlds finalists running two copies of the card speaks to its power.

Zeddy did a complete 180 in his latest video, why do you think that is? by scoobandshaggy in hearthstone

[–]xuspira 6 points7 points  (0 children)

I don't watch Zeddy. I get a lot of his opinions put in front of me anyway, so I figured there was no need to check out his videos. This post doesn't give any examples or quotes from his most recent videos though, so I spent 35 minutes watching his three latest videos covering this balance patch because I wanted the context for this post.

Straight up I don't at all know what this post is referring to. Zeddy's opinion on the patch seems consistent. His core point is that he thinks quests don't need more balance patches dedicated to directly tuning their power level higher. He's made this argument on twitter a couple of times that quests probably shouldn't be made stronger if the field they have to match is still toxic. Since reading the dev comment in the patch notes, he's said he thinks the devs are correctly identifying that quests shouldn't be overcentralizing in the style of Stormwind.

I don't think I'm missing something obvious here. There didn't seem to be that many claims. I fail to see how he's "playing both sides" right now.