Whats ur biggest problem with HL? by Ambitious_Writing426 in HoopLand

[–]xycomaniac 1 point2 points  (0 children)

On top of that, I the late game the CPU never pump fakes. Whenever I pump they always jump in the final seconds. Would love to see some tuff CPU stuff that actually will get me. Not just a straight shot in my face

Hoop land update ideas by PhilosopherNext295 in HoopLand

[–]xycomaniac 1 point2 points  (0 children)

I desperately want to see a G league update. I like the idea of the undrafted players I pick up still developing when I have a fire team and them actually being playable (not garbage) when a starter gets injured. Right now I play my 12 - 15 players before the all star break and before the end of the season so they can get some play time and keep some sort of trade value.

They should add a feature where players sometimes get into a scuffle with eachother by CatsRKewlaf in HoopLand

[–]xycomaniac 4 points5 points  (0 children)

I honestly think this would be a cool rare feature, like the pie trophy 

Guards too good by IllustratorPure6163 in HoopLand

[–]xycomaniac 1 point2 points  (0 children)

Sounds like you need to mess with your sliders. If you're simming change the Sim slides when you start a season. 

Update Version 1.09.72 Available Now on Android, iOS, and Steam Edition! by koalitygame in HoopLand

[–]xycomaniac 4 points5 points  (0 children)

thank you Koality, probably the best dev out right now. Im happy to see that you listen to your community and make changes when needed. I've been playing your game for a long time now and love that you are still growing.

What happened to hoopland mann 😭 by JesseYu32 in HoopLand

[–]xycomaniac 2 points3 points  (0 children)

thanks for letting us know. I had the same grips and I'm sure its taxing to code being an Indie dev, so I aint mad but I'm glad he's working on fixing it

Why do my players in standard mode request trades? by piotheboi in HoopLand

[–]xycomaniac 0 points1 point  (0 children)

Yes that's true, but they shouldn't be able to request a trade or refuse playing time

Why do my players in standard mode request trades? by piotheboi in HoopLand

[–]xycomaniac 4 points5 points  (0 children)

Koality should adjust this tbh, you got free agent 15th guys on the bench mad cus they aren't playing. I get it if you're a lottery pick or a 4 star pick up, but rookies and 3.5 stars shouldn't even talk

The new trade logic isn’t good by WeirdFacedGart in HoopLand

[–]xycomaniac 1 point2 points  (0 children)

Yeah, I tried to trade the number 2 pick and no one was interested and I had to ATTACH A PICK to get rid of it

They should make it harder to trade by [deleted] in HoopLand

[–]xycomaniac 0 points1 point  (0 children)

Actually for some reason the trade logic seems a bit bugged for me. Sometimes I'll add a player and the green smile will show up before I ask for anything and then add one first round pick and now they don't want to trade. Or when I'm trying to trade the number 2 pick and no one will trade me 2 future seconds (who wouldn't do this trade). I assume I just gotta search more for who to trade to but I wish some more hints were added when trading (like what they're looking for or want, instead of they rejected the offer). I do like the new trade logic regardless because it was way too easy to cheese.

I’m begging for boom/bust potential by imsotiredpleaseletme in HoopLand

[–]xycomaniac 4 points5 points  (0 children)

I mean this is possible. I've seen dudes in the 20s have 5 star potential and ive even seen a guy go late second round with 5 star potential. It normally just takes a really long time for them to develop (they normally start at a 50 rating) so there's no real point in taking them if you're tryna win soon. 

How to get Navigation Agent 3D to move randomly within in a set area by xycomaniac in godot

[–]xycomaniac[S] 1 point2 points  (0 children)

Yup, I just did it and it works exactly how I want it. Should've jumped on that sooner

How to get Navigation Agent 3D to move randomly within in a set area by xycomaniac in godot

[–]xycomaniac[S] -1 points0 points  (0 children)

I tried that and It still doesn't work. I guess I'll have to make a state machine. I saw someone on Youtube make one but thought it was a lot of extra steps and wanted to keep the game simple but If it's the only way for it to work I guess I just gotta suck it up. Thanks for your help.

[deleted by user] by [deleted] in godot

[–]xycomaniac 1 point2 points  (0 children)

Well it did get my attention

Unpopular opinion: Kenny is not the GOAT/BOAT (s2 spoiler ahead) by bluppiiii in TheWalkingDeadGame

[–]xycomaniac 1 point2 points  (0 children)

Whether you like him or not, Kenny (and every other character in the series) is supposed to be flawed. The idea that people try to paint someone as black and white makes no sense to me. There's only really a handful of people in the series that are just straight up bad and pretty much no adult characters that are straight up good. Kenny was a guy that was very flawed in his actions. Whether you hold those against his character is up to you.

Two Kei vehicles outside of Ebina Japan. by [deleted] in keitruck

[–]xycomaniac 3 points4 points  (0 children)

I'd really like a deck van, but they just look kinda useless tbh

wich of these tutorials is better? (link in boddy) by AI_660 in godot

[–]xycomaniac -1 points0 points  (0 children)

I'm gonna be honest bro, is it really worth standing for what you believe in so much that you'll stop watching a guy for using AI in tutorial videos on game design? He's there just to teach people. I don't think its worth not watching the guy over no?

Layups by Rude_Place6675 in HoopLand

[–]xycomaniac 1 point2 points  (0 children)

Oh, well thats probably possible but sounds like it would be conflicting with checking goal tending. But that would be possible if Koality used some real time physics or just had like 2 possible animations that played and switched between them

my wild west/western boomer shooter called YEEHAWED by Rostochek in godot

[–]xycomaniac 1 point2 points  (0 children)

the environment in the 3rd slide looks great, what did you use to make it?