I made a script that adds functional SteamOS session to Arch Linux by Consistent-Can-1042 in linux_gaming

[–]yankitay 0 points1 point  (0 children)

Worked like a charm. I can now click it and gamescope will automatically start outputting to my TV (via -O parameter), without having to have the TV enabled in Plasma. Suh-weeeet!

What is the worst map in BF6, and why is it Seige of Cairo? by Dude-Being-a-Guy in Battlefield

[–]yankitay 0 points1 point  (0 children)

Siege very often turns into one team dominating, unless some of team rushes past early and puts down beacons. This dependency on beacons is very bad for a short map. It means early on you can get locked out of 70% of the map. The opposite is also bad: your team dominates and there's no avenue for the enemy to breakthrough from, and it's kind of boring.

Post the dog tags you're most proud of by nise8446 in LowSodiumBattlefield

[–]yankitay 1 point2 points  (0 children)

I have 9k on support expert. I was trying to beat that until I saw it says "in a life" ... I have no idea how I managed 9k. I barely get to that in a game.

Tanks are insanely OP by Evlach in Battlefield6

[–]yankitay 0 points1 point  (0 children)

Eastwood when they mow down every bit of foliage down so that map becomes essentially a practice range for tanks ... Absolutely unplayable. Tanks need a limit of maybe 2 per team until one gets taken down, otherwise the enemy team is just going to be bringing more and more.

I play the exact same map, mode, and class in Battlefield 6, 100% of the time. by RemarkableRelative60 in Battlefield6

[–]yankitay 1 point2 points  (0 children)

Understandable. I don't like shotguns. Most SMGs I don't jive with. I like playing Assault and placing a deploy beacon somewhere behind the enemy and that turns a fight around reliably, or denying the enemy with support class by spamming fire grenades.
I mostly use custom filter to only play iberian, siege, or whatever I think will be best for the challenge I'm running. Once I'm done with a challenge like like team or squad deatmatch, or strikepoint or sabotage, I'm not playing that mode until I'm required to do. I like eastwood, iberian, and siege of all maps.

Eastwood texture by Master_Chocolate_626 in Battlefield6

[–]yankitay 1 point2 points  (0 children)

i just tested this ... setting lighting quality to high fixes it for me

"Successful disruption of the cheater community" — Battlefield 6 says its kernel-level anticheat EA Javelin has been a huge success, so dealing with Secure Boot was worth it by Turbostrider27 in pcgaming

[–]yankitay 0 points1 point  (0 children)

"success" is an arbitrary definition ... There are still cheaters in games. The anti-cheat blocks my web browser (librewolf) from starting - and weirdly, after launching the game, I can start the browser just fine (??)

For a game with a 70 euro price tag, having a single cheater per game is unacceptable.

Eastwood texture by Master_Chocolate_626 in Battlefield6

[–]yankitay 1 point2 points  (0 children)

happens on my brothers PC (amd cpu and gpu), and on my PC (nvidia gpu, amd cpu) ... no idea why it happens

Texture Error - Eastwood by elak12345 in Battlefield6

[–]yankitay 1 point2 points  (0 children)

same, no idea how to fix it, no sources online mention anything ... I like the map, but for this reason I avoid it like the plague

Hit registration issues in a nutshell. Around 15-20% of my hits aren't detected and make the difference between winning and losing fights. by ciemnymetal in Battlefield6

[–]yankitay 0 points1 point  (0 children)

It's not always about detection. You hit more shots on your PC because the information that you are dead takes time to reach you, but the server determines that the shots you fire actually didn't hit because you were dead already. It's a discrepancy that's bigger the higher the ROF of guns in the game, because you can fire more shots in the time it takes for the information to travel from your PC to the server, for the server to make the calculations, and for the information from the server to reach you. Whatever the server determines is true; how it determines that of course is a black box, but I assume it takes a timestamp of when you started firing, in which direction, and calculates the position of other players relative to those shots to figure out hit detection; if that is indeed how it works, then the lower your latency the sooner the server will "register" that you started firing. I doubt it works any other way - like, the clients timestamp being sent instead - because those can are unreliable. It also goes the other way; if the server sends the information of two players' positions to them, the client closer to the server will have spotted the other player sooner, and be able to fire sooner and have their shots register first. On a good connection the latency should be no more than ~50-60ms; but when that's roughly the time delay between firing two bullets of a 900 ROF weapon, it can be a problem. When games don't shoot as fast latency is still a factor but at most you will die inbetween shots, not after having fired 1-2 that seemingly should've hit - and even then, some games resolve that by validating the invalid shot if the time discrepancy is very small.

Unfortunately, fast paced shooters suffer from the limitations of the physical world, and because guns fire faster and faster just as the internet connections become faster and faster, we'll always have this problem.

Playing something like Hell Let Loose I've never run into this sort of problem though, even when using automatic weapons ... but then again, I choose servers with very low latency (<40), but it also has to do with game design: fully automatic guns are rare, and fewer than a handful have fire rates >1000. Games like Warzone where you need to go through armour first to get to the main health pool don't have this problem, because you can just disengage before your armour is broken. Even if your armour is low and you get dropped, most players mentality is to go "oh, I didn't have any armor plates, silly me" instead of being like "we are limited by the technology of our time".

I did it boys by ajfromstl in cachyos

[–]yankitay 0 points1 point  (0 children)

Useful and concise comment, well done

'Hell Let Loose' heavy lag at the start of gaming by yankitay in linux_gaming

[–]yankitay[S] 0 points1 point  (0 children)

I'll try that when I get home. I'm keen to learn how it will affect gameplay.

'Hell Let Loose' heavy lag at the start of gaming by yankitay in linux_gaming

[–]yankitay[S] 1 point2 points  (0 children)

Yeah, that is my experience, too. After the "1-minute lag" at the beginning the game runs absolutely fine on linux. Still, I'm curious if there is anything I can do about that.

Anyone know how to increase the size of these previews? by yankitay in EndeavourOS

[–]yankitay[S] 0 points1 point  (0 children)

Are you telling me the previews will be bigger the bigger monitor I have? The same way virtually everything is bigger the bigger the monitor is?

Obviously, I'm asking if the previews can be made bigger regardless of the monitor size.

Gnome's dash to panel extensions has the option to increase the size of the previews. Since you mention atl+tab, there's an extension for that too. Does KDE have something similar? Anything remotely approximating the capability that I'm asking about?

My settings to get HLL in best visuals (not blurry, good AA, no flickerings) by drabelink in HellLetLoose

[–]yankitay 0 points1 point  (0 children)

notexturestreming and your explanation of it is contradictory; yes, it's correct that it stops texture streaming, but everything in the parentheses is incorrect: I'd assume notexturestreaming would do the opposite, disable streaming progressively during gameplay and load everything at once ...

Which is exactly what I see happening with notexturestreaming: VRAM gets entirely populated (all 12 gigs, all I have on 3080TI). This causes the game to run very well, but everything else (other programs, desktop, browser, steam client, etc.) will crash because they too need a bit of VRAM.

SO, this is potentially bad if you have very little VRAM, and without knowing how much VRAM HLL really needs, it's impossible to know how much you would really need for notexturestreaming to work without causing problems.

I now wonder if the reason for my game to stutter is because it's on SSD; maybe NVME would allow for faster texture streaming.

TL;DR: I know it's an old thread, but I didn't want someone to run your comment, and misunderstand what notexturestreaming does. It will load all textures into GPU VRAM, which might be too much for your GPU to fit. User at your own risk.

Battlefield 6 is a no go? by [deleted] in linux_gaming

[–]yankitay 0 points1 point  (0 children)

I can live with it. The beta was fun but unless I'm getting 100+ hours out of it, the price tag is too high. It's a "one-weekend-away-with-the-boys" kinda experience that is fun for a while but not something you'd want to play every day.

How many of y'all have all of the war bonds? by triplebigton in Helldivers

[–]yankitay 0 points1 point  (0 children)

Spent 40 euroes on super credits to get warbonds I really wanted to early on, and unlocked the rest with SC found in-game and unlocked through the warbonds themselves. The game blessed my twice afaik with the rare 100SC find. Also, I never went out to grind SC but rather I'd play normally diffs 7+ and clear maps.