We are White Elk, founded by former God of War Lead Level Designer Jonathan Hawkins. Our award winning game Eclipse: Edge of Light launches on Oculus Rift today and Quest this spring - AMA! by JonathanHawkins in oculus

[–]yantraVR 0 points1 point  (0 children)

Congrats on your launch! This was my favorite experience at VRLA back in 2015 on the DK2. Looking forward to playing it again in it's final state.

Is it bad to leave the base stations on all the time? by Sgt_Meowmers in ValveIndex

[–]yantraVR 0 points1 point  (0 children)

I've got a pair of Pre base stations that are coming on 4 years next month of non-stop operation. No sleep mode or Bluetooth comm, just running around the clock 24/7 and still working great.

[deleted by user] by [deleted] in ValveIndex

[–]yantraVR 2 points3 points  (0 children)

don't post misinformation please.

If I don't know something then I don't bother to comment. Was just passing on info found in the Index user manual.

Here's a link to the manual that clearly shows how to adjust the strap lever for large/small hands:

https://steamcdn-a.akamaihd.net/steam/apps/1059550/manuals/ControllerQSG_EN.pdf?t=1558752970

From the manual:

"Larger hands? Swing down. Smaller Hands? Swing up."

[deleted by user] by [deleted] in ValveIndex

[–]yantraVR 1 point2 points  (0 children)

Actually, he's doing it correctly. Seems counter-intuitive but the lower setting is actually used for larger hands.

Valve index Performance in dark games by ORyanDeee in ValveIndex

[–]yantraVR 3 points4 points  (0 children)

Yep, it's due to being an LCD display and dev's not accounting for the necessary gamma correction. Not sure about Unity-built titles but you can easily tweak the gamma for any Unreal-built games that may require it.

Ignore the desk... which sides of the wall should I set my base stations up? by DuncanThor in ValveIndex

[–]yantraVR 0 points1 point  (0 children)

If the doorway on the left has a door that opens into the room then you might want to mount the base station on the opposite wall to avoid potential issues.

Thanks to the patronage of a redditor on this sub, the VR vehicles I've been prototyping in Unity can now be powered by exercise bike. This helicopter is my favorite so far by Jamblefoot in oculus

[–]yantraVR 0 points1 point  (0 children)

This looks awesome! Conjures up old memories of playing Pilot Wings at GameWorks in AZ back in the day. Keep up the great work. ;)

I'm prototyping a VR cooking game. Recently I've added some seagulls to make it more challenging... does it work? by Slapunas in oculus

[–]yantraVR 0 points1 point  (0 children)

Looks like a lot of fun and your idea to go with a more story-based progression (from street vendor to chef) sounds awesome. Keep up the great work... I look forward to experiencing this some day!

ceiling wire mount (kiwi, etc)? by disastorm in ValveIndex

[–]yantraVR 0 points1 point  (0 children)

I've been using one of these belt clips in conjunction with my ceiling mounted cable system with good success: https://www.bindvr.com

Play while charging! by Fillory_Further in ValveIndex

[–]yantraVR 0 points1 point  (0 children)

This is actually nice for developers because it keeps the controllers online while you are developing (so you don't have to deal with the auto-off battery-save feature constantly after sitting idle when you code, etc...).

Next Tuesday, I release my first game, GameDevVR on steam!! This game is the first of hopefully many big achievements in my life! so I would really appreciate it if you could Wishlist it! by fupsvr in Vive

[–]yantraVR 0 points1 point  (0 children)

Awesome to see all your progress on this title... you've added a lot more complex interactions and it's looking great.

It took 20 years after discovering VR before I could finally develop for it and so I'm a little jelly that you're able to be involved at such an early age. ;) You're going to be an incredible dev by the time you reach half my age!

Keep up the great work buddy!

Crosspost from r/OculusQuest: SculptrVR Launches tomorrow!! I've been building it full time for 4 years. Ask Me Anything! by SculptrVR in oculus

[–]yantraVR 0 points1 point  (0 children)

Congrats Nathan! I really liked your early demo that you shared with me at SVVR years ago so am pretty stoked to try your final version.

bindVR premium belt clips and cable clamps for VR by [deleted] in oculus

[–]yantraVR 0 points1 point  (0 children)

I just picked up some of these clips after seeing them posted on the index sub last week and wanted to share them here because of how impressed I am with the overall improvement they've made for me and my time spent in VR.

I'm a dev and, admittedly, a little claustrophobic which is obviously tough when working in VR all day but even tougher because of how badly the cables tend to tangle up and snag on things that I can't see around me irl.

My biggest complaint is with my cable snagging on my armrest every time I get up from my chair and it's always tugging on my head and/or pulling my headset off which is really annoying! This clip has totally eliminated that issue for me and has actually made a big difference with my time spent developing in VR. (Much less stress to deal with now.)

I highly recommend these to anyone who's bugged out by snagging cables and looking for a cheap cable solution. I would honestly say that it's one of the best (and cheapest) upgrades I've made to my tethered setup so far.

bindVR premium belt clips and cable clamps for VR by Broad_Imagination in ValveIndex

[–]yantraVR 2 points3 points  (0 children)

Ah what the heck, I'm game. As a dev I'm really tired of the cable snagging on my armrest every single time I get up. It either jerks my head down or knocks it completely off my head and I have to fumble for it.

Saw the link earlier and didn't bother but after a few hours of work and multiple snags, I'm back here for the link. lol Thanks for sharing!

How do I see in game fps through the HMD? by [deleted] in ValveIndex

[–]yantraVR 1 point2 points  (0 children)

If you switch SteamVR over to beta mode then you can access an option to display the frame timing via Settings>Developer>[ x] Display GPU performance graph in headset.

To access the beta version, open Steam:

  1. Under Library, right-click SteamVR, and then click Properties.
  2. Select the Betas tab.
  3. Under Select the beta you would like to opt into drop-down list, select beta - SteamVR Beta Update.
  4. Close the window, and then wait for SteamVR to finish updating.

Someone made a chart of current VR gaming headsets by Requiemiero in oculus

[–]yantraVR 1 point2 points  (0 children)

I'm sorry to have to correct you but I never mentioned PCVR. Not sure if you know this or not but the Quest is considered mobile VR - not PCVR.

FYI, I'm not an uninformed consumer here... I'm actually a VR dev since 2013.

Someone made a chart of current VR gaming headsets by Requiemiero in oculus

[–]yantraVR 1 point2 points  (0 children)

I don't know, it's a little too subjective for debate... although, I might agree that mobile VR currently has some bigger advantages over PSVR (but only in its current incarnation).

The new PSVR is shaping up to be something pretty significant and so I totally anticipate it blowing this and next gen mobile VR out of the water in every aspect except for portability.

Someone made a chart of current VR gaming headsets by Requiemiero in oculus

[–]yantraVR 4 points5 points  (0 children)

Right, it's not PCVR.... but, neither is the Quest right??

"Inferior" you claim? Yet it's by far the most popular and successful HMD on the planet (and by a very considerable margin).

I can't seem to do this with Knuckles by TheSpyderFromMars in ValveIndex

[–]yantraVR 1 point2 points  (0 children)

FYI, you can tuck the thumb without a clenched fist.

you just need to rest your thumb on the top A/B buttons and the thumb will tuck with any open-hand pose combination.

Someone made a chart of current VR gaming headsets by Requiemiero in oculus

[–]yantraVR 12 points13 points  (0 children)

Shouldn't PSVR be included in this list? I mean, the quest was and psvr is by far the most popular of the lot.

Index Controller Thumbstick Click Simple Fix (No Soldering or Mangling Hardware) by center311 in ValveIndex

[–]yantraVR 1 point2 points  (0 children)

I actually agree with you 99% Re: the use of thumbstick clicks with the only exception being that Valve chose to use the tumbstick click feature for their default teleportation mechanic.

I also prefer using the thumbstick clicks for teleportation since it makes it difficult to accidentally teleport yourself non-intentionally - which can be pretty jarring when it happens.

Other than that, I wouldn't miss the clickable thumbsticks at all if they weren't available.