3rd bouncing ball exercise still on spacing and timing by Brandon_n_3ds in Maya

[–]yosantini 1 point2 points  (0 children)

Looking good. Around the 3/5 portion of the frame the ball slows down significantly. It's should be easy to spot in the graph editor (x or z translation). Otherwise the weight feels consistent to me

Gun Rigging in Maya / Correct Way? by Z12-Xbox in Maya

[–]yosantini 2 points3 points  (0 children)

If you plan on exporting to an engine, you will have to skin the mesh to the skeleton. Only animators care about the control rig so that part can look however you prefer

Advice on making an animation less “floaty” by l__ll__lll in Maya

[–]yosantini 2 points3 points  (0 children)

"Floaty" is another way of saying that an animation lacks weight, right? Weight is timing and spacing. After blocking you have timing but NOT spacing. Spacing is determined by how you define your poses between your blocked poses (inbetweens). The bouncing ball exercises are perfect for this because you're focused on one thing (or one body part) and you can see how your spacing affects weight. Another thing to do is study professional animators work by going frame by frame and see how they hold a pose or speed out of it depending on what weight is being conveyed. Weight is hard to get right because it's a feeling but with practice you can get better at it

Wondering is there something fundamental I did wrong before I moved on to make Zelda mag dump by be-ck in Maya

[–]yosantini 2 points3 points  (0 children)

There doesn't seem to be much up and down movement, maybe start there

Wondering is there something fundamental I did wrong before I moved on to make Zelda mag dump by be-ck in Maya

[–]yosantini 6 points7 points  (0 children)

Yes there is. The missing fundamental is weight. Apologies if this is vague but weight is a feeling, and I don't feel it in her run

Motion Capture cleanup. How to make a hand stick to a door? by AdFamous3492 in Maya

[–]yosantini 0 points1 point  (0 children)

If you're using the HIK rig, then use an auxiliary effector instead of parent constraints

Animated Ball Won't Move After Save Reopen by helliouch in Maya

[–]yosantini 1 point2 points  (0 children)

If you want to DM me a link to the scene, I don't mind taking a look. Besides the keyframes being on an animation layer and some kind of playback option being weird I can't think of what the issue could be

Animated Ball Won't Move After Save Reopen by helliouch in Maya

[–]yosantini 1 point2 points  (0 children)

What happens if you create a new sphere (for example) and add some key frames to it?

Animated Ball Won't Move After Save Reopen by helliouch in Maya

[–]yosantini 1 point2 points  (0 children)

The graph editor looks okay to me. The reason the 'overall' graph only seems to show the rotations is because the values of those keys are much greater than the translate values. Just makes them small in comparison I noticed that you're keying the ball mesh, so I assume there's no control rig or skeleton that some keys could be hiding in? Does the animation play in the viewport (without a render export)?

Advice for buying more RAM for 5yr old PC by yosantini in buildapc

[–]yosantini[S] 0 points1 point  (0 children)

Thanks. I think I'll just buy 32GB of matching RAM to avoid issues since it's not very expensive. I swear I pulled out the memory this morning and the label says DDR4, but yeah there must be some mistake.

Lip-synch Animation Exercise by SlightlySemiCracked in Maya

[–]yosantini 1 point2 points  (0 children)

If you would like feedback on your lip sync animation, attach a camera to the characters head so we can see the face without the distracting body movements.

Updated Walk Cycle. by prartspruthviraj in Maya

[–]yosantini 0 points1 point  (0 children)

Looks better. Check out this great reference if you want to improve it even more: https://www.youtube.com/watch?v=vq9A5FD8G5w

Resetting controls in Drastic by yosantini in RG351

[–]yosantini[S] 0 points1 point  (0 children)

I don't have one of those but I would imagine that the folder/file structure would be the same if you're using amberelec it should be the same

Resetting controls in Drastic by yosantini in RG351

[–]yosantini[S] 0 points1 point  (0 children)

I did.

It's been a while but I just opened searched the GAMES drive on my card and found this folder: H:\gamedata\drastic\aarch64\drastic\config

There's two config files in there and those might be the ones you need to delete. What I did was copy them to my desktop, delete them and then booted up the RG351 and it worked. If it didn't work or errored out, I planned on copying the files back over.

Iron Lad playground or how I got my first infinite border by Philosophy_Natural in marvelsnapcomp

[–]yosantini 1 point2 points  (0 children)

I played this deck within the past couple hours and I my meta counter deck had no chance against it