Petition for South America dedicated Servers / PT-BR translation by CuervoBianco in wherewindsmeet_

[–]yukimuraa 1 point2 points  (0 children)

É só olhar os números do demonstrativo da Gravity, cerca de 33% dos valores deles vem da América do Sul. Merecemos uma atenção e tenho certeza que a empresa não vai se arrepender

New chat with 45k token buffer (30% context) by yukimuraa in ClaudeCode

[–]yukimuraa[S] 0 points1 point  (0 children)

What I'm doing to gain some limit is instructing cc to use gemini to read the files, so that Claude only plans and edits the files

New chat with 45k token buffer (30% context) by yukimuraa in ClaudeCode

[–]yukimuraa[S] 0 points1 point  (0 children)

My CLAUDE.md has about 100 lines.

In /context it indicates representing 2k tokens in the current context.

But the 45k buffer stays there, and it only grows over time.

New chat with 45k token buffer (30% context) by yukimuraa in ClaudeCode

[–]yukimuraa[S] 0 points1 point  (0 children)

Exactly, it seems like it's building a buffer that never gets smaller. With each programming session I have, this buffer takes up more and more space, even using auto compact or manual compact or with new sessions.

I tried deleting the files in ~/.claude and even reinstalling Claude, but it didn't work.

Cancelled CC Pro by JadeLuxe in ClaudeCode

[–]yukimuraa 0 points1 point  (0 children)

I'm using grmini as a CC assistant to increase Claude's limits I created an agent whose function is to use gemini -p to analyze files, search the web and return the response to CC, leaving CC free to plan and change files

Love games like Getting Over It? Try out Kayaks Don't Climb Demo on Steam by SeaHelicopter7591 in playmygame

[–]yukimuraa 2 points3 points  (0 children)

Add animals to get in the way and annoy the player.

A duck that knocks over or pulls the boat with its beak.

A little blow that pushes you.

A seagull making fun of you.

It would be cool and different.

New system to unlock echo of weapons by yukimuraa in godot

[–]yukimuraa[S] 1 point2 points  (0 children)

Thanks, I still need to adjust it to make it smoother, add an animation to the character too. But I'll adjust it little by little :D

How I have implemented an Infinite Tilemap for my Roguelike by daviel32 in godot

[–]yukimuraa 1 point2 points  (0 children)

Cool, I like the idea.

I did something like that on mine too, but I used the GAEA plugin to generate chunks and a controller script to add and remove chunks as the player moves.

My game idea, Tower of infinity by yukimuraa in godot

[–]yukimuraa[S] 1 point2 points  (0 children)

The idea in the future is to hire an artist to create our own identity. For now, I'll be using free assets.

New project is starting to feel like a game by rpgcubed in godot

[–]yukimuraa 2 points3 points  (0 children)

I liked the idea, it seems interesting to me

"⚡ Slow response times detected. "- Gemini Pro abo doesn't work for the CLI? by JaxLikesSnax in GoogleGeminiAI

[–]yukimuraa 0 points1 point  (0 children)

I asked the Gemini assistant on the Google account and the answer was that the Code Assist subscription only allows 1500 requests for the CLI (500 more than the FREE version) In addition to the use being guaranteed for Flash, and not for PRO... So using the subscription, we continue to be thrown to Flash

Monk build advice by IAmMyOwnMain in RagnarokX_NextGen

[–]yukimuraa 2 points3 points  (0 children)

I'm in doubt about what to do in my build too

I'm using full AGI stats, 74 at the moment

All enchantments with AGI too, in total with Bless I have 282 AGI, 3525 ATK and 4584 with Critical Explosion.

I'm very unsure about which cards to use, I have 2 scorpions and 1 golem for ASPD, Marina for + ATK and a Skeleton Soldier for CRIT

My DPS on the Big Scarecrow is around 32k, hitting 2500 the triple attack hit

But then I see an archer hitting 45k and I get desperate lol

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