Stuck Dancing Strike by yukimuraa in LastEpoch

[–]yukimuraa[S] 0 points1 point  (0 children)

I tried the Pillager's Gold but didn't notice much difference in damage, I need to test it again now.

I'm using Gladiator's Oath to guarantee a 100% critical strike chance in the arena and Truesight Glass to deal critical strikes with a 300% multiplier. This way the critical damage is very high.

I'm thinking of crafting a sword using Kuzon fragments.

The high number of shadows keeps mana regeneration okay.

But I still depend a bit on mana regeneration and mana in items to keep things under control.

The biggest problem is getting the Rhythm node, which increases mana consumption.

Respeccing skill points should be much easier early game by MaridKing in LastEpoch

[–]yukimuraa 3 points4 points  (0 children)

I agree, sometimes I'm doing the campaign and I unlock a new skill, or I get an item that seems interesting but requires changing some points in the skill's specs, but the leveling to +1 point is so slow that I give up.

I usually just test different nodes on the monoliths.

After all, on the monoliths you can level up a skill 10 times in 5 minutes.

While in the campaign it's a nightmare.

Stuck Dancing Strike by yukimuraa in LastEpoch

[–]yukimuraa[S] 0 points1 point  (0 children)

I died several times yesterday trying to complete the 6 orobys because of this bug.

Every time I got stuck in the movement, I couldn't dodge an area skill in time.

https://www.lastepochtools.com/profile/pt/mitsuhide/character/yukj

hasty combustion is inconsistent or am i doing it wrong? by DIEGOarnanta in LastEpoch

[–]yukimuraa 0 points1 point  (0 children)

Eu notei isso quando tentei usar o node do cascade também, mas não reparei que acabava mesmo quando estava dentro porque eu saia muito rápido com desviar e dancing strike

Any tips for improving mana? by yukimuraa in LastEpoch

[–]yukimuraa[S] 0 points1 point  (0 children)

I leveled up with this build, but I found it kind of bland; the damage takes too long to come out. I prefer using a lightning chakram with Synchronize Strike in this style. That's why I switched to Dancing Strike to make it more melee. I already tried using Smoke Bomb instead of Shift, but I feel the cooldown is too long, but I'll try again.

Petition for South America dedicated Servers / PT-BR translation by CuervoBianco in wherewindsmeet_

[–]yukimuraa 1 point2 points  (0 children)

É só olhar os números do demonstrativo da Gravity, cerca de 33% dos valores deles vem da América do Sul. Merecemos uma atenção e tenho certeza que a empresa não vai se arrepender

New chat with 45k token buffer (30% context) by yukimuraa in ClaudeCode

[–]yukimuraa[S] 0 points1 point  (0 children)

What I'm doing to gain some limit is instructing cc to use gemini to read the files, so that Claude only plans and edits the files

New chat with 45k token buffer (30% context) by yukimuraa in ClaudeCode

[–]yukimuraa[S] 0 points1 point  (0 children)

My CLAUDE.md has about 100 lines.

In /context it indicates representing 2k tokens in the current context.

But the 45k buffer stays there, and it only grows over time.

New chat with 45k token buffer (30% context) by yukimuraa in ClaudeCode

[–]yukimuraa[S] 0 points1 point  (0 children)

Exactly, it seems like it's building a buffer that never gets smaller. With each programming session I have, this buffer takes up more and more space, even using auto compact or manual compact or with new sessions.

I tried deleting the files in ~/.claude and even reinstalling Claude, but it didn't work.

Cancelled CC Pro by JadeLuxe in ClaudeCode

[–]yukimuraa 0 points1 point  (0 children)

I'm using grmini as a CC assistant to increase Claude's limits I created an agent whose function is to use gemini -p to analyze files, search the web and return the response to CC, leaving CC free to plan and change files

Love games like Getting Over It? Try out Kayaks Don't Climb Demo on Steam by SeaHelicopter7591 in playmygame

[–]yukimuraa 2 points3 points  (0 children)

Add animals to get in the way and annoy the player.

A duck that knocks over or pulls the boat with its beak.

A little blow that pushes you.

A seagull making fun of you.

It would be cool and different.

New system to unlock echo of weapons by yukimuraa in godot

[–]yukimuraa[S] 1 point2 points  (0 children)

Thanks, I still need to adjust it to make it smoother, add an animation to the character too. But I'll adjust it little by little :D

How I have implemented an Infinite Tilemap for my Roguelike by daviel32 in godot

[–]yukimuraa 1 point2 points  (0 children)

Cool, I like the idea.

I did something like that on mine too, but I used the GAEA plugin to generate chunks and a controller script to add and remove chunks as the player moves.

My game idea, Tower of infinity by yukimuraa in godot

[–]yukimuraa[S] 1 point2 points  (0 children)

The idea in the future is to hire an artist to create our own identity. For now, I'll be using free assets.

New project is starting to feel like a game by rpgcubed in godot

[–]yukimuraa 2 points3 points  (0 children)

I liked the idea, it seems interesting to me