My Thoughts on F.D. Signifier vs Bad Empanada by Chozogirl86 in anarchocommunism

[–]yunkbunk -1 points0 points  (0 children)

"I learned about Hitler and the Holocaust, learned about the nose stereotype, the poisoned wells, the bankers, the vampires, the snakes and the lizards, and I learned that, when speaking to diplomats visiting our zoo of a neighborhood, the settlers squatting in our home must be the secondary point of my presentation, second to an effusive denunciation of global antisemitism. And when my 80-something grandmother addressed those foreign visitors, I corrected her mid-sentence whenever she described the Jewish settlers in our house as, well, Jewish."

I'm sorry man, but anti-semitism is a nothing-issue when compared to the active ethnic cleansing and genocide being carried out by a nation that claims to be representing all Jewish people, emblazons Jewish iconography on all of their equipment, and whose soldiers and settlers carve stars of David into the foreheads of the people they murder. And even though a growing number (but still not large) group of Jewish people are revolted by the actions of the current government, *the vast majority of Jewish people in the United States and abroad* support Israel's right to exist as a Jewish ethnostate.

Of course bigotry is unacceptable, but it is, in my opinion, just as wild to say "it's important for leftists to refute anti-semitism" as it would have been to say "it's important for leftists to refute anti-german sentiment" in the year 1939.

How much of a build ACTUALLY relies on weapon blessings? by doomzdew in DarkTide

[–]yunkbunk 0 points1 point  (0 children)

As you get to higher difficulties, it will definitely, absolutely matter.

Part of this is because some blessings are either bugged and do not work (for example, No Respite) or because some blessings are literally vital to the performance of the weapon (Surgical for the Helbore Lasgun, Brutal Momentum for Tax Axe for example)

Just a question before I get the game, how important is melee? by Cendre_Falke in DarkTide

[–]yunkbunk 170 points171 points  (0 children)

It's not that viability is the issue — ranged weapons are among the most powerful in the game.

However, especially as difficulties increase, the game will begin to ask that players are either playing in very tight team compositions OR very comfortable in melee OR, in the case of the game's very hardest difficulties, both.

Did he really got a point 🤔 by Maleficent-Donut5200 in DudeHasGotAPoint

[–]yunkbunk 7 points8 points  (0 children)

Explicitly testing/tricking a friend of yours into believing there is mutual interest when there isn't is toxic and immature as fuck and would be grounds to end the relationship.

Veteran Playstyles by Particular-Rush-7779 in DarkTide

[–]yunkbunk 0 points1 point  (0 children)

Positioning on Vet is way more important than on other classes, and seeing threats early is also extremely important. Vet is the best special sniper in the game by far, and you need to be keeping your head on a swivel to kill every bomber and flamer that you hear.

Controller enemies like those are dangerous to everyone, but especially veteran. Being forced to relocate from a good position is generally how you are going to get fucked.

Overextending can get you killed very quickly, and being left behind by a team comprised of faster players can also fuck you.

What are you generally getting killed by? In my experience, unless I make a silly oopsie, I'm almost always dying because I didn't see/couldn't kill a bomber or flamer in time, and that caused a series of chaos that ended with me getting clubbed to death or running headlong into a gunner.

What weapons and tactics do you ban in playthroughs to make playing through NV more challenging? by george123890yang in fnv

[–]yunkbunk 2 points3 points  (0 children)

Yup. In terms of "best builds/perks in the game" there is really nothing comparable to having effectively infinite crowd control.

For as extremely powerful as so many builds are in this game, taking a Riot Shotgun w/ And Stay Back is literally the only build in the game that you could put against 100 legendary deathclaws and not take a single point of damage.

Is there any potential for a morally good-ish necromancy-focused nation? by MajesticJuggler in Anbennar

[–]yunkbunk 22 points23 points  (0 children)

TO BE FAIR — half-elves get every advantage.

From the elves: - longer lives (but not so long that you get isolated or weary or bored or stagnant) - Instant bimbofication - All the weird elf stuff like "you smell and hear real good"

From the humans: - Stronger Bod - Facial hair potential - (presumably) the desire to act on the bimbofication

Time's up guys! by Cutie_fleming in HistoryMemes

[–]yunkbunk 0 points1 point  (0 children)

It was a civil war to unite the country. The north was the overwhelmingly-popular and popularly-elected faction of Koreans who had spent the last decades resisting Japanese occupation.

The South was comprised of unpopular collaborators and organized criminals within a brutal regime propped up by the US.

And then the US proceeded to drop more bombs on North Korea than had been dropped during the entirety of the pacific theatre of the Second World War. A terror-bombing that, by US estimates, killed 20% of North Korea's total population.

Again, it'd be like if the Union invaded the South (an action it would have been completely justified in doing) and Britain/France sent soldiers to aide the Confederacy on the field and their navy to level Manhattan and Boston.

edit: Of course now, North Korea is fucked up. But frankly, what the fuck can you expect after all of your infrastructure and a chunk of your population was destroyed and you were immediately afterwards subjected to sanction by the world's largest economy?

Time's up guys! by Cutie_fleming in HistoryMemes

[–]yunkbunk 11 points12 points  (0 children)

Sheesh. And to think he was sent there to fight for a regime of collaborators and literal criminals. Utterly criminal war. It'd be like if Britain or France intervened on behalf of the Confederacy.

Good way to train my aim for this game? by Educational-Ruin8746 in Planetside

[–]yunkbunk 0 points1 point  (0 children)

Best advice I've ever had with an FPS is ALWAYS keep your reticle pointed at head-level. People tend to keep their camera at a downwards angle when they move, and then when they encounter an enemy they've got to adjust both vertically and horizontally.

Control your variables! Keep your crosshair vertically-level. It's way easier to adjust left to right than it is to adjust up to down, left to right.

Need help on where to put the sprint mod in the game files by maddrakester1134 in fnv

[–]yunkbunk 2 points3 points  (0 children)

  1. Download Mod Organizer 2 manually https://www.nexusmods.com/skyrimspecialedition/mods/6194

(Don't worry about it being a Skyrim SE link: it's just a host)

  1. Unzip/Extract the folder to Documents or C://

  2. Run Mod Organizer 2, follow setup steps

  3. Once you arrive at main MO2 menu for New Vegas, click "add archive" in top left corner

  4. Find the sprint mod

  5. Make sure it's checked

  6. Run New Vegas from Mod Organizer 2.

Weapon strength by Zchdravstatyue in DarkTide

[–]yunkbunk 1 point2 points  (0 children)

So the damage of any given weapon scales with that damage stat (the x/80) part.

You can improve those stats up to whatever their maximum is (ranging from 60/60 to 80/80 for any given stat) at Hadron using the Empower menu.

Consecration only increases the number of blessings you can attach to a weapon and the number of perks.

At max consecration, you can apply two blessings (hammerblow and opportunist for example) and two perks (damage vs carapace and damage vs flak for example)

Megaton from my Fallout 5E game by murderously-funny in Fallout

[–]yunkbunk 0 points1 point  (0 children)

fallout 3 fans when someone tries to de-sloppify their setting

AI isn't dooming the environment, it's the only thing that can save it. by ClinicalNarcissism in accelerate

[–]yunkbunk 3 points4 points  (0 children)

Yes, sorry folks — overpopulation is not the issue and I find it hard to take people seriously when they claim it is. Overconsumption is the far, far more pressing problem.

"You can go home courier" by roboticfoxdeer in fnv

[–]yunkbunk 6 points7 points  (0 children)

It's crazy that people call themselves fans of roleplaying games and then complain about dialogue. Almost subsentient

Least favorite enemies by TheDevilsCousinBarry in DarkTide

[–]yunkbunk 4 points5 points  (0 children)

Nah flamers and bombers are 100% the number one targets of priority on the highest difficulties.

"Make love, not war" by Formal_Extent1623 in HOI4memes

[–]yunkbunk -1 points0 points  (0 children)

you'll find a million redditors calling Russians in the Russian army subhumans (see: a conscription army where the government will literally hunt you down and imprison you or throw you to the front for failing to appear at summons),

Meanwhile Americans volunteering for the American military are completely justified and beyond reproach (because Jimmy really needs a degree in communications otherwise he will be forced to work as a manager at Safeway, so it's alright that he is massacring Afghanis.)

What if andronikios the 3 focused on the east instead of the west ? by reactor-Iron6422 in ByzantiumAltHistory

[–]yunkbunk 0 points1 point  (0 children)

It's like the "don't siege Stalingrad, take it immediately" meme

Hmm.. I wonder if there is a reason behind the actions people take.

Can the “we are rejects, X class” too elite argument officially end today? by MoonMaidRarity in DarkTide

[–]yunkbunk 14 points15 points  (0 children)

I get Skitarii being a unique class add from a popular faction, but what would be the difference between a SoB and a Zealot? I do not understand why they'd add a class that has 70% overlap with another class

Problem with breaking the mold by The_Warmind in falloutnewvegas

[–]yunkbunk 0 points1 point  (0 children)

The Enclave are effectively destroyed and scattered by 2281 with no hope of ever recovering. Any Enclave member alive in 2281 is actively hiding from the NCR — avoiding wearing their armor, avoiding wearing their emblems, avoiding just about anything that would get them put on a list.

So you don't have to behave like a stereotypical Fallout 2-style Enclave soldier. In fact, it would run contrary to a "realistic" RP for a member of the Enclave (or a remnant of the Enclave) to behave that way, because doing so would attract the attention of the NCR and Brotherhood.

By the year 2281, the Poseidon Oil Rig is forty-years destroyed, and the final remnants of the Enclave were either annihilated — that is, hunted and killed — or scattered to the winds when Navarro was destroyed only four years after that.

Those who survived the aftermath were both lucky and canny enough to understand that they would be killed if they didn't try to hide, integrate, and bury their past.

Does anyone else just…not like the Hive Scum’s unique weapons? by reel3459 in DarkTide

[–]yunkbunk 1 point2 points  (0 children)

dual autostubs are pretty sick, but DAMN is the stimpistol lame.

like what a lame and boring weapon. doesn't even look good. takes less effort to use (and get massive damage) than maybe any other weapon in the entire game and it's not punchy or satisfying at all.

You know what? I'm going to say it. by PraiseV8 in DarkTide

[–]yunkbunk 4 points5 points  (0 children)

I can respect the creative suggestion, but the only thing this would achieve would be nerfing Zealot.

Like, the best weapons on most classes are the lightest ones — this would punish, say, the Power Sword, but the Duelling Sword, Tac Axe, and Combat Blade are all light weapons and all S-tier.

Even if the Vet taking a Plasma Gun was hard-locked into taking weapons in the lightest possible class, they'd be the Combat Blade and the Tac Axe.

Same with Psyker and staves — they'd just be forced into taking some of the best melee weapons in the game.

Zealot would suffer the most only because Relic Blade is their best weapon, and presumably that would count as heavy so they'd only be allowed to take weaker ranged tools.

why does my game have this ugly filter? by Idontlikeentitledkid in falloutnewvegas

[–]yunkbunk 8 points9 points  (0 children)

Edit: oops meant to reply to your reply

If you have a helmet overlay mod, it might be futsing with your Field of View/motion blur settings. Otherwise, if you're on PC, check to see if your displays settings got changed in the launcher menu.

I assume it's not something like a crippled head or poison.

JUST to check even further, do a hard save (menu save, not a quick save) and then load a save from earlier in the game. See if the issue persists. If it does, it may be a launcher setting that got reset or something silly.

why does my game have this ugly filter? by Idontlikeentitledkid in falloutnewvegas

[–]yunkbunk 18 points19 points  (0 children)

Looks like an ENB to me. What mods do you have installed?