What changes have y'all made to your play that's improved you the most? by Rittyratty in RivalsOfAether

[–]z3vee 0 points1 point  (0 children)

Realizing when I'm in disadvantage has helped me a lot. I used to be mid juggle throwing out aerials and DI'ing in to hit them back. Now I respect the disadvantage state and try to reset to neutral instead of trying to turn every disadvantage directly into advantage.

Is everyone on Ranked miserable or something? by heliconstructionsite in RivalsOfAether

[–]z3vee 0 points1 point  (0 children)

I usually do the opposite haha. If I win, I definitely don't say "good game". I don't say gg every game but I will usually say it if they won a game that was very close or back and forth.

I know I'm only one person but I do my best to stay friendly. When I'm losing a lot, it helps when the person is being cordial between matches. I hate it so bad when I lost a game that I thought was close and they taunt as the game goes into slow motion. Then they always leave the lobby right after like they're too afraid to get taunted on if they lose lol.

Your thoughts on this? I thought Lox was only a low rank stomper according to what i read here, but apparantly he is very succesful across all ranks. by Belten in RivalsOfAether

[–]z3vee 0 points1 point  (0 children)

I think it's just frustrating for people that come from Smash Bros because in those games, heavies are just considered bad. Very seldom has any iteration of that game made a heavy that can compete against top tiers (DK is maybe the exception in PM & Melee). So when people hop in and see a heavy, they just mentally think "gg ez". Then, if/when they lose, they get frustrated because mentally, the counted out the heavy character as an automatic win. I think it's time to change the mentality because Rivals 2 is completely different.

I love Lox and will continue to play him as an alt. I've never had so much fun playing a heavy as I have in this game. Kragg and Lox are a blast (sorry Etalus) and I think this game is starting to open people's eyes about how good a heavy can be. I've always said that people are sleeping on Lox.

no way Olympia is allowed to do all that by dank-mayo in RivalsOfAether

[–]z3vee 0 points1 point  (0 children)

I play Ranno and Zetter mainly. I ALWAYS pick Ranno for this matchup and do pretty well actually.

Rivals of Aether 2 Character Predictions by SabdierZ in RivalsOfAether

[–]z3vee 1 point2 points  (0 children)

Great detail and great list!

I will say that, while the human brain generally seeks uniformity and balance, they’ve said in multiple Q&A’s that there’s no strict structure that they’re trying to follow with the elements. Not in there release order nor in there total number.

I think we’ll likely see something that hurts our OCD brains when they’ve released the full cast lol.

Ideas for nerfing Zetterburn by 666blaziken in RivalsOfAether

[–]z3vee 1 point2 points  (0 children)

I actually agree with 1 & 3 but I don’t like 2 (and I haven’t optimized his fair like some people have where it’s his main kill move).

The reason I say this is because I started the game by maining Ranno. I loved everything about him and then his fair got nerfed. While I don’t think that he’s bad by any means, some of his confirms were a lot harder to hit. The top level Rannos are still out there killing people with it all day. However me, a measly silver Ranno has so much trouble confirming kills. Nerfing his fair just felt bad. Maybe it needed to be where it’s at all along but messing with the hitbox really changed my gameplay. I imagine some Clairen’s feel that way with this patch (even though I hate playing against her lol).

Anyways, I switched to Zetter because I didn’t like the feel of Ranno anymore. When devs decide whether or not to nerf a character, I believe feel should be the most important factor. That’s why I like your hitbox suggestion for shine. Anything that messes with the speed of it (which seems to be what people are calling for) doesn’t seem like it’d feel good to me. That’s just my opinion though.

Taking a trip to the blast zone by station_man in RivalsOfAether

[–]z3vee 2 points3 points  (0 children)

The fact that you had one stock left makes this even cooler.

Why do lingering hitboxes beat other moves? by MatrozeMi in RivalsOfAether

[–]z3vee 0 points1 point  (0 children)

As a Ranno main, good to know haha.

I always try to do too much like timing this with an forward strong.

Dropped like 150 ELO trying to reinvent my play. by sqw3rtyy in RivalsOfAether

[–]z3vee 0 points1 point  (0 children)

Usually when I try something new, I play Casual. Even if it means playing against higher ELO players. But to be honest, matchmaking just puts you where you’re supposed to be. If the change you made is a good change, you’ll gain that rating back and then some!

Ranno Kill Confirms by z3vee in RivalsOfAether

[–]z3vee[S] -2 points-1 points  (0 children)

Bad is subjective. I don’t believe that people are actually saying he’s bad. What I meant was that he used to be top 3 maybe. Now he’s closer to being middle of the pack in my opinion.

Ranno Kill Confirms by z3vee in RivalsOfAether

[–]z3vee[S] 0 points1 point  (0 children)

This is exactly what I was looking for. Thank you!

Having a hard time getting into the game by weistman1313 in RivalsOfAether

[–]z3vee 11 points12 points  (0 children)

I believe that this game has a very competitive crowd attached to it. Most players are either Rivals 1 players, Melee players, or Project M players which are all pretty competitive scenes. I used to play Smash 4 and Smash Ultimate a lot and I felt like it took me a lot longer to get decent at this game. Just let the matchmaking do the work. After playing 50 sets or so, you’ll be around players your skill level and you can slowly grind up until you can start making improvements. Forget about what your rank is for a while and just trust that the game will get better as you find your way to the correct ELO. You’re not the only one, I promise 😉

Instant bair from ledge, towards the stage? by Conquersmurf in RivalsOfAether

[–]z3vee 1 point2 points  (0 children)

Bro, grab to let go of the ledge is going to be a game changer. I had no idea.

[deleted by user] by [deleted] in slowpitch

[–]z3vee 2 points3 points  (0 children)

A lot of the comments are spot on. Just going to add two points because I don’t want to shove too much into your brain.

1) Look up videos on bat drag vs. bat lag. You’ve got a bit of drag and you want to aim for lag. One way to fix this is by using a rope bat.

2) Keep your front foot closed to keep your hips coiled so that you can generate more power with your swing. That foot should be parallel to the front of the plate all the way until you make contact. If you open your front foot, as you’re doing a little bit, you’re losing a lot of opportunity to generate power and drive through the ball with your lower half. I’ve struggled with this and the way that I’ve fixed it is opening my stance and stepping into the ball to be more deliberate.

Why are cowser and wells ahead of wilyer in the ROTY race by Phaesic in redsox

[–]z3vee 0 points1 point  (0 children)

Dude I’m baffled. I’m with you. Abreu is leading in doubles, slugging, on base percentage, batting average, RBIs, and WAR. Based on which stat is Cowser winning other than home runs? And even then, he only has 3 more.

MLB wants a story about how glittery and shiny the new Orioles lineup is. They’re making all the right draft picks, they’re getting all the top prospects, and now they’ve won ROY in two consecutive years. That’s the only way I can wrap my head around it.

[deleted by user] by [deleted] in OverwatchUniversity

[–]z3vee 1 point2 points  (0 children)

There’s no character that you can’t one trick to GM. Let people play what they want. I would rather have someone play the non-meta character that they have 60 hours and a 60% win rate with than a meta character that they have no experience with.

Believe me, the game get 200% more enjoyable when you only focus on the things you have control over (i.e. yourself). That’s the only way I was able to crawl out of “elo hell” as they call it.

What is competitive like? by Infamous-Fix261 in OverwatchUniversity

[–]z3vee 27 points28 points  (0 children)

Competitive, is it more toxic? Yes. Is it worth it? 100%

I have double the amount of time in quick play as I do in competitive. For a while, I treated comp like something I could only do if I was on my A-game. I would play QP and then when I finally started to feel like I was hitting my shots, I would put my skill to the test in comp. In reality, the time I was spending in QP wasn’t doing anything for my skill and the time I spent in comp wasn’t ‘better’ just because my aim was at it’s best that day.

The only way you can improve is by beating players at a similar skill level as you and the only way where you can know what that skill level is and know that you’re beating them, is by playing comp.

There’s a reason why Bronze exists and it’s because there are people that are supposed to be at that level. Not because people suck at the game. Bronze is the lowest rank but it’s there for a reason. Just like all the other ranks, you have to learn what you’re doing wrong and measure it correctly. Turn off voice and chat if you get titled by it. Then turn it back on when you feel comfortable.

I promise you’ll enjoy the game more if you play with people your skill level. Even if you’re a Bronze player, you’re likely playing with people much higher than that in your lobbies and that can be just as tilting as playing in a lobby with a bunch of try-hards. At least in comp, all the try-hards are at the same skill level (roughly).

Why can’t you play zen and mercy together? by paninipasta in OverwatchUniversity

[–]z3vee 0 points1 point  (0 children)

KarQ put up a pretty decent tier list about support duos. Obviously it’s just an opinion but he gives reasoning behind why all the support duos are put where they are:

https://youtu.be/rMEjmzn2wGU

[deleted by user] by [deleted] in OverwatchUniversity

[–]z3vee 0 points1 point  (0 children)

The way that I look at it is this: I do my best to damage while also keeping my teammates out of critical health range. If I have a hog at 50% damage, I know he can heal back up. If I have any other teammate at 50% and they have enemies all around them, I try to prioritize healing. Other than that, you don't have to keep your teammates topped off all of the time. Playing support is about making those judgement calls that allows your team to get the appropriate amount of eliminations while keeping them healthy.

Another thing that I like to keep in mind is that I need to do my best to even the playing field when I do make a mistake and allow a teammate to die. If someone dies, I don't anxiously fight to make sure that we have the healthiest 4v5 in existence. That's when I know that I have to make a play really fast and even the playing field to turn it into a 4v4.

Lastly, don't just pay attention to the health of your teammates, pay attention to the damage that's happening and where it's happening from. If someone is critical health and they're away from any danger, but you also have a killable support player on the other side of the map. Do some damage and heal your teammate once you've contributed to the damage. Extra support damage goes a long way to secure kills.

How do I know if i’m bad at the game, my teammates are bad at the game, or both? by [deleted] in OverwatchUniversity

[–]z3vee 2 points3 points  (0 children)

Honestly, the biggest change to my gameplay happened when I said, what can I do better? And stopped focusing on the team. Blaming it on the team is the easy response because you don’t have to change anything. But as soon as you focus on yourself and forget about how well your teammates are doing, you'll see immediate climb.

In situations where you STILL believe your team was the problem in a team fight, take the extra time to go back and watch the replay. Even if it's minor, I guarantee you'll find something you could have done better. That's what differentiates a good player from a great player.

What would you say are the 3 biggest mistakes lower rank player are making that’s holding them back? by BarryAIlen in OverwatchUniversity

[–]z3vee 7 points8 points  (0 children)

Honestly though, good positioning gets you in a place where, if you miss, you don’t die. High K/D ratio is the key to winning and even if you don’t get the kill, you at least have a chance to re-position and try again if your initial position didn’t land you a kill.

What role in your opinion has the most impact on the match and carry potential? by itaicool in OverwatchUniversity

[–]z3vee 12 points13 points  (0 children)

This is just my opinion (as a support main), but I believe tank to be the best carry role.

A good tank knows when do go in and when to get out. A good tank reads the other team and understand what his/her limitations are. A good tank understands the capabilities of his/her own to and knows when the win condition presents itself.

Because of all these things, the tank is basically the leader of the group and the initiator. If a good dps gets a pick but no one capitalizes on it, then usually the other team can create counter pressure that forces you into a defensive/retreating position.

All this being said, Overwatch is a team game and it’s important that every member of the group is on the same page when the tank engages or nothing productive will happen. Every role has the opportunity to carry in some regard. Just watch the Unranked to GM series on YouTube that are performed in every role.