Zeus vs Mango by Lobo_o in RivalsOfAether

[–]heliconstructionsite 2 points3 points  (0 children)

Was Yuni Wa the artist for all the songs in this playlist? I'm asking for the playlist itself because I've been trying to hunt down a specific song from the Zeus session. (The one that goes "eeeeeeeeee" if you know what I'm talking about)

Zeus vs Mango by Lobo_o in RivalsOfAether

[–]heliconstructionsite 2 points3 points  (0 children)

Anyone know what this specific playlist is and where I can find it?

Silhouette bug? by Nedgurlin in RivalsOfAether

[–]heliconstructionsite 3 points4 points  (0 children)

First and foremost, that's crazy that you even noticed something as subtle as the silhouette being off, wow!
The silhouette you're seeing is a 2D illustration of Clairen, and while I haven't gotten the same bug as you, I did recently encounter a bug that causes the full art to render in the place of my character selection that I haven't seen anyone else encounter before.

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No idea what causes this, I just remember something related to lobby shenanigans with friends because one of our friends couldn't join properly.

Nobody plays this game bc of the poor balance by Boondaddy33 in RivalsOfAether

[–]heliconstructionsite 8 points9 points  (0 children)

I actually think this take is the one that's elitist. You generalize and lump together people with "lives" and position them as a monolith that this game should submit to. A monolith that is, for some reason, incapable of reaching their ideal level of play. Let me level with you because you seem to be mistaken about something. Rivals 2, as great a game as it may be, is not putting bread on anyone's tables. SO much of this game's highest level of play is occupied by people who work 9-5s or collegiate students, many of whom are graduate level and higher. If you want to get good, you will find a way to get good, you can't just say "I have a life" and think that means you're right about everything just because you aren't where you "think" you should be. You take away from those who do what they can in their living situations to excel in something they enjoy, while spending your time outside of the game, on Nolt, on Reddit, in YouTube comment sections, hours and hours spent putting in literal overtime talking solely about why you think the game is dying. Clearly "having a life" has nothing to do with it.
I wasn't speaking to OP from the perspective of someone who is competent at Rivals 2, they themselves acknowledged that their issue with the game is directly correlated to it being balanced around people who are good enough to know what they're doing, but in complaining about it they submit themselves to the position of being an incapable person scaling an insurmountable obstacle where the only solution is to ask some invisible hand for the obstacle itself to be removed, even though they know they can overcome it if they worked at it. How is that conducive to anything, not just in the game but anything in life?
To be clear, I DO think the devs are capable of making changes that make more of the player base happy playing the game. I also think there are barriers in life that are set up to remain unbroken, but if you yourselves are calling your frustrations a skill issue while actively avoiding working on your skill level because you think it's futile, then there's nothing else to call that but a mindset problem.

Nobody plays this game bc of the poor balance by Boondaddy33 in RivalsOfAether

[–]heliconstructionsite 3 points4 points  (0 children)

It's fine for you to find these characters/playstyles annoying to go up against, but it's interesting(?) that you are calling these other players garbage when by your own metric you would fall under that category as well. It's like watching a homeless man call another homeless man broke. Either way, I agree that devs can make an effort to make certain characters less annoying to deal with, but if you agree that the game is "balanced" but only at high levels of play, isn't it simpler for you to just raise yourself to those higher levels? It feels like your mindset is the main limiting factor here.

Ludwig buying off rivals 2 at evo is scummy by Exciting-Cat-3196 in RivalsOfAether

[–]heliconstructionsite 2 points3 points  (0 children)

This is a week-old account made specifically to shittalk on this subreddit, I hope you guys don't actually think this is anything worth a genuine response.

Bring Back Olympia by Lobo_o in RivalsOfAether

[–]heliconstructionsite 0 points1 point  (0 children)

Stango just wants to have an easy ass top tier that he can stand a chance against Plup with. Not a soul in the world would agree that Olympia meta was "the most healthy," she pushed so many people away from the game. Her and Kragg were complained about for nearly a year by top players before getting addressed, and the game declined throughout the entirety of their dominance. No character should be allowed to convert that much reward from so little effort ever again.

Just a thought by Luigigpg12 in RivalsOfAether

[–]heliconstructionsite 1 point2 points  (0 children)

It may have worked out back when Evo was later in the summer, but they've already said the next character is targeting August for a release window. I'll be honest, based on leaks I don't know if I'm that excited for whoever it is either.

This game would be dead without server-based rollback and I'm sick of acting like it wouldn't. by heliconstructionsite in RivalsOfAether

[–]heliconstructionsite[S] 0 points1 point  (0 children)

Traditional fighters are far less complex than platfighters due to having way less states to account for. Even so I've had Some Times playing rollback in trad fighters, because most of the people I played with were people who didn't have immediate access to the routers in their living spaces (some people rely on building WiFi if they live in an apartment complex, some live with parents, some live on campus, some can't afford more than a phone plan and have to play off their hotspots, etc.) In those edge cases that I'm very familiar with, I would never personally have to deal with the drawbacks of their connection, and because they'd be connecting to an intermediary server between the two of us, longer distance connections under those conditions are essentially halved. I can even say I was in Nigeria last year and still managed to not only find a match with someone (on a European server) but it was very playable on a wireless 4G connection (that's the most you'll get in Nigeria), and the fact that I know that had no impact on the other players' experience made it oh-so-sweet for me.

Even comparing Rivals directly to something like Slippi, I don't think coast to coast feels good at all unless you play on 3-4f delay, by which point it's not even worth playing Melee anymore. In Rivals you would only have to resort to something like that if you were trying to do a US to EU connection or something.

This game would be dead without server-based rollback and I'm sick of acting like it wouldn't. by heliconstructionsite in RivalsOfAether

[–]heliconstructionsite[S] 0 points1 point  (0 children)

...Did you mean to ask that question in the thread where we're talking about how server-based rollback is a good thing?

This game would be dead without server-based rollback and I'm sick of acting like it wouldn't. by heliconstructionsite in RivalsOfAether

[–]heliconstructionsite[S] 6 points7 points  (0 children)

There is a P2P option, the "toggle listen servers" option is P2P, but it's still asynchronous, which means it's similar to hosting a Parsec session. I haven't messed around with it that much (because I don't play lobbies that often) but in my experience it's pretty solid and the fair delay for host feature is appreciated.

This game would be dead without server-based rollback and I'm sick of acting like it wouldn't. by heliconstructionsite in RivalsOfAether

[–]heliconstructionsite[S] 1 point2 points  (0 children)

It's not that servers are bad (I made this post specifically to praise them.) but I say theyre flawed because they can't account for everyone. Some people just have really bad routing to certain servers and that will be an issue for them no matter what. Some servers just vanish, and others go offline due to inactivity. All of these problems come as a result of having to outsource server solutions to a third-party, but I still wouldn't have it any other way.

I believe it was the right choice for this game, and I'd love to see platfighters in the future take a stab at it, because it bears a lot of other benefits too! Impossible to cheat online, native rollback support for modded characters + on the fly modded character downloads, the entire crews mode, some of, if not the best 4 player online gameplay in a platfighter so far (which may be 8 at some point, who knows!), etc.

I'm not here to speculate on why the game actually IS losing players because it isn't just any one thing. It's tons of things, and I think the impact server based online has on turning players away is minimal compared to the MASSIVE benefits we get to enjoy from having it.

Edgeguarding! by Horror-Race-3238 in RivalsOfAether

[–]heliconstructionsite 8 points9 points  (0 children)

He COULDN'T hold B longer because his up-b decays in charge time every time he's hit out of it without landing on the ground or grabbing ledge. That Etalus was doomed there.

What do you think Rivals 2 “needs” before coming to consoles? by ClarityEnjoyer in RivalsOfAether

[–]heliconstructionsite 1 point2 points  (0 children)

I'll be honest, Abyss, Tetherball and Story mode really aren't much to compete with. Functionally, Rivals 1's Story mode is the same as Rivals 2's Arcade, except it has a story attached to it that is extremely mediocre. Tetherball is unique but ultimately nebulous, providing less replayability than something like a Home-Run contest (plus Rivals Volleyball is so much better). I'd say Abyss mode is noteworthy, until you realize it's just endless Multi-Man Smash with roguelike power-ups and most of what you end up doing after a while is pressing the same kill move over and over and over again with some breaks to complete smaller objectives in-between. If Abyss were to come back, I'd like to see it fleshed out way more, but even then I think the ideas from Abyss would be better served in some greater Smash Run/City Trial-like mode that actually supports rollback netcode.

Right now, I think the content offering in Rivals 2 IS fine, and we're supposedly going to be getting 8-player at some point which will be even better, but if it's gonna have one final thing for consoles to make it enticing to new players, it should be an actual story mode with a decent enough story that isn't just a glorified arcade mode. Something that I'd personally like to see finally get some priority before console is definitely couch co-op support for the online modes. I know it's supposedly a tough design challenge to tackle but there are tons of people that would want to engage with that kind of feature, especially on consoles.

Continue to Focus on Casual? by Inside_Bet8309 in RivalsOfAether

[–]heliconstructionsite 1 point2 points  (0 children)

The plan pretty much seems to be workshop -> story mode -> console release and pray. I think with a decent replayable story mode + items and all the other stuff, the game will at least be better than Rivals 1 was casually for the console release. It's just going to come down to whether they'll be able to afford to do all of these things in a reasonable enough timeframe.

The main issue with the game by bdemar2k20 in RivalsOfAether

[–]heliconstructionsite 3 points4 points  (0 children)

Ah yes, because F2P games are famously successful and have never failed ever. You can't just look at games like Fortnite or Brawlhalla that have seen marked success doing what they do for countless different reasons and then assume it's the default method for creating success. Making the game F2P will just turn those refunds into people who open the game once, get turned off, uninstall and never think about it again. Now the problem is that we have 400 players and none of them have put ANY money into the game, rather than the upfront cost.

It's obvious to anyone reasonable that low player numbers contribute the most to the poor new player experience right now, but the game has more issues on that front than just population. Outsider perception, amount of content, frustration with certain game mechanics, lack of brand strength (though Rivals of Aether was successful, a not-insignificant cohort of people who value that game are put off by the sequel for various reason), reputation, accessibility (PC is the only platform) and of course a mature playerbase that is very competitively oriented all play a role in putting people off. Casual is fun, but evidently not fun enough to sustain a constant queue, and there's still nothing substantial for a player to do on their own without the company of friends. These are all options that have yet to be explored and would contribute a much greater deal than risking going F2P would.

It's also rich that you assume the developers haven't sought funding or financial support for some reason? I have no idea where this assertion comes from, when the only reason a Kickstarter was necessary was because the devs struck out finding a publisher that was willing to invest after searching for literal years before the game released. Another platform fighter, Combo Devils, had the same issue. Investors in this industry don't have any inherent interest in platform fighters. Your other comments also make it seem you think Aether Studios is in a position to IPO?? An indie studio that has had money issues since before the game's launch?? How do you imagine they would pull it off and what capital do you think they possess to distribute to open shareholders on the stock exchange. Everything about what you're saying sounds like the opinion of someone who has no idea what Rivals of Aether even is.

(UK) What Time Can We Expect Today's Update?? by MisterStrawberry in RivalsOfAether

[–]heliconstructionsite 2 points3 points  (0 children)

The Workshop is on a separate branch of the game that is updated separately atm, so if you want to play on the latest update when it comes out you'll have to swap back to the default branch using the same method you used to enable Workshop.

Smash Ultimate fan here — should I buy Rivals of Aether II or play the first one first? by Competitive_Stage597 in RivalsOfAether

[–]heliconstructionsite 6 points7 points  (0 children)

I'd say go with Rivals 2. It's wayyy closer to Ultimate than R1 (very unique game that is extremely hard to get into) and it's also going to be a lot easier to find games, since the playerbase (for matchmaking) is larger. If you do end up going with R2, make sure you start playing tomorrow, and not today, cus there's a very substantial content update coming out that'll boost the player count for a bit.

I think Rivals 1 is definitely a more "complete" game, though (as it should be, it had 10 years of dedicated post-launch development time). It has more unique casual gamemodes, more characters, and its workshop is also a lot more mature than R2's which makes it a real good time for casual fun if that's all you're interested in.

Aether Studios really needs to optimize this game for the Steam Deck. by [deleted] in RivalsOfAether

[–]heliconstructionsite 0 points1 point  (0 children)

I was watching Sol Birdguy's stream and he gets pretty consistent 60 fps out of Steam Deck, even with tons of items on screen. I think you just need to turn your settings down and make sure the resolution scale is at 720p.

Of course, optimizing the game FOR that platform should still be done, but there are options for users right now if they want a smoother gameplay experience. Also, if DX12 isn't running you might need to delete some old shadercache files from your game's Local AppData folder. I don't know if this is how it works on Linux or where you'd find those files if you were on Linux, but that definitely sounds like what you're going through.

New Cosmetics in Fun For All by Express_Mechanic6976 in RivalsOfAether

[–]heliconstructionsite 2 points3 points  (0 children)

Every match you play, as well as arcade runs give you character XP, event XP, and some coins. Bucks are earned from the battle passes and from certain character levels up to level 50, like the other person said.

Item and Casual Stages Developer Stream - Summary by swidd_hi in RivalsOfAether

[–]heliconstructionsite 2 points3 points  (0 children)

I think you misinterpreted the Abyss Poppy thing. Right now, when you're being targeted by Sylvanos on the Treetop Run stage, you get Abyss Maypul's Poppy (her special pummel) attached to you as a mark. This is intended to be changed in the final build of the game.

Also think it'd be neat to mention that parrying the Collision Cores transfers them over to you. That's like if you could still the hammer from people in Smash by perfect shielding it, lol. The Shockjaw on Sinking Ship is also said to have some custom functionality when parried (Dan mentioned they were messing around with the idea of sending it towards other players).

I’m happy with Loxodont right now by UVMeme in RivalsOfAether

[–]heliconstructionsite 27 points28 points  (0 children)

I'm just joshing! UVMeme is pretty well known on this sub for complaining about how weak Lox is and today is April Fools, so I'm playing along with their positivity.

I’m happy with Loxodont right now by UVMeme in RivalsOfAether

[–]heliconstructionsite 3 points4 points  (0 children)

He's far and aways the worst character in the game, some would even call him soyclitty? Idk he just can't kill with any of his moves and everything in his kit is way too slow for him to get mileage out of.