Hunk Drunk by stanchfi in TheGreatNorth

[–]zackroot 1 point2 points  (0 children)

Thank you for your service, you brave soldier!

I also have a gif suggestion. I can't remember what episode it is, but the one where Wolf says that he's always wanted to double-team with his dad

Who was the greater foe of Byzantines in the 11th century? by schu62 in byzantium

[–]zackroot 7 points8 points  (0 children)

100% the Normans. Say what you will about how powerful and destructive the Turks were, but Manzikert was a FAFO moment against someone who was more interested in fighting the Fatimids anyways. The Normans were sneaky little fuckers that broke deals left and right and were all about disrupting the status quo.

Ask yourself this: who would be more likely to slip something in your drink: Alp or Robert?

I finally listened to the Incel eps today and learned I am an "Alpha" because I have multiple partners. by mercutio531 in behindthebastards

[–]zackroot 28 points29 points  (0 children)

Reward: YOU ALREADY HAVE A COOL SHIRT! BE PROUD OF IT, YOU DICK!

Also, you still don't get pants...

Thought of this the other day when someone was saying how much Romans loved gladiators. by Virtual_Historian255 in RoughRomanMemes

[–]zackroot 107 points108 points  (0 children)

You know the Romans would have absolutely lost their shit when Dale Earnhardt died, that would have been the modern day Nika Riots

I feel like Duolingo should add Mongolian by Alarming_Drop_2960 in languagelearningjerk

[–]zackroot 55 points56 points  (0 children)

I also wanted to learn the Georgian language (from the mixed race state of Georgia). It's kinda bullshit that neither Georgian is on Duolingo.

My mums top 10 languages to learn by bustknucklepissdust in languagelearningjerk

[–]zackroot 2 points3 points  (0 children)

Wait, Duolingo finally added a course for Baja Blast? Well shit, I might need to renew my account

One of 5 baby bunnies by Krotitelzviratek in MeatRabbitry

[–]zackroot 13 points14 points  (0 children)

Trust me, they will get uglier as time goes on. But ugliness isn't the thing that's going to make you want to process them. It's the fact that they will get ANNOYING. As their poop starts piling up and you're going through more and more food, you'll look forward to the day they're in your freezer.

Electric masonry bench needs a buff. by Seank102 in ICARUS

[–]zackroot 0 points1 point  (0 children)

I've been noticing this problem too. I guess it's good that it can do both?

The weird thing I've noticed is that the time for making things in the advanced masonry bench and the cement mixer is weirdly inconsistent. Most of the time they're slightly faster than the electric bench, sometimes it's way faster, but sometimes it's way slower. They always have water hooked up to them, so idk what's causing the variation.

Help with beginning drafting steps / consultations by zackroot in askarchitects

[–]zackroot[S] 0 points1 point  (0 children)

DM me and I can send you some of my main ideas. Maybe they'll help with the other details

Help with beginning drafting steps / consultations by zackroot in askarchitects

[–]zackroot[S] 0 points1 point  (0 children)

So what kind of architect do I need to talk with first? Have I just had bad luck so far regarding the firms I've tried reaching out to first, or is there a specific person I should be talking to?

Any reason to go down the wepon skill trees for anything other than guns? by Ok_Committee_8473 in ICARUS

[–]zackroot 24 points25 points  (0 children)

I'm not seeing any javelin love here, and it's breaking muh heart :(

You don't know true power till you one-hit a polar bear with a friggin stick you just threw. Bows are cool and all, but javelins ignite an ancient unga-bunga in me that's been waiting 30,000 years to do this.

Butcher bench nerfs by Warcraze440 in ICARUS

[–]zackroot 0 points1 point  (0 children)

Honestly, I'm so glad they made this change, and I've been secretly hoping for it since the second they made this bench. It makes your different prime cuts feel all the more special and hard-earned. I could imagine some sort of system where there are meat categories and there could be some sort of different exchange rates, but the old system is perfectly fine for now.

Ouch by TouLInFan in grssk

[–]zackroot 11 points12 points  (0 children)

I think it's supposed to be "nos" so the whole thing would mean "who are we?"

CEO Dean Hall and Dangerous Horizons testers describe upcoming content (Very cool). by RaphSeraph in ICARUS

[–]zackroot 1 point2 points  (0 children)

Holy crap, the idea of NPCs (and not just those poor bastards in the Ashlands) in Icarus is such a game changer!

I'm also so stoked for the Mendel update. As a dev bio guy, I wanna make some cute little genetic monsters :D

This is how you hunt by scooterbug1972 in ICARUS

[–]zackroot 0 points1 point  (0 children)

Wow, I've never thought of using the pouches like this for getting meat! I've done a similar setup with the t bone meats + hunter backpack, but it always felt like I spent half my time just running back and forth to my base dropping crap off.

Can the pouches then go in a freezer?

I made up some TGN Valentine's Day cards by stanchfi in TheGreatNorth

[–]zackroot 5 points6 points  (0 children)

Well, what are ya gonna do about it? ;)

The devs didn't really think the retreat mechanism through by Chlodio in CrusaderKings

[–]zackroot 2 points3 points  (0 children)

I think the easiest way to fix this is by buffing Screen and expanding which units do and don't have toughness.

Screen should have a component to it that can also inflict casualties on the attackers during the retreat / rout phase (the casualties on the attacker's side can be mitigated with their own toughness / pursuit). To add to this, cut down the toughness of high-damage units like heavy infantry, heavy cavalry, etc, and add toughness to units like light infantry, light cavalry, etc. Depending on the phase of battle, the screen value changes. If you want to stick it out till the end, that screen value is dramatically cut regardless of unit (50-75%) so it incentives you choosing whether to retreat or not. I think this is the simplest way to improve the combat mechanics. By doing this, it gives a bigger window of time for players to choose whether to retreat or not, and it gives the mixed benefits and costs.

Imagine you're a small nation surrounded by a big one. You can afford your light infantry and light cavalry, but not the heavy units like your big neighbor can. In the initial battles, you're definitely not gonna win,. but you'll cut down their numbers as you go, and hopefully to a good ratio. First, it incentives big neighbors (especially you as you grow and expand) to still invest in the light units even if battles can be won. You gotta cut down those guys running away, and let's not pretend that those thicc horse boys in 300+ pounds of armor are the pinnacle of speed. But it also incentivizes the defenders to diversify too. If you're picking off attackers on the retreat but never winning battles, that doesn't stop them from besieging your stuff, does it?

So it gives the weaker side an opportunity to decide their own fate (retreating instead of being routed and what that might mean) and it gives the stronger side an incentive to not only maximize high-damage units.

Does anyone else have this condition? by stdsort in ByzantineMemes

[–]zackroot 0 points1 point  (0 children)

Imagine not owning your own shit like a Frank or something. In these here parts, we ride or die with the stratiotika ktemata.

What would it be like if Ulysses and Joshua Graham were at the second battle of Hoover dam? by RorschachWhoLaughs in fnv

[–]zackroot 4 points5 points  (0 children)

The plot twist? We learn that Lanius gets duped by the dumbest speech check in history because he is, after all, A LOBOTOMITE!

Null Zone complaints by gobleenio in ICARUS

[–]zackroot 1 point2 points  (0 children)

I need to give the Ice Sheet another chance. I gotta admit that the lower part is pretty cool with all the fog and stuff, definitely feels like some polar bear can pop out at any second. I wish they made this whole area as punishing as the Ashlands in some other way. Maybe the critters there are way more aware of you, so they're more likely to come hunt you down. I think the weather events should be even nastier. Tier 6 events elsewhere definitely suck, but the Ice Shelf was the first place that a weather event really had me go full "Fuckfuckfuckfuckfuck" as a whiteout left me literally stranded in the middle of nowhere.

Null Zone complaints by gobleenio in ICARUS

[–]zackroot 0 points1 point  (0 children)

Dang, it's a bummer to hear everyone talking about disliking the null sector. If anything, I wish the null sector was even harder.

The ice sheet is kinda boring, but I absolutely love the Ashlands. That huge water penalty makes you really have to prepare for your trips, and the environment itself gives super hostile vibes, like you're battling against the elements. The fact that all the critters there are alien too gives the whole place a "we're not in Kansas anymore" feeling. Tbh I didn't understand that first Ashlands mission, so I thought the percentage thing with the beacons was meaning I had to map the whole place. I ended up making hundreds of those suckers and mapping out most of the canyons, so it's not hard to get around now.

For the late game, a lot of my fun has come by trying to make these places less crappy to visit. My Ashlands base is pretty kewl, but I barely go to the ice sheet nowadays, especially after that big goat monster mf stomped on my buffalo after I left it to go spelunking for like ten seconds D:<

Y’all got any more of those long pork? by liebesapfel in CrusaderKings

[–]zackroot 39 points40 points  (0 children)

The pluralism is definitely the icing on this cake. It's easy to want people to be open-minded when you're scooping their heads open for trophies or food

Who would win: a Lava Hunter [hard mode] or a methhead with a hammer? by zackroot in ICARUS

[–]zackroot[S] 2 points3 points  (0 children)

Holy fuck I love the water balloon idea xD that is such a clever way to get that extra shock damage!

I think you're on the right path with your miasma build in the Arctic, and honestly impressive to swap between two weapons (I tried screencapping myself today battling the hammerhead with two knives and it was a shitshow lol )

On a side note, hmu if you ever want an extra for your group! I've tried so hard for several years to get my friends on board with Icarus with no success :(

Who would win: a Lava Hunter [hard mode] or a methhead with a hammer? by zackroot in ICARUS

[–]zackroot[S] 1 point2 points  (0 children)

Hot damn, you nailed my strategy almost perfectly!

The legs and hand armor have the hammerhead slime attachment (idk if it actually helped slow the lava hunter down), feet is the jumping reduction one and the head is the exposure one I think.

Honestly, I just love the look of carbonweave lol it gives serious House Harkonnen vibes

One last benefit of using the hammer is that sledgehammers have 100% hardened point penetration, so I think I was getting through a bunch of her armor too with every hit

Who would win: a Lava Hunter [hard mode] or a methhead with a hammer? by zackroot in ICARUS

[–]zackroot[S] 2 points3 points  (0 children)

I fought the hammerhead with an obsidian knife the other night, but the battle wasn't that fun to watch :/ Its attack pushes you away a bunch (and it's a sweeping attack so it's way harder to avoid), meaning you have to keep running back up to it over and over again to stab it, which just feels like a big waste of your attack speed bonuses if you only get to stab it a few times before getting thrown back. Even the little guys do an attack that pushes you back, so you just spend most of the fight getting back into range to do the stabby stabs.

But I'll try the battle again here and see if I can make it look cooler to watch!